will this affect modding at all?
EvilTesla-RG
AWSOME!!! alright, thanks DanMan. Hey, does 7DS work on 1.1 yet? I don't think it does...Cous' I'd like to be able to play it. PS. lol, looked through those old races. WOW!! I remember when I thought those were just awsome, and sins couldn't get any better!!! lol And I happen to like the new Marza much better.
feburary 08 beta
Does anyone have the mesh file for teh originaly Beta Kol? Or does anyone know where I could find it? I want to use it in my Pirate Mod I am making, It would work perfectly.
Ah, glad I now have your attention!! [quote who="ShadowMastiff2468" reply="3" id="1968850"] I'd love to know how you plan on making them get money each time they bust a ship! 'cus I tried when I created my salvager (its preliminary desing) and my attemps failed! In the meantime I got 2nd version up but it needs to deal damage in order to get resources! Any insight??? Thanks a lot Justin S. [/quote]
During 1.05, I created my Tri-Pirate mod. Few remember it becouse at the time, most people had the 1.1 beta, and could not play it. However, now that 1.1 has come out, I have converted the mod to work in 1.1, and I am now working to improve the mod. By the time i am done, It will not only include a full, working, pirate civilization, but also a new music mod, and Gurkov's sound mod. (Thus the name, Tri-Pirate mod) When I am done, I will re
Only awsome. Check into that and tell me what you come up with. I'm afraid that as long as I am in college, I will not have the time, or internet, to play sins online alot.
Pirates don't build. They just start out with certain ships. You'll have to change the ships that they start with. (Maby in the map file?)
Ok, I have made this ability Here is what I did. First, the ability has "applybufftotargetsinrange" The targets being the ships you want to salvage The buff "AppliesBufftotarget" "OnOwnerDeath" The Target being an allied vessal, with a range slightly larger than the original ability That last buff than has the "Gainreasources" line "like from BuffDrainPlanet(something) I've done this, it is quite succse
RG welcomes you to the sins clan scene. But unless something is done for sins to add a skirmish mode, and map sharing, all sins clans may soon die out, as many have already.
I'd be interested. And so would my clan, but thier isn't a time we can all play at the same time.
Once again, the Nephilim has spoken truth. (regardless of the fact that real Nephilim are evil.....) lol I think sins is awsome the way it is. I think the expansion is a good idea. But I'de think sins is almost as good as homeworld (god of gaming) level, if some quick skirmish option was availible. In the multuplayer secition, I recently created a post theorizing about making maps that start out with large fl
Ah, thanks for all the feed back. Unfortunatly, I have decided it really comes down to two things. 1) what Jixra just mentioned. Maps will never take off until we have an auto-download 2) I have just been distracted by modding, I will not have the time to do this. Thanks for all your feedback again
IT is possible to make an ability that gives you reasources when a ship dies. I just don't remember exactly how.
I know this should technicly be under modding, or something similar, but it is most relevent to multiplayer... so... I've seen some sugestions that Iron Clad should make some basic skirmish maps. No empire Stuff, just start out with some ships, and go fight. I think, that instead of waiting for IronClad, we should make our own maps. The players will start out with a few planets, and a large fleet. They can try to build
what is rine? why did someone let a monkey post?
I agree with Nephilim that game lenght is very important. I am not planning on getting Entrenchment right away...But I will avoid it completely if it adds to the game lenth. I already have an EXTREMLY hard time playing online, which I belive to be ten times funner than against AI.
MORE WITCHES!!!!! um...excuse me... I meant.... we burn MORE DEVELEPORS!!!!! ...ahem..
RG is still alive. Though we are going throuh a little bit of a lull, it is only becouse of the holliday season. We currently have a post going on in these same forums. We arn't based on competition like most clans, so we don't die as easily. We'd love to see you, (or anyone else) active on teh RG boards, (wheather you intend to join or not doesn't matter) http://rebelgeniusclan.freef
go to our site http://rebelgeniusclan.freeforums.org hope to cya thier
Hey gametwitze!
BEHOLD THE MIND OVER THE BODY! BEHOLD THE RG!!! hmm...I always get the feeling I overdo that line a little much... anyway, just reminding the sins comunity that the Rebel Genius clan is still out thier, alive, and kicking!! We are always looking for new members, we recruit based not skill, but on attitude. Of course this means we may not win many games, but we have ALOT more fun doing it. My clan is by no means new, RG is t
So far I think this beta is going very well. At points, it is so convincing that I will sometimes try to use Homeworld commands. <span style=
I have an idea.. isn't it possible to change the effects of phase jumping? So couldn't you replace teh wierd circle charge up thing with a HW-like jump effect?
Thank you for listining to my ideas. Your ideas to have credit. I may take you up on your offer, and make a mod of your mod!!! Yes I did use mine layers quite well. I Tri-walled. But instead of multigun Corvs, I used minelayers. Worked insanly well. I can't wait to see the final product of this mod (but my all means, don't rush it)