gungod

gungod

Joined Member # 2935680
0 Posts 0 Replies 112 Reputation

I thought what some of what I wrote in my first post should be located here (below the line) MOO2's flaw was one side getting to attack first killing the other side, yada yada yada but for the most part i think we can all agree, MOO2 was simple, and it worked for it's time, hell i think it still works. i like to see realism in games and i hope the people at stardock try to implement what i wrote. i'd also like to say that in games like medieval 2 total war, lords of th

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if an enemy has 10 lasers and i have 1 shield and 40 armor, does the weapon damage against me use the "shield math", the "armor math" or both? what i am saying is, am i better off to have no shields in that situation?

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i know, all i needed to do was add 1 gun or 1 missile to my ships and i would have won by chipping away at him while he was chipping away at me. i think that sounds retarded to me but hey, i'm no game designer god. oh and say yes to proposition 42 (adding carriers so i can play wing commander) heh :)

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hi i'm jeff, 28 years old. I bought gold edition months ago and have been playing off and on since then and have asked my wife to get me the latest expansion pack for christmas. Maybe i'm thinking too much but I can't find information on how this rock paper scissors ship design works exactly and to be honest I don't like it. maybe i'm too biased towards MOO2 still being my fav but I think a system where: all weapons damage shields first all weapons da

6 Replies 3,611 Views