Starchaser12

Starchaser12

Joined Member # 2902272
5 Posts 12 Replies 9,170 Reputation

[quote]I just can't agree or even begin to stand your point of view on this on those grounds. I'm afraid that your point seems a bit childish. You seem to be saying that 'your way of winning is not in my playbook so it must be cheating.' Uh, actually, you said that, not me. [/quote] You say that in EVERY post. You read others saying that when no one has said anything remotely like that. You've even said that I said that, when the truth is that I we

121 Replies 29,686 Views

[quote]Uh, yeah, and you can't always get it. The United States has nuclear weapons, guess how many countries want those? What about F-22s, AIM-120s, even supercarriers? Our space program?[/quote] India and Pakistan have joined the nuclear club. A few years ago Pakistan was considered a 3rd world country. North Korea has joined the nuclear club. It seems even poor countries can get in on the act. F-22s will almost certainly be sold within the next 5 years. The Joint Strike Figh

121 Replies 29,686 Views

[quote]Then the other guy started running his mouth about how I like to play "doesn't matter" and only how he likes to play is the yardstick to which the game is measured in 'galaxy size', and I said that was stupid.[/quote] You can't even read. That's not what I said. I said the way you like to play is acheivable by altering the settings, which is a far cry from claiming your playstyle doesn't matter, and the way I like to play is nerfed. The only one belittling another's play

40 Replies 9,869 Views

Ok...I'll try again...very SLOWLY this time. For about the 7th time on this thread... There are these areas on the screen when you create a game that you can click on. They change the characteristics of the galaxy being created. If you want games with large DISTANCE, you merely have to adjust these areas to give you LESS than the maximum number of colonizable worlds. YOU ALWAYS HAVE THIS OPTION!!!! YOU CAN ALWAY ADJUST THINGS SO THE GAME PLAYS THE WAY YOU ENJOY! How I

40 Replies 9,869 Views

[quote]So when you set it to -1 it is actually treating it as a very high positive value due to loading a signed value into an unsigned integer. If this is true then in my book it's a bug.[/quote] It's not a 'bug' per se, as much as being counter to the intention of the ability. For example, if I ask you to rate a movie on a scale of 0 to 10, with 0 being 'worse than gigli' and 10 being "ZOMG, it's the best movie I ever saw" why would you say -1? It's the same typ

25 Replies 10,131 Views

[quote]Anonymity of the internet really brings out the worst in some people. I really stopped reading any post of his anymore as it's normally a flame-fest. I love that no matter how many incredibly good points he makes, you'll write him off because he offends your delicate sensibilities.[/quote] When he's rational, he does make good points. But that's not the point. If he was telling you that you were retarded, and needed to learn to play, you would get rather upset with

33 Replies 9,976 Views

[quote]In many of my games though, colonizable planets is NOT the only thing that matters to me.[/quote] As I alluded to, in this case colonizeable planets IS the only measurement that matters. If you want a galaxy with more space between the planets, you can adjust the settings to get that, and you are happy. When I set everything to give me as many colonizable planets as possible, to play in a galaxy that makes me happy, and I'm only getting 60% of what I got on the supposedly 'lower'

40 Replies 9,869 Views

Heh. A medium ship can easily have more hp than a starbase, especially at endgame. (note, I was playing the thalans, no fortification techs) Sometimes I like to do the roleplay bit and imagine in my head council meetings or such when things are decided. I had this one playing through my head last night. "Mr President, our scientists have just discovered zero-point armor! Our starships will be impregnable!" "That's wonderful news! Begin full production immediately" "Yes, Mr Presi

139 Replies 36,860 Views

[quote]Well, while your calculation is probably completely correct, that still doesn't mean the fast colonizer is worthless, since it gives you a very important benefit: Your chance of beating the competition to the planet in question is simply way better. [/quote] I didn't say it was worthless. I did mention I was building colony ships with a speed of 37 after all. However the original post I was replying to was talking about getting the engine techs to make it cheaper to colonize a pl

37 Replies 12,984 Views

The find button won't always work. It's not set to find ships on auto-pilot who still have moves remaining. (most of the times I've gotten this bug, it's been a ship on auto-pilot.) It's more sure-fired to go into the ship list and click down it. Granted, it will take longer.

5 Replies 3,659 Views

[quote]It sounds like that the ideal setting for you would be with tech trading off, rather than making a majority of the techs untradeable. Yeah, because every weapon tech, nearly every planetary improvement tech, every defense tech, hull tech, government tech, diplomatic, trade, and influence tech, starbase tech, and colonization tech is the "majority".[/quote] Well, no. they aren't. But you didn't say that you wanted to leave those tradeable. [quote]If you can

33 Replies 9,976 Views

It's a bug. I commonly 'repair' heavily damaged ships by running them to my own territory, and 'upgrading' them to a version of the ship where 1 weapon is traded for defense, or vice versa. The ships have always been 1/1 no matter how much damage was inflicted on them before upgrading. The image shows the ship at -4/1

7 Replies 3,822 Views

[quote]Limiting PLANETS or SIZE?[/quote] Limiting Planets. If you want a larger map but lower planet numbers, play with tight clusters and habitable worlds set to the lowest level. I did this once on immense, and there were maybe 30 stars across the whole map. [quote]More planets doesn't do much for me, because I hate having too many planets.[/quote] Good thing you aren't the only one playing the game then, huh? They CAN and SHOULD design things so everyone can enjoy i

40 Replies 9,869 Views

[quote]To be fair, if I was fired from a lab job, and then later discovered a cure for cancer in my basement lab, I'd definitely demand some serious 9-figure sums of money before I spilled the beans on that. [/quote] You would need the 9 figure sums to pay the fines for a) having the kind of materials you would need to do 'research cancer cure' in a private residence, and b) for doing the human clinical trials necessary without a license. And you probably wouldn't avoid jail time.

31 Replies 11,142 Views

*chuckle* I could point out that a lot of people...important people who worked on the US bomb project were German refugees. Although technically Germany was already beaten by the time we dropped the bomb.

31 Replies 9,501 Views

[quote]It also forces me to research (or trade for) the faster engine techs much earlier than I normally would, to minimize the economic impact of one-shot, throwaway ships like colonizers, initial freighters, troop ships, and (especially) constructors. They'll put less of a dent in the economy if they can reach their goal a few turns earlier. [/quote] Unfortunately, the above is not necessarily really true. Better engines = smaller engines, that possibly can move faster = more

37 Replies 12,984 Views

[quote]I have noticed it and was sorta hoping it would be like this. For me, at least, there is a point where I have too many planets in the bigger galaxies. It's nice to have lots of planets along with some breathing room. I think it makes the galaxy more expansive this way. [/quote] Sorry, but that kinda bugs me. I love large galaxy sizes. The bigger the better. If the game is promising me a BIGGER galaxy size (immense) then they need to make it actually bigger, not 60% of wh

40 Replies 9,869 Views

[quote]Similar things could be said of the Mongols, the Greeks, Nazi Germany, Imperial Japan, Communist China, the USSR, the US, and darn near any other civilization you could name. Every one of them would be considered "evil" from many points of view, but none of them have lost entire governments to mob violence.[/quote] I just had to point this out. Nazi Germany? Imperial Japan?....Don't you think World War II could be considered a form of mob violance? The treaties to end WWII ended

31 Replies 9,501 Views

[quote]I'm finding the Thalan almost unplayable because of money. Even with a slow-mo planet rush and as luck would have it two 20+ planets to start I haven't been able to keep it up. I've saved the game on first turn and will keep playing it until I figure out the trick. Assuming that there is one. I hope so, Thalan have always been by favorite race. [/quote] Tricks for the Thalans, early game. 1) Don't drop that 16 research/16 industry/ 8 food building on your homeworld. That

5 Replies 2,158 Views

In DA on Gigantic, I would routinely get 800+ colonizable worlds. Then they supposedly nerfed the galaxy sizes. I'm just about finished with the colony rush on a loose cluster immense galaxy, and it's got about 450-500 colonizable worlds. However, I have been told that the size of the immense galaxy in beta is artificially capped and that the release version will have the cap removed. I hope this is true, otherwise it just seems to me like the new immense is smaller than the old gigant

40 Replies 9,869 Views

heh....IMO Daggerfall > Morrowind > Oblivion > Arena. Although I might be biased cause my Morrowind broke in the first expansion. One of the kill the rat quests was bugged on my system, and I couldn't figure out how to force a complete in the game editor. The weapon enchantments really turned me off of Oblivion. No more permanent weapon enchantments, and you had to continually (like every fight) trap souls to keep them powered....sucked ass.

39 Replies 12,032 Views

As I understand it, it's a citizen vs resident issue. Think of Starship Troopers (the book, not the movie) What the game reports as the population of the planet is the population of citizens of your empire, not the total population of the planet. If your approval rating is 100%, you don't think that boost is because the beings are reproducing faster, do you? That doesn't make much sense. However a surge in residents becoming citizens because of the good job you are doing does make sens

32 Replies 15,707 Views

I set my economy to 100% spending on turn 1, and see it as my main job in the early game stages to throttle expansion and building and taxes such that I maintain it. As an example, my current game I had 5 planets with minimal buildings, nothing being built and my starports idle, until my population was enough to give me about 30 BC a turn. Then I built 1 colony ship, turned off the starport again, and colonized. Kept this type of pattern up until I started to get econ buildings. I also build abo

31 Replies 11,142 Views