hydrocarbn

hydrocarbn

Joined Member # 2940422
4 Posts 533 Replies 16,038 Reputation

[quote] The key only matters for online play, so LANS can have as many people as you want all using the same copy of the game. Unfortunately the manual specifically states that LAN play allows for only up to two machines using the same serial number. [/quote] Hmm? Well OK, then OP will have to buy three copies I guess :)

10 Replies 13,048 Views

[quote] So basically, you're able to target your own colonies with the Novalith-Cannon, but aren't allowed to target yourself with the Vasari one (where targeting your own system to stop an enemy fleet would actually be useful)? Seems like someone didn't quite think this one through *shrugs* [/quote] No, please RTFT. I targeted the colonies before I captured them in another star system. Keep in mind the shots take an hour and a half to go

29 Replies 52,839 Views

If a Vasari player uses the phase out ability on his structures, then is defeated, those structures stay phased out forever.

0 Replies 1,601 Views

[quote]-It would be nice to choose where you started on any given map. [/quote] Yeah, this would be really nice. I'd like to see the planet-on-edge-of-galaxy scroll issue fixed as well as the HYPER-ZOOM that happens when zooming in to other stars (was fixed in Beta 3 IIRC) as well. Also, change "civilian slot" to "logistics slot" in Development Mandate (TEC tech tree) right now it's indecipherable.

260 Replies 234,532 Views

[quote] I see. So not liking Pirates is the equivalent of not liking the economic side of the game, including the gathering of resources and credits. [/quote] Yes it is, because it's the only way a economy-focused player can survive without getting slammed a half hour into a game. I use pirates as a buffer to hit/delay other players for a thousand credits or so as I build up my economy and research, otherwise I would get steamrolled by some guy who decides to dump thousands of

260 Replies 234,532 Views

[quote] I The Pirates are a controversial CONCEPT as well as being controversial in their implementation. People who dislike the Pirates are not necessarily poor players at SINs who simply can't deal with the 12 minute raid cycle. I can see that Pirates are so integral to this game that I will never enjoy as much as GalCiv II or Europa Universalis or anything in between and that's sad. Pirates . . . in a serious space strategy game . . . I still can't believe this nome

260 Replies 234,532 Views

Bumping this as I don't think it was noticed and it's a pretty big issue..at least #1 is.

1 Replies 2,546 Views

The DVD is of course a computer-hacking super virus infecting you with a botnet cleverly disguised as a "real time strategy" game by the dastardly co-conspirators Ironclad and Stardock. It's a good thing you saw through their clever plans, though not without the loss of your lunch money.

14 Replies 6,173 Views

Couldn't you add a buff to all ships that spawns an animated death clone on..death? (I know this is a buff type). Failing that, just make a giant particle explosion and end up having the death clone just sit there and float around.

3 Replies 3,683 Views

[quote] You already have the .entity editor - notepad. What you need from us is are the original source files and a converter. We hope to have them up in the next day or two. [/quote] So does the converter only go from text to binary and not the other way around? I like this. I like this a lot.

16 Replies 13,383 Views

[quote] Following that logic, there's no point in making a Star Wars mod for Sins, because Empire at War is already out, or any other mod since a real company will make a similar game some day. [/quote] I'm actually sort of wondering the point of making a Star Wars mod for Sins in the first place anyway for that exact reason. If it's going to be a franchise-fest, I'd rather see the ones underrepresented as existing games be modded in. Also note th

18 Replies 11,669 Views

Don't bother arguing with schod, it's not really worth it. The changes are excellent, I haven't had much of a problem with siege stuff but the pirates did need to be toned down. Changelog looks good, looking forward to the lobby, wish I could see previous messages from the lobby and from the game channel though when I switch between them.

260 Replies 234,532 Views

It seems as if every time I warp into a system with local militia forces (and perhaps other fleets as well, though I haven't noticed) my capital ship decides to start pecking away at the flak frigates before the light cruisers and siege frigates, which I see as a much larger priority. Is it possible for the AI to not prioritize these flak frigates as much?

1 Replies 2,405 Views