Reinstalling now
flymar
At Faction creation, while chosing colour the underneath descripions are visible in the color palette window. EDIT: similar bug (or feature). Semi transparent unit card while creating a sov EDIT2: Similar one. Hiergamenon with descriptions from technology choice window</p
Cobblestones road texture? Is it something new? In 1.09p I did manage to get to T1008 but haven't seen this kind of roads.
[quote]what version do we want them to be playing out of the box. v1.09 or v1.1.[/quote] This is completely other question and not "is it ready to show to general audience?" Of course it's better, but it has some issue I can't believe are intended features (like resetting unit cards or double idle city pop-up or tile skipping in tactical to mention few). If they are not intended I don't know how to call it if not bugs. If you want to put the 1.1&
I think this kind of items would be cool for goodie huts treasures.
I do autosave every turn and don't have problems with loading the last ones.
I do experience crashes with 1.09t Here's debug I thought it is erased with every start but this one is 59MB (?) With this patch the CTD's are not that often but the hang-ups are. The 1.09 p was much more stable for me. " is v1.09t sufficiently superior to v1.09 (public release from October) to safely release to the general public?" IMHO No! It still has many things that need to be
That's not the point. This is the feature that needs polishing. The bug is a minor annoyance and I hope you'll get to that after dealing with more serious flaws... or remove it completely.
Since the day -1:)
Strange thing. About 1.09 q I've started to experience bug I haven't seen in EWoM yet. Hang up with 'live' cursor with no way to exit the game/kill the application. Only "hard" reset works:( I don't know the reason or scenario that leads to it. It happens in first *tee turs.
[quote]This will be in the next update.[/quote] So how it will work? Need to fetch egg with any champion / is it enough to visit the location after egg aquisition no matter with egg or not?
...and I thought it's a thred about adding custom made voices and SFX :)
Anything? Well my custom created empires are missing from the "choose enemy factions" screen, but they are visible in "choose your faction" screen.
Just like I thought the next release was up before I've managed to make this report. Anyway I'll post it because it took me to darn time to make it:) (actually - to play the game). So here it is. Report of my full game with 1.09 p beta release. Overview of the actions and motivations, and some screenies also. Just like in 1.09 report I've pointed out some bugs and things I do not like and again it is mainly about UI. The saves are included till the final 1008 tu
[quote]Clicking on "Training" on a Level 3 or higher city seems to sporadically cause a crash.[/quote] I wouldn't call it "sporadically". I can't train anything. Even when I get to training menu from idle city pop-up.
I just want to thank all you people for good words about The Witcher. Don't forget it's based on 7 books saga of hard-fantasy written by Andrzej Sapkowski. I never read anything as gripping and exciting as these books. My "adventure" with witcher character began at 1986 and then continued till 1999. First two books are mix ups of the short stories. Tha author was using old myths and fairy tales and rewrinting them in really nice way. Next 5 books are a great novel about destiny, love and all
1.09n is BETA of 1.1. You may update to this version when you'll set impuls to "Show Pre-Release (Alpha/Beta) Versions". I don't recommend it. Just wait for 1.1.
UPDATED: 17 (UPD). Not always. Just with his starting setup (barehanded) 18. All sons of the male Daring sov have 100% Daring strike chance * The attacker HP bar is updated just when you click to attack and not after/during the animation. That's annoying. Another crash . This time it's CTD without any error
My findings after first 1.09n game: similar to 2) A bear attacked my defensless town and nothing happened. He did the same next turn and also no city raze. 5. Choppy graphics in tactical. Lots of frame skipping. 6. Pop up order is a mess. Try research, arcane and 2 idle cities at once. You'll see what I'm talking about. 7. As above. If 2+ or more cities gets idle at the same turn you have to click all the pop ups and later check the previous cities again<
There's no point in detailed game remakes. We can still play most of it. Lately I've spend many hours with MoM, SMAC and Fragiled Alliance. And I tell you. Thay aren't great. What makes them great are memories. When we were young and beautyfull:) These games have one big fun fuctor - the ideas. The devs seems to have lots of them and in old days every one was just... genial. Reading blocks of text in SMAC is great. Acknowleding that the lizardmen can move on water is nice. Using interfac
At some population the city prestige could be lowered and some sanitation buildings could be raised to counter the effect. The buildings should have some kind of upkeep.. but with all global resources that would be just annoying 'another building'.
I'm tired of reading yet another kicking of the dead horse, and I'm little tired of Frogboy's selfwhipping. We need to look in the future and it seems bright at least. The team is workin on the game after release with the bigger team. That is darn uncommon in these days. I'm not a huge fan of FfH but like many parts of it. Random events to mention one. I'm glad that someone like Derek is hired, and to emphasize once again - it's after release! What matter the most it seems like Brad r
While I love resource chains in Settlers or Anno I think it won't be fun in Elemental. Of course everything depends on implementation but the 'urge' to make everything a global resource will make the chains management plainly boring I guess. I think the game need more diversity in many aspects. To make it richer and just funnier to play. For example there is the dynasty element and I think it could be pretty unique if the devs would work on it. And if while talking about res
[quote who="nikisknight" reply="76" id="2812201"]My biggest wish right now is for sped up tactical combat. The animation is slow, as is the delay between inputing commands and seeing their effect (though maybe that's the same thing). Seeing how the team HP bars decrease well in advance of the action, I don't think it is a calculation display. Perhaps there is a setting for this I have missed, but since it is dangerous to auto resolve battles I've been spending a lot of the time in
[quote]The only post that struck me as an attack was Flymar's reply 9.[/quote] It wasn't an attack in any way. If you consider it was, I apologize. I just think it's a bad idea.