I wanna try to make some custom scripts for some mod/addons but when i view them...the font/setup is really crazy and makes it impossible to do anything. Was just wondering if they changed the format so you can't edit the scripts anymore or if my computer is just crazy (I think it's just crazy...) Here's what it looks like: BIN C a p i t a l S h i p A b i l i t y S h i p C r i p p l e A b i l i t y V e n g e a n c e A b i l i t y
Admiral_Kiernyc
Just a little something I put together...now she really is the BRIDE OF FRANKENSTEIN!!!!!! [IMG]http://i106.photobucket.com/albums/m250/Sprinkles_010/BoF.jpg[/IMG]
Oohh this looks so cool!Can't wait for the rest of them! (Vasari ones are the only ones that spawn race specific UBER BITS now i think.)
[quote]Epic/Titan Mother ships. Just one maybe 2 massive battleships 3 to 4 time bigger than a normal battle ship. You could have to have it on the end research table as a unlock. Would give a a very good goal to aim to.[/quote] Now that this has been suggested like 547893 times. You should do it! (I love the idea!!)
I probably will. :LOL:
Just wanted to show you some pics from an Advent game I have been playing for hours upon hours. My fleet ended up to be huge and my trade income even huger (into the hundreds at where I am now!) I am almost done with this game but here are the pics. (btw the pic of the Krosov Siege Frigate is to show that where it says "missile" it is missing an "i" LOL) [IMG]http://i106.photobucket.com/albums/m250/Sprinkles_010/ScreenShot_27-1.jpg[/IMG] [IMG]http://i106.photobucket.com/albums/
Nunz? (with gunz!!)
[quote]mines (fixed fields of damage to all but fighters, depletes with use)[/quote] SEA MINE!!!! <img src="http://stati
.....................................CRIPPLED SHIPS...................................... -Got this idea from Battlefleet Gothic. Once a ship takes a butt-load of damage (primarily capital ships and cruisers) the ships' overall effectiveness drops. Because, I don't think a ship that is about to implode from a busted phase drive or some other herrendous damage is going to be worrying on shooting stuff or applying special abilities to enemies...they are going to be worrying about getting
Does it have to be in the store?
[quote] 1) Make capital ships more Capital. They get owned by cruisers mid game and end game like no tomorrow. Maybe this could be solved with more Capital ship only upgrades. [/quote] I think they are good as they are...look at capital ships today, a carrier can be out of action with just one or two torpedoes.
[quote] I want unique frigates, cruisers, and cap ships for each race and a super cap ship for each race, hoorah!! [/quote] On the Super Cap ship note...I think that would be an awesome idea. Make them like superweapons but limit one per player!
I'd like you to fix the Flagships implementation.When one gets higher than your first one, it becomes the new flagship and when they are the same level, there is no flagship. I would love it if you fixed it to: Your first capital ship becomes your flagship and remains that, regardless of level, until (if/when) it blows up. When that happens, the next highest level capital ship becomes the new flagship and if there are some the same level then whatever one was built second, then third, e
In the next update could you fix the whole Flagship deal...pretty please! :CONGRAT:
lol and for Advent you got the beamy guys...so many beams.....
Can you change the Advent Superweaopn to a Super Capital Ship?? OMG THAT WOULD BE SWEET! (make it REALLY uber but limit 1 per Advent Player!)
I love researching all of my weapons research! Lol the crusader's special passive ability is hilarious... 1.5 dmg/sec to anything in range! That can add up to be a huge amount of damage if you have a lot of them!
I think the Advent superweapon is the worst out of the three...not saying it utterly sucks...it's just the worst..
Ok so it seems you have implemented the "when flagship blows up another one is designated" but it is a little haywire. I don't know if you planned this but when you just get a capital ship above levels of the rest, it beomes the flagship. SO, I was playing a game and one of my ships surpassed my flagships level and they became the new flagship. Was this intentional or was it supposed to be when your first flagship died the next highest lvl takes over command. Thanks
MAKE THE VASARI SAY "HOW SINISTER!" HOW COULD YOU LEAVE IT OUT!!!!!!!!!!!!!! my heart is broken....
This all grand and all but what's with all the damn Sims crap...all they need is 1 not 3271893719...(You said something about that too Sparta...lol)
How bout we all just shut up and an admin locks this topic...
ok i got it ! :p
lol if this game was based off of realism....it wouldn't exist!
Hey yesterday I realized that the Advent have no orbital refinery...Is this supposed to be or did I just overlook it....