[quote who="kryo" reply="17" id="2226002"]Support and sales are back in today (this was a holiday weekend, so the office was closed Sat-Mon). If you registered the game prior to the coupons going out and did not get one, [b]you can contact either[/b] and they should be able to help. What's the email address for support? [email protected] ? Yup.[/quote] Sales should work too
Lord Cinnamon
I still haven't received mine. Mailed support and pointed them to this thread. Has anyone who mentioned not getting it received one by now?
Same here. Should we contact support or something?
The most important thing would be to give new demigods conceptually new and unique aspects. We already have The Elements, Demon/Predator, Gadgets, Fortress/Siege, Paladin, Plants, Healing and Vampire. Some new aspects could be Knowledge/Books (for example, Scholar, a magelike person surrounded by floating books and pages, focussing on gaining and manipulating knowledge (hiding things on the minimap for a while (for example, that a flag has been captured), creating illu
Thanks for the advice! Very much appreciated.
Keep up the good work! All I want to say on this.
I just got horribly slaughtered by two UB, as torchbearer. I sat through it, but the thought "spit is overpowered" was basically all I could think (as if me losing would imply anything, with a grand 2 online games on my resume =P ), together with utter terror when I encountered the illustre duo. But I'll see if any of this helps. It seems to make sense. Thanks for the effort =)
[quote who="Master Shake" reply="9" id="2203366"]The game runs playably with all settings on low on my laptop, which is: Intel Dual Core T3200 2.00GHz Intel 4 Series graphics (want to say something like Intel 4500HD? Can't remember, and system info doesn't specify) 3 GB RAM. That's pretty damn low end. [/quote] Not directly relevant for the OP, but I can confirm the game runs fine with an Mobile intel
while I agree that the deliverance engine sucks, I don't think the vasari super weapon is that bad. Maybe it should give of a warning as soon as it is fired, announcing its target, so you would have enough time to prepare (actually, maybe all superweapons should announce their targets as soon as they are fired). Alternatively, you could make the created temporary phaselane a two-way path, usable by everyone. Then the vasari player is forced to think a bit more before use. Or ma
[quote who="Zoinker" reply="4" id="2016178"]The Minotaur First person to get that reference gets a cookie on the house.[/quote] house of leaves, obviously. Gimme that cookie. Anyway, I prefer to think of the Vasari's doom
Just out of curiosity, why exactly do the iconians have +100 espionage? Previously I assumed the were some kind of evil mindflayers, but recently I discovered they actually are a good civilization with no kind of minflayering mentioned at all. So.. err.. what's up with that? While we're at it, why is there no espionage bonus for the Drath? With their shapeshifting and all. Not that I want them to be good at espionage (I play with the Drath a lot and couldn't care less about it), but
EDIT: forums went crazy and told me something about pidgeons and then I got two posts for the price of one! Ignore this one =) Just out of curiosity, why exactly do the iconians have +100 espionage? Previously I assumed the were some kind of evil mindflayers, but recently I discovered they actually are a good civilization with no kind of minflayering mentioned at all. So.. err.. what's up with that? While we're at it, why is there no espionage bonus for the Drath? With their shapes
[quote][quote]Frogboy said:May 6, 2008 17:04:26What is MCC?[/quote]Why do you ask that? You SHOULD know, because only some hours ago, in this thread https://forums.galciv2.com/310938 you posted an answer to the MCC-issue:[quote]Frogboy said:May 6, 2008 04:06:49I'd be inclined to change it for both. I honestly wasn't aware of the MCC issue.[/quote][/quote] The MCC makes you forget the MCC. There is no MCC. My list (in no particular order) (most of it has been men
I don't know if this is the same problem, but I've had my turn button dissappearing as well, but it returns after I click the FIND-button. it's probably something else, but hey, who knows. Maybe it *is* this simple.