EvilTesla-RG

EvilTesla-RG

Joined Member # 2899113
17 Posts 239 Replies 813 Reputation

1. Not possible. (hard coded) 2. ten per weapon (I think, someone may need to varify this) 3. Both defined in the proper entity file. (would be more specific, but I am not on my own computer to dig up the exact details) They are Particle Effects, so every time you see a Particle effect when defining a weapon or ability. Which mesh and texture to use is defined in the Refernced Particle effect. 4. No 5. Maby. 6.Would be a little complicated. First, you w

9 Replies 5,720 Views

Actully, I agree with Rexan. Though I would be very happy if you join RG, I heavily sugest that you look at a few other clans too.

14 Replies 10,655 Views

wow. Thier is an edit button for that. It helps. In general, look at the list of modifiers (stickied in sins modding) this list of modifiers is a MUST have for creating abilities, you should look at is. As to my first idea. Look at Sova's heavy fighters ability, that should give you some clues. Hint: how does the ability know EXACTLY which fighters to make stronger? My second idea, is just saying to use and instant action (

20 Replies 102,239 Views

ew, a rainbow just threw up. Anyway, you know what I want. I want. Special Gaming modes that decrease gaming time down to around thrity minutes the mod developed by me and Shadow has shown that is is a very easy thing to do, and is only limited by imagination. Take our existing three modes for example: Dome original Capture the Flag Dome Critical

265 Replies 818,929 Views

I have heard that 3DS max can convert mesh files into other formats. And every once and awile I hear about some model being modified and placed into a mod. (Danman's Beta KOL Titan for example) However, I also understand that it is a difficult prosces, and few people have 3DS max. So! I have figured out how to easily, and using free tools, convert sins' mesh format into something more usable, such as obj, xsi, or 3ds. First though, I must give cr

2 Replies 4,927 Views

Fuel in sins is represented by health. So I have two ideas. First: give your carriors two abilities. One applies to all attached fighters, and slowly damages them over time. The seconed ability can repair all fighters withen a certain raidius. (better if you could repair all docked fighters, but I don't know if that is possible) Seoncond idea: Give the carriors an ability that applies to all attached fighters. This ability has an instant

20 Replies 102,239 Views

I've been looking for ways to import Mesh format into sins, and I have had this program for a long time. I never figured that it could import and export mesh files!!! But, I have tried importing mesh files, how did you do that? I can't get it to work!

5 Replies 4,516 Views

hey! I am the leader and founder of the Rebel Genius Clan, http://rebelgeniusclan.freeforums.org We are mostly an attitude based clan. To join, simply post in our recruitment section. I will then post, and explain our recruitment prosces in further detail. But for starters, we choose our members based on activity and attitude, s

14 Replies 10,655 Views

As many of you know, I am working on my Pirate mod, and attempt to make the In-game pirates playable. However, becouse of ALOT of help from a few VERY good moddellers, I now have a need for a texturer or two. I currently have four, moddeled, un-textured capitol ships, two of them are in the works to be textured, but the other two are out cold. So, if anyone wants to help, just say so, or maby if anyone knows any texturers I could ask, that would

0 Replies 1,568 Views