So, are there easy solutions to the production problem? I think the idea is to reward a well thought out plan, but also to reward the player who recognizes that his plan isn't working and forms a new one. The game doesn't do that (regarding industry/research) at the moment. It's best to be pretty thoughtless about it. First, I think using the focus button should be made inefficient. Sure, if you really want 100% research that should be efficient, but when you hit the focus b
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