Cruxador

Cruxador

Joined Member # 2941996
0 Posts 295 Replies 475 Reputation

[quote who="jmhiggins" reply="2" id="2835828"]This is certainly still present in 1.09o as well. I could trade my boots to procipinee but they would not show up in her equip inventory, nor would I be allowed to purchase them if i took her to a shop.[/quote]Oh, how horrible! The poor lady must be given the ability to shop for shoes! Every woman needs that ability.

3 Replies 16,877 Views

[quote who="Istari" reply="62" id="2835795"] Quoting Heph_, reply 61Hmmm where is that promised update? (And "Ai wars 3" for that matter?) I think that this thread technically is AI Wars 3. Still waiting on that update though. (Like Brad has nothing better to do.)[/quote]I'm pretty sure Brad's primary focus is AI at the moment, and Kael certainly seems to be doing a good job with what he's doing, so I reckon that in fact Brad doesn't really

64 Replies 214,704 Views

AI don't over-house, that I've noticed. I guess they could prioritize the tech for houses more highly, but it seems fine to me. The AIs don't build housing in excess of their ability to support, and even in Beginner, they don't check how convenient their cities are for potential conquerors. If you need additional food, get additional food production. It should be available, since the AI had access to it. On the razing note: It is not as simple as setting a torch to a thatched roof. P

5 Replies 4,284 Views

[quote who="Trojasmic" reply="47" id="2835746"]add a tech called wolf whispering... or a sovereign type called "druid" that would allow you to talk to animals... you may have stumbled onto a winner here! nice bug! and who says all beta bugs are bad?[/quote]I was thinking like a Talent, but a sovereign type may be better. I don't care for that name, as "Druid" implies more mysticism than the other sovereign types, but I don't have a better idea. It could be broadened to also includ

66 Replies 39,680 Views

[quote who="Takao21" reply="41" id="2835711"] 6. Wolves won't talk to you anymore (I might actually miss this bug). What about adding a wolfbrother attribute?[/quote]That would be cool - allow wolves to be recruited like champions. It would probably be a huge hassle to implement, and pretty mediocre later in the game, but it would be great in the early game and just in terms of being awesome.

66 Replies 39,680 Views

[quote who="pad152" reply="14" id="2835549"]Derek I was part of the beta process before Elemental was released and I'm seeing the same beta process of one broken buggy release after another and wonder will the 1.1 release will be any better, there never was a stable version before release! You can't comment or test features in a game until it's some what stable, so far all of the 1.1 beta's do little more than just crash. I'm suggesting that even a beta versio

44 Replies 166,656 Views

I agree with the sentiment here. The last few updates have changed Elemental from a fairly mediocre game with a lot of potential to a genuinely enjoyable game (which still has a lot of potential!) 2a seems like a good idea; do something to represent loyalist members of the populace fighting. This wouldn't need to interact with tactical battles at all. Caravans are the "Trading" tech in the diplomacy tree, at least for Kingdoms.

4 Replies 8,074 Views

[quote who="aeligos" reply="3" id="2833083"]When will Elemental : War of Magic go on sale? I've had impulse set to actively palpating for quite some time now, but still, no EWoM sale.... -.-[/quote]It probably won't be until after 1.1 is released, and the demo is available. I can't see them making a marketing push while unhappy with the state of the game.

19 Replies 33,834 Views

Fun fact: You can play the non-beta version. Although downgrading is a hassle. Betas tend to be buggy, that is a thing that happens. If you don't like it, I'd recommend you uncheck "show prerelease versions" in Impulse, and thus only get updates when they are reasonably un-buggy.

16 Replies 6,573 Views

[quote who="John_Hughes" reply="5" id="2831809"]The use of more TABS at the bottom of the Book might work. A TAB for each Element perhaps.[/quote]Even better, a tab for each spellbook altogether. This is organizationally convenient once you end up with a lot of spells, and fluffily represents the idea that you're amassing a magical library. There would have to also be a view more like the current one, though. That view is fine, it just really should be made bigger, and layout elements should

10 Replies 45,776 Views

[quote who="TorinReborn" reply="18" id="2822266"]No, using already created, tested and established RPG systems make the job for developers of the cRPG easier.[/quote]No it's not. See my previous post for reasoning. [quote]Paizo created Pathfinder which was based on the 3.5e and still needed more then a year to finish it and test is (and were using open beta to use the community to help them with this). A computer game that wants to use a more complex RPG system needs to

21 Replies 68,950 Views

[quote who="Trojasmic" reply="109" id="2822325"] Quoting econundrum1, reply 64 Quoting Trojasmic, reply 28Was there any mention of 20-30 new quests in 1.1? No that's your private obsession, they never suggested at any point there would be new quests in 1.1, so know they haven't added what you asked for last week, shocking. Everyone playing Elemental and participating in this forum want more quests except you and couple of your troll buddies.[/quote]

259 Replies 777,438 Views

[quote who="Cuddlelump" reply="46" id="2822030"]I am personally concerned with Intelligence being the only casting stat, I feel as if there should be a second one. Int being the offensive stat, and something else playing the role of defensive stat. Maybe its just me though. As for Essence, is it out completely? Or is it out as a stat?[/quote] see [quote who="Draginol" reply="42" id="2822009"]Essence isn't gone, it's just not a stat anymore since you pull

259 Replies 777,438 Views

[quote who="Gwenio1" reply="7" id="2822020"] Quoting Cruxador, reply 6 The arguable problem with this is that it feels like an "everybody wins!" consolation prize. Not that I disagree with you, but there are people who strongly dislike that sort of thing. But that IS the essense of a diplomatic victory. Unless everyone wins the allying with other players in multiplayer would be risking giving away victory, thus limiting it to only something that can be achieved

13 Replies 46,092 Views

[quote who="Gwenio1" reply="43" id="2822013"] Quoting Cruxador, reply 39 Note that some spells will have scale with the caster's intelligence. Based on how things are now, I'd imagine that this "some" actually means "every single one where that could possibly be the case". -------- Yes... until you research a more powerful spell. If the game can reach a point where that doesn't happen, then that's a problem, but it's not a problem with this particular system. And we've see

259 Replies 777,438 Views

[quote who="Stmorpheus" reply="41" id="2822007"]i am really hoping that we can make heroes much more varied. i worry with this system that all of my heroes will be spell casters.[/quote]This won't happen. If imbued champions have a mana upkeep, that means you want to have as few casters as you can.[quote]i would like to create heroes that are good in different things. would it not be good that heroes gain essence with each level and that essence would be spent on spells and abilit

259 Replies 777,438 Views

[quote who="Gwenio1" reply="5" id="2821997"] Quoting RikazeMA, reply 4Yes. You read it properly. I've lost twice to the Kingdom of Altar, via Diplomatic Conquest. While this obviously wasn't their true intent, it happened. So no, the AI is not capable of actively pursuing a victory other than Conquest, but with the correct circumstances, they can still get a Diplo Victory. But this goes back to my previous statement; Programming a 'Play-to-Win' AI will not b

13 Replies 46,092 Views

[quote who="Gyb" reply="37" id="2821994"]If the most expensive spell in the game only costs 20 mana (like now) then you don't really need a mana-per-turn limit as you are never going to get into multi-turn casting. If you can afford to cast ten 20 mana spells in one turn then you probably deserve to be able to. On the other hand if the game is to become more like MOM and have epic-level spells, then multi-turn casting and a per-turn limit will probably inevitably evolve

259 Replies 777,438 Views

[quote who="Gwenio1" reply="35" id="2821988"] Quoting kenata, reply 33 I am not sure why some people are unhappy with removing essence in general. It was a fairly arbitrary limitation on the power of the sovereign, and was a fairly OP stat as far as pre 1.1 is concerned. I mean why would anyone want to put points into anything else. Since none of us have actually played the new version, nor seen exactly how global mana works, I think it is safe to say that any outrage over the remov

259 Replies 777,438 Views

[quote who="Gwenio1" reply="25" id="2821955"] Quoting RikazeMA, reply 23In hindsight, it does make sense though... Perfect, logical, rational sense, and I really don't know why I didn't see it coming... Hence the surprise. How does it make sense? Other games with global mana that I am familiar with have a limit for how much a hero can use per turn, which is what essense could still do.[/quote]That overlaps with intelligence limiting available spells for champions, and it

259 Replies 777,438 Views

[quote who="Edwin99" reply="8" id="2811997"]Another reason to use the D&D ruleset (aka Pathfinder Ruleset or the d20 Ruleset) is that the ruleset has been extensively playtested and documented.[/quote]The fact that they already know the ways in which it is broken is not that important. Fixing a broken thing is a lot more difficult than noticing that it's broken. Especially when something is hugely and fundamentally broken, as with 3.5. That's why Pathfinder's changes basically just emulat

21 Replies 68,950 Views

[quote who="Kestral2040" reply="5" id="2806709"]Quoting docbates7, reply 2Toby - sounds great. are the specialists going to be a "global" resource ala the rest of the resources or are they city specific? global, people do move don't they?[/quote]My first reaction is along the lines of "Bullshit!" Of course I will reserve any concrete judgment until I actually play the build, but this doesn't sit well with me conceptually. It discourages the game from echoing real social situation

133 Replies 385,541 Views