flymar

flymar

Joined Member # 2902173
1 Posts 77 Replies 688 Reputation

[quote who="Frogboy" reply="11" id="3006409"]Well, I do the UI design on FE and then Paul Boyer takes it from there. I'm sure I have a sketch somewhere but basically there will be an army box to the right of the selected unit that shows the units in the army and displays a cue to let you know how many units you can potentially have in your army based on your tech level (starts at I think 4 units per army and goes up from there but I'm not sure what it'll end up being).<

16 Replies 20,584 Views

[quote who="Heavenfall" reply="37" id="3002271"]Honestly, we've had some great dev journals. What is left? Something about tactical combat maybe.[/quote] "Sounds of Elemental - pompousness reinvented"

41 Replies 89,647 Views

ANd we don't have a single one dev diary about music/sounds in FE. The souns of EWoM are just increasing the overall 'meh' feeling when I'm starting the game. Just as you said. I think the MoM have more sound samples!? I always play with the sound and music on. When I bought my first PC it was without sondcard and I thought I could live without it... but I was running to the store few days after purchase. Remember the chorus and Max von Sydow from Skyrim trailer? That

18 Replies 70,932 Views

The old Settlers' style of defining borders was nice. Everything you 'see' from guard post/tower/castle is yours until you are close to enemy military buildings. It was nice to see how the borders were changing after manning new buildings or capturing enemy ones. @HenriHaki - EU was and is about money, not liking. First - trade of steel and coal, then everything else.

27 Replies 29,970 Views

[quote who="Gwenio1" reply="11" id="2991535"]You can create your own quick launch like menus. See Toolbars from the context menu you get from right clicking on the taskbar. Use 64 bit IE for general browsing and some other that supports flash when you do need it.[/quote] I know I can use my own taskbar and all of my games are right there. I do not want to use two browser for that reason. I'm fine with IE 64 and I'm running flash application with beta release

18 Replies 28,716 Views

Quad Core 9650 3 GHz CPU (on Socket 775 in my case) In Oblivion I use OOO and QTP3 and bunch of unofficial patches, nature wildlife, natural weather HDR/water/vegetation, harvest, economy, brighter torches/loading screens. I've tried to make a benchmark for you from some playing but the game quit on me when Alt+Tabbed :( I only managed to notice 143FPS in some small dungeon with torch on. One more thing about W7. For a few months running it never hard fr

18 Replies 28,716 Views

[quote who="DsRaider" reply="67" id="2990572"]There is no reason Elemental can't have tons of different mounts from quests and whatnot.[/quote] Yes there is. Because they need to be 3d modelled for the purpose of tactical battles. That's why in EWoM we have less creature types then in MoM. Hours and hours of modellers and animators cost a lot. I wonder if someone made a list of number of creatures/spells/terrain types/sound FX/Heroes comparing MoM with EWoM.

75 Replies 164,173 Views

Buy 64 bit version and pack it with RAM. I did that with mine and running The Wither 2 with almost max on HD res;> Of course it needs neat CPU and GPU but not latest. Weird things - where are the firewall settings (wf.msc). Where are network connections (network center and 'change the network card settings' - reverse translation). You need to do a little research if you want to use it with current media types (X264/DTS in mkv with srt) but it's doabl

18 Replies 28,716 Views

Great screenies. My two thoughts * One thing that's too artificial is the city ZOC. I'd be glad if it was replaced with something like Settlers' like border poles with certain color scheme. * Resource/terrain specific improvements should be built at the certain resource/terrain. If I build the water mill at the river city it should be available only at river tiles and it's graphic should blend in the river graphic. Great stone spires at empire city. It

75 Replies 164,173 Views

I guess the idea used in HOMM is good. Depends of some skill/technology/special units I can verify if the army is strong/weak, more detailed information and at last the exact type and number of troops and fortification/war machines. The mechanics could use hero skills, technology, faction perk, special units and even whole diplomacy section.

3 Replies 5,927 Views

[quote who="Excalpius" reply="34" id="2985415"] OLED TVs (coming very soon) solve the true blacks issue since they are light emitting. 8)[/quote] I was reading about OLED about 2,3 years ago and then they were also 'very soon':) True black isn't a problem for me. True black, true gray, true blue on every friggin pixel - this is the issue. In other words - I'll believe if I see one and to be precise - if I can afford one, put it in my apartment and watch it for ab

43 Replies 85,106 Views

[quote who="Excalpius" reply="30" id="2985321"]Speaking as an industry expert here, I have to agree with the Frogboy on this. 8D[/quote] I thought for a moment that you'll tell us about secret '8D' technology your company is working on;) I'm not in the 3D tv much. Thank you guys for stating plainly which is better. All I could find in the net were sponsored (this way or another) articles. As for 3D movies. I think it's a nice addition if the m

43 Replies 85,106 Views

UI looks neat. I think the champions need some graphics diversity Bacadea looks little 'plain'. Some interesting armor, weapon or even jewelery could make them feel... unique. Nah. I'm just a fan of GalCiv shipyard and I wish I could spend as much time in the FE sov/unit creator:D

49 Replies 132,145 Views

Monsters: ?- Better name for a Green Dragon spec. Jogurt, the Wise One gen. Jadewyrm ?- Better name for a Red Dragon spec. Karton, the Wicked One gen. Flamewyrm ?- Better name for a Giant Black Widow Spider Filther, Dar'Akness, Blight Child

140 Replies 247,608 Views