Pantheon play with the Scan setting disabled, no humans in two games. 2:00 to 5:00 in the morning, that might not be surprising. Still... .
WarlokLord
Pantheon Contest Completion Clarity There should be a clear message to the effect of "Pantheon Statistics Successfully Recorded" at a game end, so that players know when it is safe to exit the contest results screens.
Pantheon Victory Score Determination of victory should be a product of comparing actual contests. Points should be scaled modified by a ratio (?) of points earned to games played against actual human opponents, with the additional consideration of the ratio of Light to Dark human participants in that Pantheon campaign. The resulting standings should be more representative of actual battles, with odds in mind. One side or
You can thwart this to a degree by positioning healer units in your army with Move commands, positioning them generally closer to your Demigod than to the frontline of your other units. Not micromanagement, yet something to do beyond a regular Assassin`s routine. Healing Minions isn`t necessarily bad.
I could see applying the Morale attribute/skill of a General to friendly Minions of all types within a certain range of that General, but I would not want to see control of regular reinforcement waves. The pacing of the game relies upon this autonomous activity. Changen it and you change the flow of the game for the worse. Besides, giving players control over the units that provide the enemy with experience will simply lead to people ordering all their low tier Minions into a far remo
Wyrmskin Gloves Increase cost to at least 2250 gold. Too useful. Everybody and his dog gets them. Great items, but too powerful for cost (I know - this point has been made many times before). Parasite Egg Eliminate. Or seriously curtail effects; I prefer elimination. In other posts some have lamented the uselessness of Idol Minions, making the case for their ineffe
[quote who="_Mercury_" reply="3" id="2102280"]Does this also interfere with your custom joining / hosting, or only with pantheon ? [/quote] It may be only with Pantheon play. I just finished a custom game with another human, and the setup seemed to be fairly swift, with little in the way of delays or stutters. I also recall that On-Access Scan was disabled in previous builds of Demigod, wherein I *was* able to play custom games with other humans as well. Thi
[quote who="_Mercury_" reply="3" id="2102280"]Does this also interfere with your custom joining / hosting, or only with pantheon ? [/quote] I`ll test that at the next available opportunity.
I don`t want to see any more "slow movement" abilities. Too much of that sort of mechanic. Circle Of Fire/Ring Of Fire on its own may not be a Demigod-killer, but it certainly helps out if you can time things correctly. Somebody mentioned the Nova ability as being inferior and I agree, though not to the point that it ought to be removed or changed: Circle Of Fire is neat. And I wouldn`t want to see it moving with you because then it would seem like a cheesy aural bit of glit
After about 10 games I can only say for certain that with my McAfee "On-Access Scan" disabled I played zero games with humans. That could have just been luck of timing too.
I love Ring Of Fire. Its different, and I can utilize it quite well. Not every ability or spell can be a direct strike... that would give The TorchBearer too much of an advantage.
Pantheon Join Theory I have a suspicion but I have not been able to confirm or deny it through successive games yet. Will do so soon. Horseradish and I successfully played a game recently from the same faction side. Good game (!). Prior to this particular game, I had tried Pantheon play while my McAfee Anti-Virus "On-Access Scan" was disabled. I always disable it when I game. The attempt failed. In another thread and in
[quote who="radiobabylon" reply="22" id="2099385"]all things i both dont know about or how to get, and honestly dont much care about. id rather have the five bucks in my pocket. but either way, it settles in my mind any question i had about pre-ordering elemental or any other stardock product in the future. [/quote] I assume you actually enjoy these games. If you do I see little logic in depriving not only yourself of the experience but also the developer of early success/funds f
[quote who="Gnats3" reply="23" id="2100532"] Look at my last post in this topic [/quote] Ok - found it. The crytalline character looks appealing. The minotaurian on the throne might threaten to flirt with Mind Control®... potential uggh. Of course my aversion to such mechanics stems from my experience with the original X-Com... .
I`ve never been an irc fellow... wouldn`t know the first thing about it. Hopefully this problem for others gets solved and manages to solve mine in the process (!).
Item Pool, Favour Item Expansions 1. Randomized Items Per Skirmish/Combat (reprint from other thread) I am more convinced than ever that keeping things fresh in Demigod relies upon varying the available Items in shops. Items can be balanced well, but if the same items are always available in every game, then every game shall have a similar fl
[quote who="Soccer194" reply="19" id="2099951"]Do we no which of the 4 extra demigods they showed us which 2 are gonna be the ones that they are defintly putting as dlc. [/quote] Maybe a couple that are totally new. I can`t recall any of the conceptual four striking me as engaging (looking) as Rook or TorchBearer or Erebus, but I could be mistaken with my foggy memory. Do we have links to their images somewhere?
I continue to have a great deal of *controllable* fun with Minion Idols and their Generals... . No problems here but perhaps for some pathfinding glitches. I`ve also hammered the computer quite early by purchasing level IV Minions instead of the usual Assassin-style personal items. They work well.
Randomized Items Per Skirmish/Combat I am more convinced than ever that keeping things fresh in Demigod relies upon varying the available Items in shops. Items can be balanced well, but if the same items are always available in every game, then every game shall have a similar flow as invariably we players (myself included) gravitate towards the exact same Item purchases/combinations. Deprive me of my usuals on occassion and you
I had the same error message once. I don`t believe I have been matched with another human more than that once since the update (March 14).
Its worth noting that these freezes were not occurring in 3C, at least with me. Maybe an intentional test on the part of GPG?
[quote who="MarkoBarko" reply="4" id="2099274"]The point is, if i DO have adequate support to protect it, the starbase becomes irrelevant as the fleet that's 'protecting' it most likely wiped out the enemy anyway. So now the expensive starbase is left to clear repair bays and turrets...waste of money [/quote] That makes the starbase an option for worse/more dire times, then. Sounds like you just haven`t encountered a circumstance where you *need* that offensively located starbase
Demigod Proximity Paralysis If my Demigod is too close to an enemy Demigod at the time I utilize an ability such as Ereban`s Bite, the Demigod will freeze. This occurs because the caster and the target are too close to each other... the range requirement is not fulfilled, and there doesn`t seem to be any subseuent checks made unless you reposition your caster and try again. The casting Demigod ought to automatically reposition f
I do not wish to see every Demigod utilizing Idol Minions. I think that would be a mistake. Blur class lines, sure, but with later Demigods. Give everyone those Idols and thats one less thing distinguishing one entity from another.
The map entitled "Brothers" is high art, in my opinion. Brilliant setting. Thanks.