[quote]If you tried to shove tactical battles directly into the game core then yes. It would be possible to create a seperate 'mini battle game' similar to what is used in that old game 'Lords of the realm 2' It is a turn based game but with real time mini battles. You can choose to auto calculate the battle if you don't wan't to take the feild. Not that i am suggesting it is somthing i would want in Galciv, but just to show that it would be possible unlike what you suggest.[/quote] The
Nick Sonin
To All: Before anyone says that the AI SUCKS lets see their high score in the Metaverse playing the Iconians on Suicidal as a Good(ethics) player. .....Chirp....Chirp.... Next: I HAVE been programming for 28 years. I worked on the SunOS 1.0 Version of TREK and Dungeon(sp?) as well as debugging the TCP/IP stack for BSD 4.2 and writing the first POSIX pThreads Net Daemon for OS/400 V3R1M0 using the CPA toolkit and the PRPQ C++ compiler in 1991. My code is used to dist
To Whom It May Concern: I have sent an e-mail with a hard crash when Invading a Jagged Knife planet with a transport using Information Warfare. Problem #:GC2TWILIGHTOFTHEARNOR - 0x442 Debug Message: Version v1.80e Twilight of the Arnor beta 2 last updated on: Fri Nov 9 11:18:53 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 11/12/2007, 00:41:18 DirectX Version: DirectX 9.0c (4.09.0000.0904)<