hydrocarbn

hydrocarbn

Joined Member # 2940422
4 Posts 533 Replies 16,038 Reputation

[quote] If you did what I think you did, how do you stop the AI from just hanging at the phase threshold, trying to phase forever while you rip their fleet apart? Simply increasing the delay PJI's inflict does not, I think, tell the AI how much trouble they are in... unless I am mistaken and the system is made way smarter than I thought? [/quote] I thought of that, was going to just increase the delay like you said, but realized what'd happen and

20 Replies 16,600 Views

The problem is that the AI almost ALWAYS allies with itself in small games. Even when I play and get a crappy start, it'll still crush me. Usually this is because doing missions at the start is overly difficult, so you can't ally.

8 Replies 10,536 Views

[quote] Wait, what? Did they release the modding tools already? [/quote] I paid the 1200 creds and leveled up in Clairvoyance. If anyone else has a minimod request let me know. This one took all of five minutes.

20 Replies 16,600 Views

Done, click [link="http://www.tetravalency.org/stor/phasegatemod.zip"]here[/link] to download. It's about 700kb, when I tried deleting everything but that file it crashed so I included all the other files in their text form. If you want me to make it pure-binary let me know. EDIT: Made it pure binary for speed optimization reasons. Checksum is changed but reflected in the readme.

20 Replies 16,600 Views

[quote] It's called "fair use". [/quote] Ripping models is not fair use. Please read up on what fair use actually is.

24 Replies 14,876 Views

[quote] On a side note, we will likely to have to form a tech team and those people will have find the min/max limits as well as write definitions for each variable. [/quote] TRUE, FALSE, 0 through 2147483647 (assuming unsigned int). Done! :p

16 Replies 13,384 Views

[quote] Any thing that's round the planet that's round the star is a moon, whatever it's asteroid or seem like planet, or even huge, it's moon. [/quote] What if it's a space station?

16 Replies 7,405 Views

[quote] Technically the asteriods are the moons, they dont have to be nice and round like our moon, even mars has 2 asteriod moons [/quote] That's no moon..it's a..asteroid. Oh well.

16 Replies 7,405 Views

But..but..[i]space lasers[/i]. Okay, you're probably right about the robots. They're probably sending all their previous extractor crews to go fly around in Arcova Scout Frigates and get blown up by hilariously small pirate fleets.

7 Replies 16,810 Views

Love these ideas, pretty much all of them. Reordering research especially, it's a pain. Don't know if you can make a mobile factory that costs credits to work, I tried that already and it didn't work so well, but of course you can make a factory that pumps out certain units depending on what button you click and make it cost antimatter.

6 Replies 5,742 Views

It's useful to think of population as, say, billions of people. "0" doesn't mean you killed everyone, it means there's statistically not enough people to really count. Plus..it wouldn't work otherwise. Who says they don't build your ships or give you crystal or give you metal? Who do you think operates the extractors or frigate factories? If a planet is explored, you can't explore it again to find more stuff, it's just like real life - if something exists on the planet, you will see it

7 Replies 16,810 Views

What is up with this learning curve assumption? It seems like every review tacks it on trying to find something bad about the game. When I popped into Beta 2 I was a little overwhelmed at first but that was mostly because I had a giant disorganized empire tree, the basic game mechanics made a lot of sense (rock paper scissors without being simplistic).

7 Replies 10,888 Views

[quote] Something like X-Com 1-3, or the new Empires Mod, comes to mind right away as a "design inspiration", and I think I've seen other examples. [/quote] Empires was exactly my inspiration, actually. I would like to see a expansion with custom ships but keep in mind that not only does it take time to make the ships, big games like SoaSE also have to preserve fleet diversity and that's harder if you make ships really customizable.

46 Replies 68,835 Views

1. Two-three scouts 2. Cap factory, battleship 3. Mines 4. Buy crystal 5. Get population upgrade for starting planet (oh you would not believe how much this helps and is overlooked) 6. Use remaining cash on Cobalt or equivalent. 7. Once I have enough Cobalts (situation dependent) I will begin pumping out colony ships. Planets with 1x Siege and 1x Light are attacked with 3x Cobalt. Planets with anything but more than one LRM are taken by the battleship. I usually

23 Replies 15,869 Views

I've got at least 4 or 5 people to buy this game so far, posted a few threads on 4chan's /v/, and generally got out the word. It's tending to spread really quickly, Something Awful has a 19 page (700+ reply) thread on it [link="http://forums.somethingawful.com/showthread.php?threadid=2762146&userid=0&perpage=40&pagenumber=1"]here[/link]

114 Replies 229,894 Views

[quote] Why waist the money and time to play thhis game if that is all you need to do to win it?......I'll stay with space empires in this case...... [/quote] Clearly, this is the only strategy employed by any player in a multiplayer game ever. In fact, I haven't seen a Cobalt in two months! We should rename this game "Action Movies Exported Interstellarly By A Solar Empire". You don't even want to know what the Advent are putting out these days.

42 Replies 27,313 Views

[quote] thats no different from saving a game with a ship in the middle of a phase gate and then loading the same one. aslong as the game is paused while the ship is moving it isnt going anywhere its just a coordinate. [/quote] Yes. I agree with that, which is why pausing is fine. The problem comes in when the thing is moving at the same time.

25 Replies 24,914 Views

I don't see why not - just replace the bonus construction frigates with combat ones in the buff or whatever and you'd be good to go. I'm not 100% certain as I haven't messed around with this in the betas and obviously can't open the entity files, but I'm prety sure at least the first is possible.

4 Replies 3,411 Views

[quote] Yeah, it's not like "new ships" as in you can build it up from the ground, but the underlying system is possible and implementable is what I'm saying. Eh... giving capitol ship abilities based on research is probably doable, but it denies them a lot of other things. Like their actual special abilities. [/quote] Well, depends on two factors: 1. if you can use more than the top 4 UI slo

46 Replies 68,835 Views