"Researchers, I command you to develop improved bows." "Oh, dear leader, what are those 'improved bows' ?" "You see, they are composite, made of if and oak, bended like this, using horse-based glue to maintain them... and that's it !" "Oh, dear leader, if you already know what they do and how to make it, why should we research it ?" bottom line : Searching for a particular tech seems quite unnatural for me... In reality, your search is aimed at one generic goal
Keiyan
And backward ? I bought the online version, is there a possiblity to download a foreign language pack ? Keiyan, french
[quote who="LDiCesare" comment="83"]There's also the important point that compiling takes time and you develop much faster, despite the performance hit, using a scripting language. When making a mod, you can do a lot of (modfiy code/test if gameplay is ok) loops using a scripting language than you could if you had to compile/link every change.[/quote] If it is at the cost of your mod needing a 8-core/triple SLI rig to run, then I prefer the compilation method. There is a reason wh
I don't get the point about the need to recompile. Provided mods are treated as plugins that conform to a given API, when you download a mod, either you are given a set of compiled DLL, a set of python scripts, a set of jar files or even a box full of punching cards. You plug this in, it works. Now if two mods are aimed at the same part of the game, loading order will give you which one will work. There was a reason I took the Win32 api as a sample, for there is another way. The w
Utlimately, why not release an API that can be called by python and C++/C#/Java/Whatever-you-want as well ? As the native Win32 API is, for example (Granted, you have to write wrappers, but that maybe you can provide, don't you ?) Keiyan
I'll pass, thanks. I can't bear those companies that make 1$=1€. As long as prices are 40% higher in Europe than in US, Paradox won't see the color of my money. This is bad, as these games look quite good, but a customer vote with his pouch, and so do I. Keiyan
[quote who="IAmPas" reply="17" id="2307816"]and now, we have another kid entering the scene who wants to berate what others have chosen as components for their rigs. dude, if you want to power an i7, gtx285, 4 hhd, and 2 burner rig with a 500 watt psu, go ahead and do it. i'd love to hear your story when the rig dies an untimely death, too. [/quote]Well, we'll see... Last one was dimensionned the same way and still runs perfectly 5 year after. So far, so good. By the way, my current 500W wasn
As a side note, I hope you plan to install a 64-bits OS... Or drop your RAM to the 4GB range. Keiyan, overkill
I'm with facelessclock on this one... Got a quad core Q9650 overclocked, a GTX280, a velociraptor 300 + 2 Barracuda 1.5 To, a Blu-ray burner, 4 to 6 USB devices constantly plugged in, and even when playing Crysis at very high settings (1900*1220), my 500W power supply is sufficent. So, maybe it's not enough, but my rig didn't notice... Keiyan