Cruxador

Cruxador

Joined Member # 2941996
0 Posts 295 Replies 475 Reputation

[quote who="UmbralAngel" reply="48" id="2790526"]You know how Master of Magic has those 3 sliders for dividing your mana income between Skill, Mana, and Research? Could you make a system like that for each city, dividing population between Food, Production, Gildar, Technology, and Arcane Research? Buildings could just then give bonuses to the output/citizen for that city for a particular resource. Troops should just subtract 1 population point from the c

52 Replies 59,180 Views

[quote who="Sethai" reply="45" id="2790352"]@ Cruxador well, actually population is already displayed as P/P, because we have a housing limit as well. so what you'd actually need to display would be three numbers.[/quote]Housing could easily be separated out and labeled simply as housing. It probably should anyway, just for the sake of having an easily intelligible display. [quote]personally i think this looks pretty intimidating to new players and, well, i just put myself in the p

52 Replies 59,180 Views

I feel like this idea is good but imperfect. This could be hybridized with the specialist mindset, though I think the specialist mechanic is abstracted for no good reason, or at least none that I perceive. So, make each building directly cost population. Change the population from a straight number to two numbers: Population, and available population. Just display is as aP/P. Now, available population would be used to staff buildings and would be drafted for military. Each bui

52 Replies 59,180 Views

[quote who="dante0125" reply="18" id="2767474"]May be I am speaking something stupid, but since Starcraft2 now is able to use the models of World of Warcraft, with all the skeletons, animation... , why don't you attempt to import somethings from WoW.[/quote]The look wouldn't fit. Also, there might be IP concerns, I don't know.

21 Replies 79,438 Views

I haven't noticed any deformation. Only thing I've noticed graphically is that cavalrymen don't know how to ride horses. Which is probably because their legs couldn't go far enough apart without looking weird.

81 Replies 216,630 Views

[quote who="Nick-Danger" reply="8" id="2767392"]I've found the stack limit is 12 units (each unit can contain up to 12 individuals).[/quote]Up to 12 units, actually. A unit can be made of many more people than just one. [quote who="Tridus" reply="9" id="2767408"] Quoting Nick-Danger, reply 8I've found the stack limit is 12 units (each unit can contain up to 12 individuals). By stack limit, I mean the number of units that can sit in the same tile and move/fight together. I

22 Replies 10,883 Views

Indeed, implementation of dynasties into actual gameplay could make the game really sing. After all, that's the entire point behind Crusader Kings, and it's got a solid following to this day. Elemental, which also has other stuff, would be great.

13 Replies 9,615 Views

General rule: Children are as awesome as the loins they spring from, squared. Yeah, this is normal. Jury's still out on whether it should or shouldn't be.

28 Replies 18,659 Views

[quote who="Frogboy" reply="294" id="2766561"]I will say that those people who choose to assert that we are "liars" or worse are not welcome in this community. There are plenty of web forums that welcome vile, nasty people. But this is not one of them.[/quote]People who are overly vitriolic are not necessarily inherently bad people. They are likely reacting to their disappointment that Elemental was not as they expected and hoped (and in many cases, no game can be what people hope for before

323 Replies 1,273,941 Views

[quote who="greggbert" reply="20" id="2739405"](Ducking the shoes). I like that they made magic just another aspect of the game instead of its main focus. Otherwise Uberstacks of summoned polar bears with magic lasers on their heads teleporting around the world map and completely eliminate the need to quest or worry about Warfare and soldiers.[/quote]Sure. But combat magic should still be viable. And in those instances when you get a channeler to a battle, his magic should be a hu

38 Replies 28,244 Views

[quote who="Spyndel" reply="19" id="2738525"]Also, they look sweet. It's important for my units to travel in style.[/quote]But... units don't even know how to sit on a horse properly. How is that traveling in style?

24 Replies 17,806 Views

I would recommend FFH2 in the immediate sense, and Elemental in the eventual sense. FFH2 has not been in development in years, it will not get better than it is. Elemental, on the other hand, has only just been released, and will only keep getting better.

57 Replies 28,944 Views

[quote who="charon2112" reply="55" id="2738405"]Elemental isn't just a turn based game, it's a 4x game. 4x games are about world building, they are not about tactical combat. Think for a moment about how horrible GC2 would be with tactical battles. As it is now, you prepare a fleet and send it against your opponents fleet and watch them fight in an awesome cinematic battle. Imagine instead if you went into the battle and saw a little line of ships on your side, and a

73 Replies 148,678 Views

[quote who="arstal" reply="5" id="2735553"]When I clicked on it, it sure as well wasn't a Stardock game they were playing, unless Stardock has a game where animated eight-year olds in maid outfits are beating each other up.[/quote]Well, maybe it should. As far as I know, there is no major 4x game in the US catering to loli enthusiasts. They made Elemental because there wasn't a fantasy one, and that market at least has some old games.

10 Replies 66,601 Views

[quote who="k10w3" reply="230" id="2738137"] Quoting otakucore2, reply 225 Today prisons, in the US anyway, are just for warehousing and punishing the convicted. Actually, today prisons are for making a profit. THAT is one of the reasons marijuana is still illegal right now.[/quote]This is a myth, nobody actually makes money off of prisons right now. (except prison employees, but they don't have any say over how prisons run, so they don't count for these purposes)[quote who=

248 Replies 895,532 Views

[quote who="AbsynthMinded" reply="213" id="2718715"]What state? Again as states address the issue locally eventually the feds will have to come to grips with the changing sentiment, and either try and re-enforce the fed laws, or make decriminalization nation wide. If the govt could easily and reliably make more money of of legal drugs over the profit off illegal drugs I think they would be moving faster on it. Fact is, on a federal drug charge if they nail the right chain of bad

248 Replies 895,532 Views

I just played a game, decked my spouse it in legendary gear and magical trinkets, put her on a horse, and rode beside her, equally well arrayed. It was glorious. Then she died.

14 Replies 13,265 Views

[quote who="Cerevox" reply="20" id="2523551"]Awesome idea. Few questions. There gonna be seelie and unseelie split? Why forest lovers(dwarves, trolls, IIRC there were lots of forest haters)? On the whole looks like a sweet idea though.[/quote] This is a valid point, fairy factions should live in environments in keeping with their nature. [quote who="Rishkith" reply="6" id="2468986"]World Tree is more an artistic concept than any name I'm attached to. Plus they won't be spamm

21 Replies 23,954 Views