Hmm...I have a problem with some lore based stuff. Most of it will get worked out (like Kushan using a reaserch station to colonize) However, I have a series problem with the use of corevets. Salvage Corevetes don't build things. Granted they can move debri around, but using salvage corevetes to build things doesn't match HW lore. Maby use reasourcers to build things, or invent a new type of ship. Minelayers don't bomb planets. I like the
EvilTesla-RG
how will we get this beta? will it be an open beta? or will it be like the sins betas?
hmm, wierd, I can't find it eather. O well. I will be re-doing it for sins 1.1
...... is thier a way to revert back to 1.05 so I can play this.
hmm...... anyone know how to turn off the sins beta so I can play this? LOL @ you using my Tri-Pirate mod for the music...well that is what I desinged it for...... Wraith, Are you going to add HW music? Cous' that would be awsome. Note: if your going to add HW music, I sugest that you DON"T rely soley on my Tri-Pirate mod. becouse it contains only The best HW music, I cut quite a bit out.
your joking right??? AWSOME!!!!!!! Will you add the original HW music?? Will you make it available for 1.1?? I AM SO EXITED I CAN BARLY STAND IT!!!!
My tri-Pirate mod is very good. http://files.filefront.com/Evil+Teslas+Tri+Pirate+Modzip/;11623287;/fileinfo.html It's is more than just a pirate race, so be sure to read the Read-me file.
RG has alot of skill handeling other clans that base thier sucsses on skill. Becouse we don't base our sucsses on skill, we survive MUCH longer than the best of the skilled clans. And we have more fun doing it.
lol, funny. Just like last time right?
hey, glad too see that your back!
For those of you that don't know..... Rebel genius is an awsome clan. We've been around for about three years, we exist in Homeworld, Homeworld 2, eve, and sins. We are an attitude based clan......so we may not have alot of skill, but we will survive longer than skill based clans. If you want to be a part of something great, join RG. Behold the mind over the body, behold the RG. rebelgeniusclan.freeforums.org
no...new rogue can't colonize, at least not the ones that will be out in sins 3.0. They are actully in a seperate mod.....if anyone is interested.
Thanks Danman. I was expecting that you wouldn't be able to add the music. I had a hard time fitting in everything as it is. I am thinking, that when 1.1 comes out, if I have better meshes, I may return to Tri-Pirate, and improve it. (defenses and meshes mainly)
YEA the rogue are COMPLETE!!! WITH PIRATE MUSIC!!!! .....I wonder who would have had the tanacity to do that? ......what was I talking about?
Rebel Genius clan Behold the mind over the body, behold the RG. http://rebelgeniusclan.freeforums.org/
Glad you like it #1 vassari I'm sad that you can't play it on 1.09, but I knew this would happen. If enough ppl tell me it is good, I will convert it too 1.1 when it comes out. I may even add some extra stuff. (such as currently, defencse for pirates is extremly difficult)
anyone trying this out? Dying to know how well it turned out.
ARG!!! I have recently finished a major modding project. An awsome pirate mod. The Tri-Pirate mod!! Tri, becouse it actully is three mods, my Pirate mod. A music mod, with music taken from HW, HW2, and Star Trek Legacies. and Gurkov's sound mod! The pirate mod is based off of the the idea that pirates only do four things: Pillage, defend, build fleet, and reaserch to build fleet. NO COLONIZING, REASO
um.....most people have the ability to spend more than they earn. it's the abiltity to earn more than you spend that is difficult. same in sins on a differnt note. Only way to add more reasources is to make a map. You can change the number of starting reasources.
figured it out. Sins crashes if the description string reference is wrong. And the description strings are only needed if you are building the unit. I looked in the string file, and the description strings for the pirate medium, and scout do exist, but not the ones for the heavy, anti-fighter, and seige. Aparently, the Devs starting giving description strings for the medium and scout pirate frigates. But when they got to the others they must h
not it. If it was, sins wouldn't crash. Besides, I am using the normal sins string file. SUPPOSIBLY the strings already exist.
I am making a mod, that make use of the descriptions for the pirate heavy frigate, siege frigate, and anti-fighter frigate. The wierd part is, Sins developer tells me that the strings don't exist!! I have dbl checked my spelling and such many times. It's as if the string file exists for the pirate ships, and NOT FOR MINE!!!!! Also, don't, after most string faliours, all the game does is say "String not found"? well, in this, Developer tells me that the string d
I'm no fan of [DT] eather, for many reasons, I don't think I need to list them. However, They are a clan, which regardless of my competitve nature, sins needs more clans. They are a skilled clan, very important to have a skilled clan or two, regardless of how I feel here. (If thier is no skilled clans, then the "noob" clans get out of shape) They have a good attitude for thier skill level. I admit they could do with a little less flaunting, but I'v seen worse. <br/
pretty much what he said. Also, HH and RG are allied, so you wont allienate one by joining the other....technicly. RG's curreent forums are http://z3.invisionfree.com/Rebel_Genius_Clan/index.php these may change, but you will know if they are. RG also has a game planning system active, open to anyone, if you want to get involved in that.
good choice, get involved with a clan, maby join one, that will get you more skill.