BorgPicard
I have not read all of the pages of posts yet, so I'm not sure if anyone has said this yet: I may be totally wrong, but I think the reason it is a violation of [I]copyright[/I] law is that he is selling a product that is dependent upon interaction with someone else's game and that is the only thing it does. Look at it like this: If someone released an unauthorized expansion pack for someone else's game and charged money for it, even if it somehow didn't actually contain any of the ass
Also, do bombers have any special bonus versus structures, or is the reason they are good against them just that they get around the gravity well quickly and that they have higher DPS than fighters?
[quote]Group attacking is probably something that should be added. Its been a standard RTS command for ages. I remember using it a lot in Starcraft.Something simple such as pressing "A" and then dragging a box around the targets.[/quote] You could do that in Starcraft? Did they add that in a late patch or did I somehow just miss that? Actually, I assume you can do it in WC3 then, and I didn't know you could do it there either.
Well, that damage types section alone should really help clear a lot of things up for me. Thanks.
I am having a problem in a game where I have a phase stabilizer built at an asteroid (and yes, it is finished), but when I direct my ships from there to another planet I have with one, they instead move "North," to travel from a different phase stabilizer even though the destination is kind of "Southeast." I tried different destinations and it will not use the phase stabilizer at the belt they are at to get to any of them.
You know, I actually like the game being distinct from [I]Galactic Civilizations 2[/I], so no, not really.
Interesting to hear this said from an actual game developer. It annoys me so much to try to play a game and then it asks for a stupid serial number or something I have misplaced. Well, I understand it for the [I]online portion[/I] of games, but frankly, the people who want to pirate games that do not rely on a dedicated online portion ALWAYS find a way to crack them, and I am tired of having to deal with measures meant to curtail them when they find ways around it anyway. The way Steam
Oh yeah, because the slider system makes no sense, either from a logical standpoint or - in combination with "focusing" - from a not-requiring-you-to-micromanage-things-to-hell standpoint. Maybe I should just say the hell with it and go play [I]Sins[/I]. Wait, that's what they want me to do, isn't it? :(
Somehow I didn't notice that, but it is still misleading at any rate.
Why is it that Advanced Hulls still says that it enables Tiny and Small ship components when they are available from the beginning of the game? Is this ever going to be fixed? It seems like it would be a relatively simple thing to fix. It's just some text that needs changed, right? Maybe I'm nitpicking but this seems like the kind of thing that would just totally confuse anyone who hasn't played the game before. I know it confused me when I started playing.
[quote]Shift+W is win, and it automatically ends the game with a win regardless of the victory conditions of the scenario. Shift+L is to automatically lose, if you want to go to an alternate track. [/quote] Oh, nice. That wasn't in any of the lists of cheats I have seen; I guess they are dated. Thanks.
I know there are cheats for various things, but I want to know if there is a way to directly skip ahead in the campaign, the reason being that my save files are gone for reasons that I'm not going to bore you with, and I really don't feel like playing through all of the early missions again.
- Loading up a troop transport with population which has mostly been created within the past year. Boy, they really recruit them young, don't they? Post yours.
I had the same problem under the Dark Avatar 1.7 beta. That was the version right before the most recent update. I haven't tried it under the current revision.
Neither counterintuitive nor nonsensical. Just because it achieves the effect that they want it to have in game does not mean that it is neither counterintuitive nor nonsensical. Could you imagine being at a meeting for a restaurant chain and then hearing this sentence: "Our number of customers over the past two years has increased nearly sixteen-fold. Consequently, sales are up 400%." Counterintuitive...and n
Square root of the population... Why must all of the numerical stuff in this game be so counterintuitive and/or utterly nonsensical?
The bright and illuminating hand of Amaterasu did not prevent the Japanese from attacking Pearl Harbor. GalCiv II doesn't have any Organian deus ex machina to stop or delay war with their awesome mental powers, either. All of these "move ships around or slow them down against the will of the player" options need to be implemented with in-game technology that can be opposed or circumvented, or not at all. On the other hand, I can agree with
Actually, greywolf1, if I understand correctly, you can archive your current Stardock programs using the Stardock Central software, so even in the seemingly unlikely event that their company would cease to exist any time soon, you would still be able to play the game as long as you archived it on removable media. (Obviously, you also need to keep a copy of the installation program for Stardock Central itself.)
Typically it seems to run between 27 to 40 percent approval. Mind this is end game where all population growth research is complete and this is an average for 900+ planets. Some planets may be individually going up or down slightly. Micromanaging 900+ planets along with a corresponding number of ships. Let me briefly consider this. ... <img src="http://planetsmilies.net/vomit-smiley-9
I think the translation here is that there was not enough demand for the game itself (which is unfortunate) for most stores to be willing to sell the new bundle. I think that in terms of overall PC gaming, the market for TBS games is pretty small, and the market for any TBS games other than the definitive big-name TBS series - Civilization - is smaller still. Maybe Stardock should just put out a bunch of first-person shooters. God only knows that there aren't enough of them. One set
They are trying to make cultural borders actually mean something in game play terms other than the occasional acquisition of another planet via culture. I'm all for the principle of what they are trying to accomplish (making borders more significant & making cultural starbases more useful aside from just building one outside of an opponent's planet). How well this particular implementation will work remains to be seen. Also, it reminds me of a seemingly small but rather signif
The new features sound cool, but as others have said, it would be nice if most of the known bugs with the current game were fixed.
How can a "right of passage treaty", which is just a piece of paper, change the laws of physics to slow down ships? You'd damned well better have a convincing rationale for that one. It just doesn't make sense. Actually, the Super-Isolationist slowdown doesn't make sense either, unless it's enforced, for example, with military starbases that implement the slowdown technology (improved interdiction beams available as a part of the Super-Isolationist ability, et
I noticed all of these bugs from playing a single game under Dark Avatar 1.7b. First of all, the new screen shot capture does not seem to work right. I thought that I took several screenshots, but only one shows up in the folder. Another bug, which I think I have seen mentioned in some form before, is that I was trading with the Krynn Consulate as the Terrans (with super diplomats, not that it should matter) and when I added Aphrodisiac to the list of things for the computer playe