[quote who="UmbralAngel" reply="48" id="2790526"]You know how Master of Magic has those 3 sliders for dividing your mana income between Skill, Mana, and Research? Could you make a system like that for each city, dividing population between Food, Production, Gildar, Technology, and Arcane Research? Buildings could just then give bonuses to the output/citizen for that city for a particular resource. Troops should just subtract 1 population point from the c
Cruxador
[quote who="Sethai" reply="45" id="2790352"]@ Cruxador well, actually population is already displayed as P/P, because we have a housing limit as well. so what you'd actually need to display would be three numbers.[/quote]Housing could easily be separated out and labeled simply as housing. It probably should anyway, just for the sake of having an easily intelligible display. [quote]personally i think this looks pretty intimidating to new players and, well, i just put myself in the p
I feel like this idea is good but imperfect. This could be hybridized with the specialist mindset, though I think the specialist mechanic is abstracted for no good reason, or at least none that I perceive. So, make each building directly cost population. Change the population from a straight number to two numbers: Population, and available population. Just display is as aP/P. Now, available population would be used to staff buildings and would be drafted for military. Each bui
[quote who="dante0125" reply="18" id="2767474"]May be I am speaking something stupid, but since Starcraft2 now is able to use the models of World of Warcraft, with all the skeletons, animation... , why don't you attempt to import somethings from WoW.[/quote]The look wouldn't fit. Also, there might be IP concerns, I don't know.
I haven't noticed any deformation. Only thing I've noticed graphically is that cavalrymen don't know how to ride horses. Which is probably because their legs couldn't go far enough apart without looking weird.
[quote who="Nick-Danger" reply="8" id="2767392"]I've found the stack limit is 12 units (each unit can contain up to 12 individuals).[/quote]Up to 12 units, actually. A unit can be made of many more people than just one. [quote who="Tridus" reply="9" id="2767408"] Quoting Nick-Danger, reply 8I've found the stack limit is 12 units (each unit can contain up to 12 individuals). By stack limit, I mean the number of units that can sit in the same tile and move/fight together. I
Indeed, implementation of dynasties into actual gameplay could make the game really sing. After all, that's the entire point behind Crusader Kings, and it's got a solid following to this day. Elemental, which also has other stuff, would be great.
I'd say the best solution to this would be to add some procedural representation to the map so that small passes would be specifically noted as such.
I would like this too. Not because I have issues with the 3d, just because I like the cloth map.
General rule: Children are as awesome as the loins they spring from, squared. Yeah, this is normal. Jury's still out on whether it should or shouldn't be.
[quote who="Frogboy" reply="294" id="2766561"]I will say that those people who choose to assert that we are "liars" or worse are not welcome in this community. There are plenty of web forums that welcome vile, nasty people. But this is not one of them.[/quote]People who are overly vitriolic are not necessarily inherently bad people. They are likely reacting to their disappointment that Elemental was not as they expected and hoped (and in many cases, no game can be what people hope for before
you use the word "frigg'n" an excessive amount.
Interesting. I have also been playing Batman.
[quote who="greggbert" reply="20" id="2739405"](Ducking the shoes). I like that they made magic just another aspect of the game instead of its main focus. Otherwise Uberstacks of summoned polar bears with magic lasers on their heads teleporting around the world map and completely eliminate the need to quest or worry about Warfare and soldiers.[/quote]Sure. But combat magic should still be viable. And in those instances when you get a channeler to a battle, his magic should be a hu
It matters little where your wife is, she'll have kids regardless. The reason people recommend sending her to town is to avoid her death. If your wife dies, you don't get another.
[quote who="Spyndel" reply="19" id="2738525"]Also, they look sweet. It's important for my units to travel in style.[/quote]But... units don't even know how to sit on a horse properly. How is that traveling in style?
I would recommend FFH2 in the immediate sense, and Elemental in the eventual sense. FFH2 has not been in development in years, it will not get better than it is. Elemental, on the other hand, has only just been released, and will only keep getting better.
[quote who="charon2112" reply="55" id="2738405"]Elemental isn't just a turn based game, it's a 4x game. 4x games are about world building, they are not about tactical combat. Think for a moment about how horrible GC2 would be with tactical battles. As it is now, you prepare a fleet and send it against your opponents fleet and watch them fight in an awesome cinematic battle. Imagine instead if you went into the battle and saw a little line of ships on your side, and a
It was stated a while ago that high morale gave a 25% bonus, and low morale gave a 25% penalty. These numbers could have changed, though.
[quote who="arstal" reply="5" id="2735553"]When I clicked on it, it sure as well wasn't a Stardock game they were playing, unless Stardock has a game where animated eight-year olds in maid outfits are beating each other up.[/quote]Well, maybe it should. As far as I know, there is no major 4x game in the US catering to loli enthusiasts. They made Elemental because there wasn't a fantasy one, and that market at least has some old games.
[quote who="k10w3" reply="230" id="2738137"] Quoting otakucore2, reply 225 Today prisons, in the US anyway, are just for warehousing and punishing the convicted. Actually, today prisons are for making a profit. THAT is one of the reasons marijuana is still illegal right now.[/quote]This is a myth, nobody actually makes money off of prisons right now. (except prison employees, but they don't have any say over how prisons run, so they don't count for these purposes)[quote who=
[quote who="AbsynthMinded" reply="213" id="2718715"]What state? Again as states address the issue locally eventually the feds will have to come to grips with the changing sentiment, and either try and re-enforce the fed laws, or make decriminalization nation wide. If the govt could easily and reliably make more money of of legal drugs over the profit off illegal drugs I think they would be moving faster on it. Fact is, on a federal drug charge if they nail the right chain of bad
I just played a game, decked my spouse it in legendary gear and magical trinkets, put her on a horse, and rode beside her, equally well arrayed. It was glorious. Then she died.
[quote who="Cerevox" reply="20" id="2523551"]Awesome idea. Few questions. There gonna be seelie and unseelie split? Why forest lovers(dwarves, trolls, IIRC there were lots of forest haters)? On the whole looks like a sweet idea though.[/quote] This is a valid point, fairy factions should live in environments in keeping with their nature. [quote who="Rishkith" reply="6" id="2468986"]World Tree is more an artistic concept than any name I'm attached to. Plus they won't be spamm
I agree with marlowwe on this. Everyone slips up sometimes. We still love you, and don't want you to disappear on us.