Man, you fancy people with your big matching monitors... I just have a couple mediocre ones that I picked up over time.
Cruxador
The stuff that I want is all scheduled for 1.1. I can reevaluate after I've played that.
[quote who="charon2112" reply="3" id="2805532"]There should be a two ring limit, one on each hand. and one amulet.[/quote]I don't know about you, but I have more than one finger on each hand. And many of my fingers are proportioned such that they could hold more than one ring, if it could mean the difference between life and death.
You are paying the extra gold for getting it from a whole different tree. The normal Karrazan is indeed Champion only. Or at least, that's been my experience.
[quote who="Gazz_" reply="8" id="2805270"] Quoting Cruxador, reply 7Yeah, this retraining makes sense. But the XP reallocation doesn't. If we're representing that the same dudes go back into the force, each individual person's XP should be stored, and people with the most should be recruited first. Then the XP for large groups should be averaged, with no unit having less XP than the level you selected before training. This has the flaws that it's a very fiddly system on the users end, an
[quote who="Ausland" reply="8" id="2805253"] Maybe it could be an extra ability acquired when you have built a watch tower[/quote]This is good and makes sense.
[quote who="ElanaAhova" reply="21" id="2804748"]Different help needed. Sorry if its the wrong place. How do I search for someone's profile, so i can give them karma. i did it once before, but now i can't figure out how to do it. appreciate it. Thanks.[/quote]Click on someone's name. A dropdown will appear that includes the option "View [name]'s Profile" Note that you can also give karma by mousing over a post, and clicking the thumbs up icon on the bar at
[quote who="charon2112" reply="15" id="2805088"]This seems like a no-brainer to me, but why doesn't your first born (if you have one) become the new sovereign?[/quote]The reasoning for this was that it takes you out of the roleplaying experience.
Yeah, this retraining makes sense. But the XP reallocation doesn't. If we're representing that the same dudes go back into the force, each individual person's XP should be stored, and people with the most should be recruited first. Then the XP for large groups should be averaged, with no unit having less XP than the level you selected before training. This has the flaws that it's a very fiddly system on the users end, and that it would probably be a hassle on the programming end as well.
Guys, you're forgetting that your sovereign has powerful magic. The ability to see anything in one's realm, and to give orders over vast distances, is implied by gameplay mechanics to be an ability inherent to channelers. Because of this, mundane things like signal flares are not likely necessary. It can happen by magic. Also I agree with this suggestion, if that wasn't apparent.
You are being tutored about your destiny. Your destiny is to not succeed.
I'll drink to that!
[quote who="Frogboy" reply="2" id="2804561"]One of my favorite games of all time is XCOM. But if you were to make it today (assume graphics enhanced) it would probably be fine on a GameBoy or an Iphone but you couldn't tell it as a AAA game on the PC. They'd have to greatly increase the scope or "re-envision it".[/quote]Didn't you hear? They are remaking XCOM, for all major consoles! It's a perfect remake, same name and everything! I suppos
[quote who="Heavenfall" reply="15" id="2804633"]Majesty 2 the fantasy kingdom had some excellent easy-to-reach options that slowed down a game significantly. I think the slowest was 0.1 normal speed (0.5 also existed, and of course "1"). I always thought it was a great idea to include that in an RTS. Some rts games also support being paused.[/quote]Yeah, the first Majesty had that too. That's not uncommon in sim games. The reason you don't see it in most strategy is that it causes
Frogboy, might I suggest that you could be well-served by sending a friendly email like that to [email protected]?
[quote who="Istari" reply="9" id="2802726"] Quoting Cruxador, reply 8 Quoting scifi1950, reply 7 That reminds me of my all-time fav movie - Pulp Fiction. Now there's 2 guys who know how to talk without saying anything. Sounds like you missed a substantial portion of the point. Is the point that there is no point? Because if so, I can relate. Apparently, there is also no spoon, and a shortage of qualified truth handlers. &
So... If you strip away the cool glitzy stuff, what's left that couldn't be duplicated by existing OS features? It's prettier and unified, I suppose, but I'm sure it also takes some amount of additional RAM.
Te bugs that a lot of reviews complained of are gone. As a game, it's still a bit bland. Gameplay will be fleshed out quite a bit in the 1.1 update, and there is an expansion coming after that which will be free to anyone who owns the game now (so, if you buy now you get a free expansion later!) I find it to be pretty fun in its current state, though I do definitely see plenty of room for improvement. Of course, since it's a Stardock game, you know that improvement will occur, which m
[quote who="Das123" reply="175" id="2803695"]In Elemental many of the concepts that should be simple are too complex (Allegiance - Faction - Race relationship, Unintuitive lore etc) and things that should have some complexity are too simple (tactical battles, racial differentiation, tech differentiation, spellbook differentiation etc). Hoping Brad, Derek and Toby see the big picture in this regard.[/quote]I don't necessarily agree with you on what should be simple. I would rather h
[quote quoting="post"]The Design: v1.1 technology tree has a cavalry sub-tree now. The design calls for the new technologies to give new abilities to your existing cavalry units such as “Charge” and “Evade” (to evade arrows).[/quote] YES![quote]Producing: v1.1 engine doesn’t support adding abilities to existing units. Alternative proposal: Those techs provide new types of mounts: (e.g. War Horse) that do have these abilities.[/quote]Well, t
That was like a month ago. It's not a priority, sure, but that doesn't indicate that it's dropped. Just that nobody's been thinking about it in a while. Also, Frogboy did mention that he was still planning to go on sabbatical just the other day, although nobody talked about Python at that point, it was just an aside.
Frogboy has said that he's going to do this. It is indeed a case of "We don't have a Python programmer" but he's planning on going on sabbatical for a while and learning Python, rather than settling for a less preferable language. That won't be happening until Frogboy feels that the game has been improved to adequately address the userbase's concerns, however. Also, this information is fairly old, his plans regarding this may have changed. In particular, he migh
[quote who="thornmaxwell" reply="3" id="2803303"]Why can't just the patch be made available by the Impulse Anywhere. Downloading the whole game is somewhat punitive to those who are forced to do it for being off the grid, especially when not by choice. I love my job but it places me off of net for the time being and I am being treated like a liar or a thief by your intractable hidebound policy.[/quote]It's not a DRM thing, and if it were it would be a crappy one. All you'd have to
Money is the same in games as in real life - a convenient substance of arbitrary intrinsic value. The purpose it serves in games is pretty widely varied. In Elemental, money is the same as most resources. Some amount of it is used to create certain things, especially units. Whithin the context of the game's fluff, it is the physical item, and of course it also sort represents excess production, as workers sell what they have no need for, but it is not necesarily indicative of net surp
[quote who="scifi1950" reply="7" id="2802690"]That reminds me of my all-time fav movie - Pulp Fiction. Now there's 2 guys who know how to talk without saying anything.[/quote]Sounds like you missed a substantial portion of the point.