flymar

flymar

Joined Member # 2902173
1 Posts 77 Replies 688 Reputation

1. Summon champion - too powerful. Recall champion instead, as mentioned above 2. Alter shard - Could be used once on a shard d100: 1-4. Super alter - it changed and now works as 2 shards (new graphics needed) 5-60. Success 61-89. Fail. It changed to other random colour 90-96 - Fail more - it is destroyed 97-00 - Fail even more - destroyed with a nuke blast Yes I do like pen and paper RPG mechanics;)

30 Replies 37,251 Views

[quote quoting="post"](...) for the next couple of months, we’re going to get to know each other. You will beat the AI a lot at first. And hopefully, you’ll share your secrets. From those secrets I will ask for new APIs and new XML that will help. I still have a lot of data requests (I don’t know how many turns have taken place in a given battle so I have no concept of whether we just started the battle or are nearing its end, I don’t yet have access to wha

91 Replies 206,940 Views

Weird. I started few games with differend difficulty and never have the failed start. At first the monster are quite sleepy and not agressive. As for the UI event managing it's really bad.

26 Replies 20,474 Views

My report. There are many things I do like but below I wrote only bugs and annoying ones. * Unit creation - Hairstyles still connected to hood clothes * Faction workshop - Add colour of terrain shade - Empire still too dark * While at loot dialog box it would be nice to have items stats at tooltip or rightclick image * TAC - healing potions, pork effect isn't shown immediately. After first enemy hit. * Borders, tile highlight and field bor

13 Replies 55,199 Views

[quote quoting="post"] ... But then, Xia, why wouldn't we just start building castles and super magic knights from day one? Resources. Building requirements. Population requirements. Gold cost. We start off knowing HOW to make a chain mail shirt, but no metal, no mine to get the metal, and no blacksmith to forge it. ... [/quote] ... and we have another Settlers or Anno. These titles are doing it

78 Replies 204,621 Views

[quote who="Kantok" reply="11" id="3073093"]Why 5? Why not 3 or 7 or 22? It's completely arbitrary. If anything have an ever increasing chance of perma-death based on the number of injuries. [/quote] Yes but IMHO this should never reach 100%. Heroes shouldn't be indestructable but some of them might be real lucky. And other thing. There should be a chance for a new champion to join the ranks. The chance should be fairly low, con

16 Replies 5,196 Views

[quote who="alborrelli" reply="24" id="3062780"] Attacks of opportunity I see as a must. To simply be able to walk past a unit is unrealistic ...UNLESS you do it all in one move. For example: If at the end of your 1st turn you end up adjacent to an enemy and then on turn 2 you try to walk away from them, THEN you are subject to a AoO. BUT, if you walk past them all in one turn without ever being stopped next to them, you should be able to avoid AoO. That way there&

36 Replies 19,254 Views

Agree with the OP. My own thoughts/needs: More buildings, more unique buildings dependant on terrain features for example, raised building cost in med/late game, 'team effor buildings' - few cities are producing one superstructure in one of them.

64 Replies 161,971 Views

Agreed. The littel trade screen would be helpful. Showing - * which cities are connected * which are connected but without working caravan * list of idle caravans * caravans on the way, but not on routes - with a little line connected to start city If I could choose idle/moving ones and point them to one city that'll be great

56 Replies 158,914 Views

A question befor I'll buy one: * Are there random elements and how many - I love randomness. * Can I create my own race, add my own graphics (jpg inject or so), create my own ship models? * About automation - what automation would you suggest for the low intermediate player (for the first 3 games for example) - I playes GC2, MOO2&3, SOTS and similar but I am wondering if I could set the autos so I wouldn't be overwhelmed with options and still ha

32 Replies 138,540 Views

[quote who="onomastikon" reply="32" id="3026316"]Hmn, interesting distribution policy. I will not buy a localized product, no matter how high its quality, because I will not support the kind of sub-contracting that developers give to the German distributors. I hate the fact that they refuse to give us Germans a choice; the Witcher, for example, you could get as a digital download from, for example, Steam or Impulse -- but you could not download the English original version in Germa

49 Replies 159,137 Views

[quote who="Publius of NV" reply="18" id="3007366"]There have been a number of recommendations for Tropico 4 posted. I see Tropico 3 is on sale on Impulse on Sunday. Can anyone comment on how 3 compares with 4? Thanks.[/quote] Yes. It's exactly the same:) So if you don't want to spend the 'release fee' go for the Tropico 3 with Absolute Power add on. T4 is built on that base with some new buildings, random missions (go achieve something), disa

26 Replies 148,925 Views

[quote who="onomastikon" reply="40" id="3006696"]Ad 1: I found the so-called adult content purile.[/quote] I was thinking the same but after some time I've noticed that the 'adult' content can be skipped in most cases. But I found the scene in the underground pool beautifull. Of course it's quite absurd - the self-undress spell - what a waste of magic energy:)

60 Replies 212,367 Views