I think research should be more indirect. Instead of selecting exactly which new gizmos you'd like, you should only get to choose on which areas of the tech tree your funds are focused. So say your fleet is doing battle and gets shot up pretty badly. You thus figure: "Gee, I need some bigger guns on them battleships!" You pick weapon upgrades from the research bar and after a while your science guys humbly present the new fast-tracking turrets they came up with. You'd rather have some bigge
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