EAW is a good idea looking for an engine capable of doing it. If you put enough units into the game to make it even resemble the epic battles in Starwars, it takes a crap on itself in short order.
psychoak
Microsoft handles activations differently. When you hit the limit, you call them and they help you. When you hit the limit with EA, you call them, and they maybe help you. Yes, some versions don't come with activation limits. The last one I ran into was a service pack 2 edition that had a 3 activation limit, after which you had to phone home, talk to a computer, and speak your cd key to get extras, the first three were automatic over the internet.
Note, copyright infringement is civil, not criminal. You have to engage in actual piracy before you become a criminal for copyright infringement.
There needs to be an age limit to use the internet, say five?
Amazon is not the entire retail industry. Amazon is massive, yes, but it is a single store. The Amazon reviews that give Spore a one star rating and send doom and gloom signals to the potential buyers do not exist at retail outlets. Some of the retail outlets sold out the first day. Think first, type later. Factual information is nice, spouting nonsense because you're intentionally blind to reality is not.
They were expecting to sell two million by years end. They likely shot the shit out of your 100k figure the first day. They have 1.6 million user accounts between the full game and creature creator versions, and the last 48 hours had about 50k additions. If even a third of their additions are full game buyers, you're going to be off by a factor of ten at least.
Yeah, Spore bashing would be "Spore sucks, they look retarded!" Factual information is factual information, regardless of whether it's complementary or not.
Download and extract to the mods folder as specified. Then go into the game, options, mods, enable it in the list. All finished.
[quote who="EvilleJedi" reply="20" id="1876444"]Do you even realize how much acceleration is needed to get off a planet? and I wouldn't say turn on a dime is remotely accurate, especially since every show or movie I've seen has them at point blank range when they are manuvering (same goes with targetting) Going to hyperspace takes a while because of the calculations, you could jump instantly if you wanted to, just wouldn't have a good idea of where you would end up, the warp spool up is the s
[quote who="Badwolfwho" reply="9" id="1875298"]If anyone has doubts about the Empire's complete superiority over the Federation read this website http://stardestroyer.net/Empire/[/quote] Manual targetting. Minuscule acceleration. Typical of a biased argument, takes one facet and ignores important factors on it. The Empire can't hit anything, thus the Empire can't kill anything. Alongside those speed arguments, one needs to mention acce
They put no controls into the software, it all runs out of the box with nothing required from you at all, and will do so for as long as you can find a compatible operating system. You are not entitled to content updates, you do not buy them when you buy the game. They only make requirements of their customers to gain additional quality. If they start releasing bug riddled shit that doesn't run out of the box, you might have a point. At this point, Star
I just turn my brain off whenever I watch it. That way interstellar travel with manual weapons targetting doesn't completely fuck it up. The summation of the who would win argument is in that too. Manual targetting. /wrists
Jenkas, while replying to my post try not to confuse me with the rest of the world. :) Sarcastic asshole I may be, but you asked why people were bitching about Spore and hadn't for the previous two, and I explained exactly why. In all the sarcastic glory I could manage without trying. I have to do something to negate the horrors of life. It's either make fun of the issue, or pretend a PC game is important and break down sobbing. It could be worse
Even in the more multiplayer friendly games where you don't need a couple hours to finish a game, the online crowd is a very small fraction of the total customer base. Starcraft is a shining example of hour prolific the multiplayer crowd can be, and even there it was never anywhere near the the sales numbers.
I love Star Wars, but come on... Even a sucker shouldn't fall for that.
Invincible is bad, unique abilities are nice though. I enjoyed not the invincibility aspects, but some of the units in EAW had niche uses where they just plain kicked ass, like the droids being able to repair on the fly. Something you didn't have unless you had them. A millenium falcon that was a badass of a scout and wiped the floor with fighters would be accurate, useful, and needn't be a cheeseball homo star destroyer killing version to be something you'd
There are ways of getting around that. For instance, pirate ships aren't built, they are spawned, RA spawns ships as well. If you can't build them, they don't take up build slots, and are made unique by only spawning them once. It's a question of work requirements versus benefits, something only the guy doing the work is qualified to decide. :) It would never have made sense in Homeworld because the game design is completely different, it more resemble
Any thoughts on the odds of putting unique hero units into the game?
I'd guess it's closer to 10 million in revenue. The 100k digital downloads could be half the game. Retail sucks a lot out of the price. First you've got the creation costs, then you warehouse them, ship them, distribute them, and finally sell them in stores. Everyone along the way gets their cut. Not that a 5-1(or better) return on the investment is anything to make fun of, it's bloody disgusting. :)
OctopusRex, there are slight differences. Aside from the whole "selling something that doesn't work" problem, software is just like anything else. Unfortunately, patches are a necessity, because people are morons and designing complex software that doesn't need fixed is almost impossible. I say almost because it is technically possible. If everyone were a genius with a photographic memory and a work ethic that put swedes to shame, then they might be ab
Excellent point Jenkas. I'll explain. You wouldn't piss on an electrified fence a second time would you? Bioshock is released, revolutionary, but apparently impossible to lose gameplay. The masses run out and buy it, the masses get home, the masses install it. The end. The activation servers crashed, so they didn't actually get to play it. A short time later, the shit is sorted out, the masses have all played Bioshock
They're a little weak for it in a bigger game, but I think I'd have taken a "unique" approach to the super weapons. You get one, and only one. If you could pop a planet with one of them, it would be about perfect that way.
Been getting information from someone playing a pirate version. Simple applies to only the first four stages. He's bitching about how ridiculously complex and difficult to manage the space phase is. I guess he's really getting the shit kicked out of him after walking through the other stages on easy.
Since it's being modularized in a way so as to facilitate multiplayer matches by disabling features based on who doesn't have them, perhaps it wont be a problem?
Considering the original game doesn't have a campaign, and the three packs add up to a rather beefy expansion pack, minus the whole campaign bit, I'm lost on why 30 bucks for an expansion pack in three parts is a problem? Unless of course, buying all the micropacks doesn't get you everything that's in the main expansion and don't count for anything. In which case it's marketing homo tactics. :)