Game with Pariden. Access to summons (warg and elemental) made a fights pretty easy. Got in War with Resoln (Hard) - It was all outposts ping pong and everlasting slashing of his lone many time wounded champions. It wasn't exciting. Irritiating rather. I must to check cloth map often to see if there are any blue figures near my borders. Ideas: * add small chance of champion death * add an outpost upgrade in tech so it could spawn militia during attack
flymar
While I'am not agreeing with all points of your post (The game is doing pretty well while AltTabbing) reading it makes me smile.
Should be visible right now
[Gameplay] Sov/unit creation: hooded cloaks destroys haircut Sov creation: cannot uncheck profession once you choose it Too short non agression pact - I think mine lasts for 5 seasons only <div style="mar
[quote who="Henry_Morgan" reply="18" id="3135720"]Hey Mhantra and Flymar, if you are able to get some significant play time without lag could you please, please let me know? I may try uninstalling and installing again [/quote] Played about 1.5-2 hours. No lag gain. 60+FPS with close ups. 25 just before transition to cloth. Session ended in tactical crash (Sov vs Sov city battle - focus on my sov was lost and I clicked 'daggers' skill). [AAx4, HD re
[091] 8 FPS here, right after starting new game. Menu and character /faction generator is smooth. I'm on 301.24 beta nvidia drivers. I did update from 0.86 version. Will try to clear all files and redownload full 0.91. Disabling outlines and AA doesn't help. Win 7 PRO x64, Q9650 (3.0 GHz), 8GB RAM, GTX 560Ti, ASUS COMMANDO, SB X-FI EDIT: I think it's solved. ~60FPS after redownloading. But that could be other issue and maybe just restar
I wonder if the dead trees will still be burning after the spell was cast:)
No outlines for me. With outlines all look like from some Japanese RPG. It's the first thing I change after install.
This is all so true. I was thinkin sometimes what would happen with the knowledge after some cataclysm.How much time would be needed to reinvent the electricity. Interesting fact. Encyclopedia Brittanica is about to stop the releasing its paper version. In not so long time whole knowledge would be stored in quite fragile containers. A Canticle for Leibowitz comes to mind.
I like the OP idea. It was in Majesty and it's working like that in Tropico series.
But WHY partially random tech tree is bad and is killing replayablility. I agree tha faction riented trees would be cool but why lillte randomness here and there spoild the fun for you?
[quote who="Bellack" reply="110" id="3107576"] Quoting EviliroN, reply 3 I only ever play a custom faction, therefore I will abstain from voting. Please allow us to also customize the custome faction to make them different as well. Maybe take some elements from the normal factions such as city art from one faction but army look from another and tech tree from a third etc. [/quote] True. I also stick with custom
While previous beta was quite stable on my machine the 0.86 crashes every few turns. The fault may be the certain map setting or the faction combination but I don't have the heart to start another game and check that out. Waiting for next build. Win7_64, Q9650, 8GBRAM, GTX560Ti
Great to read the news. I hope the next beta will be more stable for me. ...about differentiation For me important is the way they speak to me so the 'character', abilities of faction as well as current strategic situation (+ and - in attitude) should influence the diplomacy options and flavor.
[quote who="SerinMaldy" reply="100" id="3099844"]I would like to see the maps more refined and more resources distributed. I would also like to see the option to make more then 1 - 2 cities per Large map. It seems after the first city I can get another one if I am lucky about 15 tiles away and usually only 2-3 tiles allow for the new city. [/quote] It all depends. I played game on Medium map and had bunch of cities.
Voted Stability because it is a big issue in 0.86 for me but if I had a chance I would vote for ''better city managemant". Right now it's not fun enough.
One thing I really like in FE. When you exploring the surrounding and out of the blue the cinematics appears with the news that you discovered something old and ancient. I guess that events are connected with the wildlands connected with elemental bossess only but that is something really nice. I would gladly welcome more of this kind of content. Also connected with some global random events in the world.
[quote who="AndyBarrett" reply="80" id="3092562"]I voted good, but only just. The last build was top-end good, but with the slow levelling up and limits on equipable items you seem to be taking quite a bit of the fun out of the game for me (just my personal opinion guys!). [/quote] Interesting. That were the things that spoil the fun for me. As for limiting the number of trinkets I was thinking more about paperdoll wise (HOMM or Diablo2 kind) and not just the number.
[quote who="Alfdaur" reply="73" id="3092529"]What about if you choose a path, some feats will be canceled out. Like if you choose path of the mage, you won't get strength as an option. This would allow a person to get better pickings in the direction that you want. I hate it that I can't get the elemental-paths that I want with my mage-champion. [/quote] This. Choices at level-up should really mean something.
I just ended my first 0.85 game. It ended with casting Spell of Making by me so I've won. The casting was strange really - army of my sov was immobilized with big X icon on it and no tooltip what is going on and why. Meanwhile Ythril that was far advanced, populated and mighty said that he's the most powerful being in the world because he casted Alchemy. Really?:) I'd thought that while casting The Spell other faction will start some war to disturb the caster but n
[quote who="Frogboy" reply="10" id="3091084"] Hopefully you're turning in bug reports. We're getting very few crash logs. [/quote] Because it's very stable:P I voted Good but I'm afraid it's still far behind HoMMV or KB or CiV4 in terms of art assets.
New art assets - yes dear sirs that's needed. New sounds, animations, cutscenes and music. I am waiting:D
[quote who="legaceez" reply="15" id="3084116"]The new civics system is great. Each Civ feels more varied with it's special abilities. An extra unique building/unit per civ. I actually prefer the way naval warfare works. City-States are a lot of fun. Cities aren't just sitting ducks anymore. Etc . . . [/quote] Check Civilization NIGHTS mod for even more variety.
... and maybe (just maybe) you could revert city attack notification so it will suspend Auto End Turn? I hope I don't have to wait for it till the big expansion. Reintroduction of religion and espionage - wow! Let me ask you one thing - Why it wasn't included in the base game? That's a smart strategy. Design, sell, cut in dozen pieces and sell every! one ! bit! of! the! product! for! double! price! And guess whou would buy it - the most hardcore fan
Board games (Arkham Horror and Runebound)