Lol there isn't any Lighting Bolts to make ships smaller in Sins GIMME MY MONEY BACK!!
Admiral_Kiernyc
[quote]Why not rename the Cap ships to say "Flag Ship" or "Battleship" (I understand that there certain races have this type of ship) But thenmake another class of ship - Capital ship, where you can only have one, making it exactly like the OP stated, twice as big (visually) expensive and powerfull?[/quote] Ech!! more people who don't understand the word "flagship". Flagships are the ship that the commanding officer of that particular fleet is on. It doesn't necessarily have to be a cap
Ooo looks really cool! I really like the last pic of the whole fleet! nice!
I have this same exact problem and it's so annoying!
Yay male advent! lol looks great! (finally someone with great drawing skills is making male advent! w00t!)
Yes people are getting confused...when I "complained" it was about the flagship title on cap ships (nothing to do with fleets!)
Well Cyrus that's basically what everyone has just said and you just repeated yourself lol. Anyway that must have been what happened :p
Well either way, I know it isn't an extremely important issue but, it bugs me because flagships make me happy and make me feel special lol! ;p
I would like a campaign at least tell the story somehow! (Because I love the itty bitty lore there is now!)
this happened to me with logistics buildings and the problem was my logostics planet upgrades weren't done so i think that is the problem with you (tactical slots though!) and if it isn't, then that's just wierd!
The Flagship issue is it makes your highest lvl capital ship your flagship. If they are the same level then you don't have a falgship. They really just have to make a designate flagship button and that ship stays your flagship until it blows up or you designate a new one. (And if they really want to be awesome then they can make it cost money and the flagship gives bonuses because of its flagship status!!)
Please tell me you fixed the flagship designation issues!!!!!!!!!!!
For all you people who told me my motto phrase "How Sinister" has been taken out of the game and is no more...WOE ON YOU (certain fellow beta testers!) The most snister ship of all now is the Stilakus Subverter! I assume you've never heard him say "MmMmMmm SINISTER" because you think he's poop and don't build him but, do it because nothing can beat the best phrase in the game! (Also the Serevun Overseer sounds a hell of a lot like Emperor Palpatine in Star Wars! lol)
[quote]have more heavy cruisers than they do.[/quote] LOL YES!!!
All I got to say is: [IMG]http://i106.photobucket.com/albums/m250/Sprinkles_010/Antorak.jpg[/IMG]
well i got it but my mod still doesn't work...
Ok well nothing is working...
[quote]Vasari ships have super nano-engineered scratch resistant paint.[/quote] Man those Vasari use nanites for EVERYTHING (lol Vasari rock!)
I'm a sucker for the Radiance! Looks cool!!
ok I'll try that. Thanks.
oh god you're right...the very dark ones annoy me so!
lol still confused...(I'm not technical at all...)
How exactly does one convert text scripts into whatever the sins scripts in "GameInfo" are. Is it the ConvertData in Mod tool cause if it is...it just closes on me whenever I try to open it!
ok thanks!
I was just wondering if someone could tell me the name of the scripts that have pirate raid (ship values) and home base ship values. Thanks!