Cruxador

Cruxador

Joined Member # 2941996
0 Posts 295 Replies 475 Reputation

[quote who="Gwenio1" reply="53" id="2916146"]I think all that are unhappy with this should change their avatar to a My Little Pony: Friendship is Magic character to show that they find the change over more distasteful than having a pony image. Because if you are going to make a statement, you got to show you really mean it.[/quote]Why would anyone find a pony image distasteful?

319 Replies 973,627 Views

Put simply, War of Magic is in pretty close to its final form. If you don't enjoy it, it's probably not the game for you. This is pretty straightforward. I personally think War of Magic is plenty fun at this point. It's not the best 4x game ever, but it's still a good product, and it's every bit as fun as a lot of other 4x games. You might be happier with Fallen Enchantress when that comes out, and depending on when you bought War of Magic, you probably get it for free. I&

6 Replies 8,575 Views

[quote who="Sir_Linque" reply="13" id="2915850"]I wish this news came a day later. My guess is that GameStop gave a really good offer and Brad felt like he has too much on his plate and wouldn't be able to fight a full fledged fight against Steam. So he decided it's better to focus on Elemental and Stardock, since the main busines revenue for Stardock comes from non-gaming software.[/quote]Actually Impulse surpassed that as the main revenue source. Brad explained his reason

30 Replies 21,872 Views

Fallen Enchantress is not focusing on large-scale combat as much as WoM. But will the changes in later bits of WoM for the purpose of fixing the large-scale up also be true in Fallen Enchantress? Specifically, the decrease of health for trained units, and making the minimum unit size four soldiers instead of one?

52 Replies 122,866 Views

[quote who="Gwenio1" reply="1" id="2915661"]If becoming a retailer was not the intent, then why allow other developers to sell through it? If becoming a retailer was not the intent, then the only other logical reason would be so Impulse could be sold off.[/quote]My understanding is that it was out of genuine altruism. He did it to help out others and the PC market as a whole. The fact that it was probably a relatively safe and easy way to grab a few extra bucks likely factored into the d

319 Replies 973,627 Views

[quote who="Sarudak" reply="34" id="2915628"]Blunt should be good against armor not piercing. Although piercing should be better than cutting. Cutting should be best against opponents without armoring like creatures. In truth blunt is the type of damage that plate protects least against, although it protects better than mail. To counter blunt you would need thick padded armor that should probably hinder combat speed especially if worn under plate (although this would provide the best protecti

164 Replies 297,659 Views

[quote who="coreimpulse" reply="16" id="2915537"] Quoting kryo, reply 15 Quoting coreimpulse, reply 11 and Gamestop doesn't sell outside the USA. From gamestop.com: Australia Austria Canada Denmark Finland France Germany Ireland Italy New Zealand Norway Portugal Spain Sweden Switzerland United States Oh,

98 Replies 384,339 Views

If the plans for Reactor are unchanged, and Gamestop pilots Impulse as ethically as Stardock has done, then I suppose this probably will be good for consumers. I don't really see how it's good for Stardock, though. I hope Brad got a lot of money for it.

98 Replies 384,339 Views

This is great. Plenty of other folks are pointing out the positives, so I need not bother with that. There are some bits I see that could benefit from a bit more love than they appear to have thus far gotten: Bows are still just each one better than its predecessor. There's no reason you would ever use a shortbow when you can use a yew longbow. It's just straight-up improvement. The weight increase is not important, because archers don't need heavy armor anyway. Longbows s

164 Replies 297,659 Views

[quote who="charon2112" reply="10" id="2914497"] Quoting mentalinstra, reply 8 Quoting charon2112, reply 7My question is: Once FE comes out, what reason is there to ever play WoM again? There wont be one. So it's more than a stand alone expansion, it's a replacement...[/quote]I don't see any distinction between those things.

29 Replies 27,982 Views

The vast majority of games I play are "middle market". They're games tailored to a more specific audience, which means many of them cater more directly to my tastes. The AAA games and casual games have their own place, but being designed to appeal to as many people as possible, I often find that I personally get less enjoyment out of them. If they were cheaper, that would be fine, but they're much more expensive, so I end up buying only a very few games of type.

95 Replies 472,761 Views

Be aware, though, that there's a reason these are not given to everyone by default. They are beta patches. They often are more buggy, and in this case are slower.

14 Replies 14,382 Views

I saw a post by Frogboy explaining it: The game is slower because it's got some bugfixing utilities running in it, which will be removed when we get out of beta. It presumably will still have that for all or almost all of the remainder of the beta cycle.

14 Replies 14,382 Views

So... they removed detail compared to DA:O? Huh. DA:O was pretty much just a hyper-simplified version of Warhammer to start with. I'm somewhat curious as to how things can be even simpler, and still exist. I'm not curious enough to buy the game and find out, though. On an entirely different note: The word you're looking for is "illusion", which means a deceptive and false image, rather than "allusion", which means an incidental reference to something.

54 Replies 192,051 Views

@Kenata: Indeed, that's what I was getting at, albeit phrased in a way that may be more clear. @Jean=A=Luc: There's no point in quarreling with the choice of term, it's not like there's any distinct name involved. What came to my mind was "Feats" as per D&D. Your connection is Fallout (I presume). Different things have used the same basic concept with varied names. "Traits" is used more commonly among the games which Elemental draws most from, so it's a pretty good choice, in my mind. On

153 Replies 258,507 Views

You've mentioned already that some traits require others. Can they also require a certain stat threshold? It seems like you shouldn't give a special ability that uses Intelligence to somebody with six Int, for example. It would be especially cool if this could, rather than being a hard prerequisite, effect the chance of traits appearing. And with other things too, not necessarily just stats. Random is great, but going full random tends to be inferior to limited random. Variable probabilities see

153 Replies 258,507 Views

The way I see it, developers will start making for DX11 when new consoles come out and use that. Then it will become the norm that games use that, and people who don't have compatible hardware or OS will have to upgrade. Also, it's not 56% using 10. You guys suck at reading graphs. There's 78.72% using DX10 or higher, with only 16.04% using DX9. That means they'd have to increase sales by about 20% to make it worth it. That's still a lot, and it's not counting t

28 Replies 108,920 Views

[quote who="lbgsloan" reply="4" id="2898198"]I was in sarcasm mode for much of that post if you missed it. However I do seriously believe that a push for a DLC-heavy sales model will never work out in the customers favour, which is why I had to poke fun at Brad. The game industry is not going to start a price war with itself; greedy DLC schemes will not get punished as hard as you seem to think. Not when everyone starts doing it. EA, Activision and such will set a pric

6 Replies 16,014 Views

[quote who="lbgsloan" reply="2" id="2897747"] In an age where you're used to spending only five, six bucks for a game, it's really hard to go back to the PC and pay 60 bucks for a game, especially if it's becoming increasingly loaded with features and content you'll never make use of. Like what, the game itself?![/quote]well, I personally have many games that support multiplayer, but on which I have never used multiplayer. That was the example listed, and I would certainly be

6 Replies 16,014 Views