Teal- Your working on the mod you mentioned in your other post? If you are, I really like the idea. Here is my thought: You have a mobel extractor (or NOT mobile if you prefer) Instead of having a *normal* extraction ability, here is how it would work. First, you will need to find if you can target astroids with abilities. I think thier is a line for that, but not sure. If not, you'll have to collect resources from planets. <p
EvilTesla-RG
Hmm..... First off, I wasn't aware that EvilleJedi was working on short mods. If I have my name stright, doesn't he do starwars mods? Or could you be refering to me by some random chance? Anyway, from what you seem to be saying, you want to add more buttons. Which, is impossible to actully add buttons. You COULD just make a bunch of minimods . And, it your modding in Entrenchment, make your mini-mods stackable
Try looking at the Gardian's repulse ability. I think that is similar to what you want.
Buildings are just frigates without engines. So just turn off the engines. (The sova does this) HOWEVER! it will NOT take from the tactical points of the planet. That is impossible.
keep in mind shadowm the out-look thing should be strong, but not overwhelmingly so. It should NOT be the center of the game
..... Although you have Produced some AWSOME stuff....I am EXTREMLY skeptical at the idea of turning sins into a true FPS. Keep in mind, if it doesn't actully have a "First Person" view, it is NOT an FPS, it is an RPG. However, if anyone can turn sins into a FPS, it is you.
You have GOT to be joking...... I can't wait to hear this one.....
a sins FPS would be awsome. But I can't see how we could possibly do that.
Laptop working too!??!?! Thank goodness for small favors!
Shadow Mastiff is the Greatist modder in sins. If we don't meet any major Hard coded blocks, Shadow WILL find a way to add a Full-on campain. And if he doesn't, (very unlikly), I will.
Hmm...very intersting I like the idea. And I like how we're working towards a campain. However, as usual, it will need ALOT of work. and of course, we need to finish Bridge Comand first.
also, thier is a multiplayer based mod, The Dome Mod Not what your thinking, but it's intent is still to improve multiplayer. Yea, it should be easy for Ironclad to impliment it. I don't know why they havn't. Every game I know will automaticly download maps. Mods, and saved games shouldn't be too much harder.
No, the reason is obvious. Your ability does two damages. First, it damages your target. Then, it damages the surounding target. The infocard is showing BOTH damages. This is normal, and to be expected.
Look at the Marza's radiation bomb. It is very similar to what you want.
Me, Shadow Mastiff, and others have been trying for a long time to get Differnt game types into sins. Me and shadow even went so far as to create a mod (the DOME mod) that introduces differnt gaming types. Fortunatly, we have been recognized by Ironclad, and they said that they are looking into adding deffernt game modes into sins for the next expansion.
Shadow, you know my view I am, as always Open, but skeptical So far though, I am not thinking I like this idea. Demigod doesn't have alot of tactics or depth. That is, compared to a full on RTS like Homeworld. By some random idea, are you sugesting that we narrow the game to focus on one Capitol ship? Hmm....
that I know of, thier is no way to get a NORMAL weapon to only fire at a fighter. Abilities are differnt, in the Ability file, thier should be a couple lines that list the types of targets that can be targeted. This can be manipulated so the ability can only target fighters. Have you read Ironclads Introduction to modding? If not, I sugest you do.
NVM, sorry, but I just got flooded by Homework, I will probably stay flooded untill School is out, in about three weeks. This summer I will be able to play some real games of sins.
It is for the powerfull Computer gnomes. They need appeasment or the will spell out doom for all computer-users If we are lucky, then they might miss-spell it, but I doubt it.
kk, I don't have time to get into sins randomly, but we can schedule a time. Best time for me would be on tuesday, 12:30 pacific time.
Download the modding tools. Read the included documentation.
the Atlantians in 7DS are in NO way related to Stargate Atlantis.
Hmm....very interesting. Thanks for answering my questions.
Um, two questions. One, why is the Solar System smaller than the sun itself? (Pane # 5) Question two. How do they know how big the stars are? Just looking at them only works if you know how far away they are. How do we know how far away they are? I only know of Two ways of finding distence. 1. Use a ruller This doesn't work, becouse I don't know of a ruler that big 2. Bounce something
Did you UV map it?