This might be a bad idea posting right before a update but here I go anyway. So I've been trying too get the researchable pact upgrades from over in the Sins of the fallen mod too work with this one but i'm having no luck at all [e digicons]:annoyed:[/e] Any tips/suggestions?
ChaosMaster130
So I hate too take the cheap way out by just posting a link instead of saying something of worth... But ah well. So what do people think of what the Enhanced 4X mod did to trade/refineries. opinions on it?
Bleh spending days sorting through files is not something I feel like doing right now, so I hope the copy-paste works then... kind of doubt it though. BTW did anyone figure out the reason for the ATI video card graphics bug yet? Still been wanting too try and fix that [e digicons]v_v[/e]
So I saw that enhanced 4X mod and I liked a bunch of the stuff it did/fixed, like culture being somewhat useful now. Is there any chance of you guys asking the creator of it if you can add it in Distant stars? And if not, how much work do you think it would be too get both mods working at once without mini-dumping?
OK scratch whatever I typed before. I just deleted the mod then reinstalled it and it stopping mini-dumping. Bad install it seems. It other words though I found that the replicator equalizer cruiser Makes a REALLY Annoying noise constantly after you research the killer nanites ability for it. Might want too tweak that.
Sweet thanks. I can start tweaking some techs I never used much at last! Woo! [e digicons]:D[/e] Have a [e digicons]k1[/e] for the help :)
By process I guess I meant what files did you tweak too raise the research level cap on them. As in how TEC laser research (both of them) are 4 levels each (5% per level) for a total of 40% boost instead of 2 levels each for a total of 20% boost. Also still wondering how you guys made the Faster research setting make research go Ultra-Fast. Would be really nice too know
I'm with juntinian66 on learning how too do stuff myself... So I got a second question, What is the process you guys use too raise the level cap on %bonus research. AKA Laser's/Armor stuff like that? Any answers would be nice [e digicons]^_^[/e]
OK got a question now. How exactly did you guys make the faster research setting research near instantly, as I would love too use that feature somewhere else.
Hooray for no more mini-dumps! [e digicons]:D[/e] Now if I can just find a way too fix the ATI video card graphics bug. All the screwy images are the only problem I have with the mod now :/
You already got a anti-matter regen bonus from your culture though. Might be a bit OP if you got extra regen on top of that. :/
Starbases still count for trade lanes at stars, They just don't give any income.
Its not a bug, its a Nerf I think. Stops TEC players from setting up 4 starbases at a star and getting trade 2 on them and getting mad cash.
I'm with you on this one. Heck I still remember all the way back to Ye'old beta of the base game where it DID have a share artifacts diplomacy option. Why did you guys get rid of that again?
At last! The pact accepted sound but no pact bug was starting too drive me insane >_ Thanks Ironclad [e digicons]:thumbsup:[/e]
Been playing some more and I think I know why the AI is doing it... Well my guess is that the AI's required Friendship level for them to accept your pact is higher then the one you need to ask them for it. As they seem too only accept them after I got much higher friendship with them then needed. Thats my best guess anyway [e digicons]:|[/e]
You mean you do lose credits when a trade ships dies o_O Never saw that before. Going to take a look.
I'm with you there. Really want the phase drive pact but my ally keeps refusing. bleh :(
I think its a leftover from the OLD vanilla beta where you had to research artifacts after you found them before you got any bonus's out of them. Had the nifty effect of making so that you always had the bonus's of them after you researched them even if you lost the planet the artifact was on though :)
Sounds like a good idea to me. Also IMO to make harassing better the owner of the trade ship should lose credits when it gets blown up = to credits another player gets when they blown it up. It would make protecting trade ships more important and makes going after enemy trade ships a better way too hurt a someone's economy
Yeah, It sucks but it make's it so pirates are stuck with the unpatched version of the game if they pirate it. A near-perfect way to deal with pirates IMHO.
IIRC Way back in ye'old vanilla beta you did need to research cap ships before you could build them... Dang that was long time ago :/
You also press the hotkey for it [Ctrl+Shift+X] its useful in-game when you don't need it up.
Yeah I'm with you on the artifact sharing. Heck I even remember all the way back to the old vanilla SoaSE Beta where there WAS a share artifacts option in the diplomacy screen. Why did you guys remove that option again?