hydrocarbn

hydrocarbn

Joined Member # 2940422
4 Posts 533 Replies 16,038 Reputation

[quote] I just ignore them, let them take out my planet or whatever, then they go away. I can use the 5,000 credits I spend bountying on something more worthwhile. like rebuilding a planet [/quote] Well, if it's asteroids or whatever I don't care. If it's a fully

67 Replies 35,933 Views

Download Thermal Analysis Tool or SpeedFan, check your temps, if I'm correct get a couple fans or something.

28 Replies 11,162 Views

Anyone who thinks Illums are worthless and that you should get the battleship as your flagship needs to stop playing Advent. Fact is, a mothership flagship with level one shield regen can clear out any system at the start of the game. Want a Terran planet? A couple ice? Just send in your mothership and keep clicking shield regen. I don't know how anyone would play Advent this way.

63 Replies 25,767 Views

Nobody cares about the bloody AI. Play multiplayer. There may be bugs in it, but complaining about it serves little purpose when there's skilled human players everywhere. [quote] Even on MP, I find that if you manage to send the first 1 or 2 pirates to the enemy, it gives you an enormous advantage, especially if the pirate fleet is large. The reason is that it basically forces the enemy to stop expanding during that time and allows you to take more planets. In addi

67 Replies 35,933 Views

Carriers, flaks, scouts, Dunovs. Can someone that actually knows what they're doing post a reliable counter? There's a whole lot of speculation but I assume that if anyone actually tried these strategies they'd come to a conclusion.

77 Replies 50,038 Views

[quote] on the meshes. Short but to the point. more specificaly as a "weapon-1" helper on the mesh [/quote] There's multiple "weapon-1"s, and that doesn't specify which weapons go to which emitter.

11 Replies 6,009 Views

Intro movie doesn't stretch or anything. I converted another video file to .bik and replaced it and it's just black around. Which is fine, cause otherwise it's either huge distortion or a bunch of separate video files.

7 Replies 3,429 Views

[quote] You hold down the shift key while right clicking where you want to go to Wouldn't recursive imply creating a loop as opposed to simply adding to the queue that hopefully everyone knows about? [/quote] Yes. His nomenclature is a bit off. I mean if it were possible to do reSEGMENTATION FAULT

17 Replies 9,381 Views

[quote] Imagine an AI that uses a full core for it's processing, and that would just be on a dual core. On a quad you could have an AI per core, or two cores for AI one for graphics and the other for the regular game code. Fun stuff. Any devs want to comment on wether or not we will ever see this happen? [/quote] This is a solution in desperate need of a problem.

6 Replies 5,020 Views

[quote] just discovered the problem!!! I discover a count at the top of the string page that this editor doesn't update!!! so the conter needs to be updated manually. Sugestion: make an updated version that will update the string count [/quote] *sigh*

12 Replies 9,206 Views

7 player (+1 AI) game played over the course of a few hours. Some absolutely enormous battles including two v one fleet combat with 200+ ships at a star. Largest battles I've ever played. You can download it [link="http://www.tetravalency.org/stor/record.record"]here[/link]

1 Replies 4,553 Views

[quote] Hey Carbon i liked that JPI mod you made, it rocks. What do you mean by adding a new stringcount? [/quote] At the top of english.str there is a number that counts the number of total strings. If that count is off, any "new string" added will result in a dump. Don't ask me why it does this. So just make sure you add to that count at the top whenever you add a string.

24 Replies 12,962 Views

you have to change the stringscount as well, if you didn't do that already might explain why adding new ones doesn't work

24 Replies 12,962 Views