LordZarth

LordZarth

Joined Member # 2923169
2 Posts 31 Replies 5,679 Reputation

[quote] I'm no programmer, but that sounds like a horrid nightmare to program. Even worse to play with - why should I have to keep track of whether I personally researched a tech or traded for it? I can't see that it would be hard at all. When you research a tech, the game can put it in a list. When you go to trade techs, it consults the list and only those techs can show up in the trade screen. <b

31 Replies 29,910 Views

I can't agree with this post... Although what is said is cool, it doesn't need to be done... After all, the important point is the invasion, not the animation. I only have two (hopefully) simple requests. Please tell me if they are not simple to program, and then don't waste you time on it, but I would think that they would be. First, can there be an option to make the movie 'destroyed buildings' bit bigger, or even start that way? This could be harder

26 Replies 13,250 Views

[quote] Oddly enough I have been invaded several times and it never crashes on me. I am playing with a heavily modified game however. Additionally I have a mod for invasions also enabled. [/quote] Playing Twighlight of the Arnor, or Dark Avatar?

25 Replies 12,686 Views

[quote] 1) DA supports a tag for picking the special environment types in CustomPlanets.xml: . Just add that tag to the planet definition, and give it a value from the following list: HabitableByAll HeavyGravity Aquatic Toxic Barren Radioactive That will make the planet the type you specified. But I believe that homeworlds themselves will ignore any planettype tags (you can set it on other planets in the home sy

67 Replies 142,580 Views

[quote] There's a reason Edwards refers to the War on Terror as a "bumper sticker war". Gid and I both have said it time and time again: How do you fight a war against an emotion? It's like declaring a war against happiness, or apathy. I'm afraid that the only way to truly destroy our enemy in the war on terror is to become our enemy - to cause terror instead of fight against it. <

12 Replies 5,286 Views

Wait... hold on... 'e's right. [quote] The release date is, really, quite irrelevant. Technically, from my perspective, the game is already out, I've shelled out the money, I'm playing it, I'm loving it... but there's an active development team adding new features and making it even more awesome. Absolutely no complaints from me. Question: with this base speed increase, does that apply to Terror Stars? [/quote] I me

55 Replies 80,723 Views

[quote] I'm seriously considering moving the date back quite a bit actually in order to concentrate on this more. The rest of the team would still move onto the fantasy strategy game but the fleshing out of the civilizations and the AI is the part I do on the game and I wouldn't be doing on the new game for awhile. With Sins of a Solar Empire coming out in February, it would mean moving the date back to March, however if we decided to do that. <br/

55 Replies 80,723 Views

Poll: is the Supreme Court making too many laws? a. No! They hardly ever make proper decisions. b. No, I don't think it would be bad if they made more. c. No. The amount now is about right. d. Yes. They should only make laws once in a while. e. YES! They shouldn't make laws at all! I'll be interested to hear your opinions. Please qualify your answers. I'll reply soon...

0 Replies 2,475 Views

[quote] I don't know what planet you're coming from, it may just be radically different galaxy settings, but Stellar Cartography means the ultimate difference between Victory and Defeat in a great many situations. For instance, immense galaxy, rare stars, uncommon planets: send a colony ship on a 25-week journey to an empty star. Even WITH the tech, you can stumble on class 0 systems. After I read this post last nig

20 Replies 12,453 Views

[quote] So since Stellar Cartography is pretty much the most worthless research I've seen, and it's a given research to everyone now, can we replace it with something a little more useful somehow? [/quote] Unh. Uh-huh. Nooo.... I don't know what planet you're coming from, it may just be radically different galaxy settings, but Stellar Cartography means the ultimate difference between Victory and Defeat in a great many si

20 Replies 12,453 Views

In in-game terms, Miniaturization is making ship components smaller. However, it is implemented in the game by making hull size bigger, attaining the same effect.

16 Replies 6,638 Views

LOL! You are missing something, which I shall proceed to relate: TA is still in beta. It's not officially out... the beta is not completed. Cheers! Lol... I made an even stupider mistake yesterday... didn't spot like 3 techs on the tree and asked on forum...

5 Replies 5,686 Views

[quote] So what is up with the relative balance of the new races as the game now stands? Before we get started, everyone should bear in mind that this is a single player game and that game settings can be tweaked to give every race a challenging game. I already read one rant where a fellow was flaming that his race was "ruined." With the new expansion still in beta, the author of one thread was already threatening to throw in the towel...sheesh! The de

31 Replies 18,818 Views

[quote] No Sensors, though. Wah. I think... Lol. Your eyesight must be terrible. A visit to the opticians may be a good idea, just make sure someone helps you to cross the road. [/quote] Lol. Found out that I accidentally deleted a path of techs in XML :) Can't believe that I didn't see Xeno Industrial Theory, though!

7 Replies 2,469 Views

[quote] But lets say you have 5 Terror Stars, and your Nemesis has 3. Because the Terror Stars move so fast you lose 14 stars to your enemy losing, say, 20. Sure you took out your enemy, but you are so weak now that you can't even afford maintaining the Terror Stars that you have. I just think Terror Stars should be ridiculously destructive, expensive, and hard to defend against. Even a smaller empire with a single Terror Star might give you pause, even if you hav

151 Replies 255,354 Views

[quote] The only answer I can field is the second one (and I refuse to answer the third due to wording...and I'm an American). The productivity slider is showing how hard the people are working in general. The Military/Social/Research sliders just say where they are working. [/quote] In other words, the productivity slider is how much money you are spending, and the others where it goes. If you have 100% productivity, and change

16 Replies 10,988 Views

Hi, I don't [I]think[/I] that this is a bug, but is it? Or does anyone have advice? Or help? I posted here because there's no TotA forum: DO THE TORIANS HAVE NO MANUFACTURING BUILDINGS BUT THEIR CENTRAL MINE?Because that's a one-per-planet! Please advise! -Zarth

7 Replies 2,469 Views

[quote] Wow ... this expansion pack is a dream come true. I had a blast with the custom races in Dark Avatar, I am going to have even MORE fun making new techs and tech trees. One question about terror stars .... namely ... I don't get them. You need space superiority to use them (since they are so fragile), and if you have space superiority, why not just invade? Its probably cheaper, and you get new territory as well .... <br

151 Replies 255,354 Views