(chants) re-lease! re-lease! Please release before I resume college classes again! heheh
beemer127
[quote who="just_jim" reply="154" id="2331894"] Quoting darkshimmer, reply 152 thanks for pointing it out, the name registry has been removed once we work out a few more bugs, the mod will most likely be released as is, until we can work out the rest of the issues. It will be easier to get feedback from you to fix things then trying to find them all on our own. Dude... PLEASE!!!!  
Woohoo! buggy or not, I think this will be a pretty cool mod. The minidump while paused is the only real issue I would have. I can pretty much put up with the other stuff for awhile.
I have to admit, I'm impressed with what I am seeing in the videos. I have a few questions: 1. Will you be willing to make the pre-compiled entity files available for those who wish to "tweak" the balance of the ships for their own use when you releas the mod? 2. Would you release the entity files for SoA2 0.03c so that I have something to do while I wait (Since I can't get into beta)? 3. Will you be changing the phaser file color for the Defiant to the tra
[quote who="salemonz" reply="3" id="2289556"]They are good to go on beta testers and whatnot, but thanks for the offer to help! A lot of us are excited about this mod. Check back often! [/quote] Guess I'll just tinker around until then.... ...any chance of getting the source for this mod? I was playing with 0.03c...anyhow, I'd really like the opportunity to tinker with it on my own, if that's ok. I'm just bored. So far I've tweaked the original sins gameplay q
I'm willing to beta test if you need testers. I'm an experienced strategy gamer, and I am also pretty familiar with the Star Trek universe. Dark, I tried sending you a PM, but nothing is showing up in my "sent items" folder, so I don't know if you got it or not. :) Let me know if I can help.
No, my password is not longer than 12 characters. It is less than 10 characters.
Heyas: I can't log into multiplayer at all. I keep getting the 'invalid user name/password' message. The thing is, I am using the same login/password I use for my impulse account. I only have one impulse account. I updated my impulse account months ago - maybe as long as a year ago - with a new email address. The solution proposed that I have two accounts is not relevant in this case, as the game registration is showing up under my email address, and so far a
at least you can log in...
[quote who="trancemode" reply="4" id="2144431"] This type of game needs a solo player campaign. I was dissapointed to see in the review that it was multiplayer only so I don't think I'll be buying this product. Multiplayer is so limited these days and is highly over estimated. A solo campaign would have given 'future' new life to this product with the introduction of new mods/quests etc. This review seems more credable than the other one featured on this site giving
Heck, I still can't log in...
Yeah, I've been trying to log in all night. No dice. I can log into impulse, I can even see the game as being registered to my account, but I can't log in. If impulse servers are really that bogged down, it seems to me they didnt adequately prepare. I know it's not my firewall, and I know it's not a port forwarding issue. The sad part is, the game is just lame without multiplayer, which is a huge disappointment to me, as I was looking forward to a cool single player com
Ok...well, there's no info that I could find on getting entrenchment beta in the site news articles, only that "Entrenchment IGN preview" post, and then a couple of articles on new phases of beta, and the beta isn't available through impulse, or at least my copy of impulse does not find it. It's frustrating not being able to easily find information...how do I get entrenchment beta?
Wow, some of you guys would find fault with even a perfect game, wouldn't you? Sure, SoSE has its flaws, but give me a break! If you think you can do better, have at it, otherwise STFU.
Well, all the screens are great and stuff, but what about a web site where we can get regular information on the progress of the mod? There was no web site mentioned in the original post, and after about 10 pages of reading, I skipped to the last page because I don't have time to waste reading all that, as most of it was 'fluff'. Do you have a web site yet? If you do, can you edit/update your original post to direct us to it?
I would much rather have this as a MS Word document. Any chance of getting this?
I would love to see a Wing Commander mod. Maybe not so much based on the movies though, but the games. I'd like to see life after the era presented by the last game, Wing Commander: Prophecy. Above and beyond the topic of a Mod, there is no doubt in my mind that this IP has suffered a lot from inattention since the dissolution of its original creators. (It has basically been left to rot!) There is still a lot of stories to be told here, and a lot of adventure to be had if the IP were to
moloTov: turn off the Zoom To Cursor by pressing M or using the button on the top of the HUD. If Zoom To Cursor is on, it will zoom whereever your cursor is. beemer: I haven't seen a stop/superzoom problem before do you have any idea how to make it happen?
I enjoy what has been accomplished thus far with the game, but there are a few issues I'd like to discuss; Camera is ‘hinky’ sometimes Once in awhile, when I go to zoom in on a unit or planet, it seems the camera freezes momentarily, and then suddenly I it zooms to an extreme closeup of where I am looking. Not sure what causes this strange stutter, but it happens regularly, and is a bit annoying. To be clear, it is not because my computer cannot handle the graphics, as I
New faction? Please? Pretty please? The guys at ign and gamespy got to play with other factions...new faction? please?!
another thing that should be noted here is the simple fact that, even set at 75% it is likely the smaller, weaker ships will be destroyed, such as frigates. However this would most likely save your cap ships, and give you some chance to save a few cruisers as well. The Auto-retreat is an aid to an emporer that is suddenly inundated with combat in several places, or who simple does not really care about the outcome of a raid, because it was meant only as a distraction for the enemy, and no
I was thinking, there should be some kind of AI button to allow for an auto-retreat option for battles that you may not be able to monitor closely (especially if you have sevral battles going on at once). These stances will determine when the ships retreat; let's just say for the sake of an example, the four stances are 0% (to the death) 25% hull integrity, 50%, and 75% hull integrity. That way, when their hull integrity (armor hit point) gets down to the set percentage, they attempt to disengag
I was wondering if it would be possible to code in hard points for capital ships. That way you could command ships to fire at specific hard points. This could give more strategic options in combat. A very good example of this would be Star Wars: Empire At War. They did a brilliant job at presenting hard points.
Ok, I've tested this a few times...you start the game, start a new game, and then can't pan the camera using the arrow keys, but if you quit the game, and then immediately start a new game, you can. Not sure what is causing this, but this has happened to me three times now. I have been trying to reproduce this problem, but it is not consistent. If/when it happens again, I will try a couple other things such as using the camera toggles on top of the screen to see if that will 'unlock' the camera
Look, I'm as anxious as anyone else to get my hands on a new faction, as well as other features, but when it comes down to it, I'd rather have a good game that WORKS well, than to pressure them endlessly to field another faction just to appease us. They'll probably do it sooner or later, but let them test the heck out of what game we have. It will all come in due time. <a href="https://www.star