In my case everything seemed fine just before. I thought that maybe i had accidentally selected ''gather ressources'' to some random unreachable place. The folks start walking and if I click on them it says ` working or Fetching ressource `Even the freaking Teacher is doing it. Then they seem to get stuck in a loop when they reach the corner of the map and only come back to the town if they are cold or hungry, and usually die before reaching town. I tried
EvilMaxWar
[quote who="Tridus" reply="3" id="3445849"] At which point we'll instead have people complaining about how small ships are useless once larger ones are researched.[/quote] Isnt it already the case? In galciv 2, larger hulls always give you more bang for your buck. And obsolete ships do 0 damage to a properly defended ship, making it totally useless, Beside for military ranking in diplomacy. In my last game the Drengin declared war on me, convi
[quote who="WIllythemailboy" reply="81" id="3445756"] But really, what was the alternative? Applying the PQ loss even on losing invasions would have led to exploits the other way, using multiple one-person transports to fail at invasions and wreck really tough worlds down to PQ1 without ever even attempting to take them. 5-6 empty transports would reduce any planet to uselessness. And since the AI wouldn't build over it's buildings, all you would really have to do is
I was doing pretty good with my first town. Worker pop around 40, but then I ran into some kind of bug. My people start massively walking in big number toward one corner of the map and they starve or freeze to death. They just all seemingly go there and they loop back. If they are lucky they come back before dying of starvation. That is a serious bummer :(
[quote who="Frogboy" reply="46" id="3445696"] We'll definitely need an overlay on the alpha. The biggest problem I see in alphas is people will find them boring. Alphas ARE boring. Take your favorite game, doesn't matter which game, change the balance a little and it's terrible. Imagine Civilization IV if it took 50 turns to build a settler. That one change would ruin it. An alpha of a 4X game is like that. It'll be horribly boring
I like the invasion mechanic in GalCiv 2 but it allows for some cheesy stuff, and I am sure you all do it. I am talking about using first transport with planetary bombardment, reduce enemy pop to like 1.5b then second transport use standard warfare and conquer it. Net result is you greatly benefit from planetary bombardment but do not suffer the infrastructure damage penalty.
I ended up getting the game. Just finished the tutorial and started my first town.
I am very tempted to try this game. Sounds like i will like it. I am a masochistic gamer. From what I understand this game is still WIP though.
I don't think I even played it 100 hours. Maybe 100h at most. Glad you thoroughly enjoyed the game though. Still, 100 hours for a game is pretty good in my book. That means I did enjoy the game. I can count the games I have played over 1000 hours on my hand.
[quote who="FuzzyGold" reply="132" id="3445108"] Frankly, I've become bored with LH. I'm ready for some big changes; no matter what they are. And I do like to have to explore and try different things.[/quote] I got somewhat bored of LH rather quickly too. The game is good for sure but I think for a combination of many small reasons It did not click with me as much as would have liked. I tried some mods and they added some novelty but
Welcome aboard! You have the GalCiv III founder badge under your user account so all looks good. :) Currently we only have access to the founder's vault. ( Head to the game tab on the top bar of the GalCiv3.com site ) It contains some screenshots and music from the prototype and other goodies. But as an Elite founder you will have access to the Alpha version which is expected in late march.
Here is an idea. One cool way to make use of say, Gas giants, could be that some of them contain hidden resources. Like some very rare and powerful substance that can only be found on this planet. ( Was slightly inspired by Dune and the Spice here ) It works a bit like a space resource or allows some specific techs etc. The twist is they are rare and you would need to survey the planets first to know if its they have something interesting or not.
I think this is Delicate. I like the way Civ4 implemented the Great people. They are a nice addition, they involve strategical choices and are not overpowered. When the RPG/heroes elements become very strong in a 4x (ex: elemental), It seems that this tends to make tight strategic planning less important as you can always send your uber hero deal with a problematic situation. This also somewhat happened in Endless space. My first real game was set to Hard d
I like to play in a Gigantic Galaxy but with somewhat low Star/habitable planet density. Edit: I only play ToA btw I do not aim for diplomatic victory though, In early game I beeline diplomatic techs and try to rush diplomatic translator so i have a big advantage in diplomacy compared to most other civs. I use this to trade and sell techs for money. I always give priority to minor races and weaker civs and usually dont trade at all with the one ore two strongest.
I can currently win a game with 7 masochistic level AI but I make big use of superior diplomatic skill and tech trading. I am not sure I could do it without this loophole. I am thinking about making a game with tech trading disabled, to get out of my comfort zone. What other strategies are you guys using to help win games at high difficulty level? Someone mentioned buying off planets with low pop from the other races.
[quote who="admiralWillyWilber" reply="51" id="3444573"] I usually play with auto launch, but thanks to the planet/ship screen I find this is still happening that still I have colony ships that are still parked at planets. I think this is do to error of mu own. Also this sometimes happen I might be beginning a turn, and your friends want to leave right now, so this leaves me with the option to clear out my Gnn news, and shut down the computer. Later the planet/ship screen is my be
I remember a thread where someone asked if it was ok to post videos of the Alpha or Beta on Youtube. The answer was along the lines of `Ok but with conditions`. And I had the feeling this maybe was not the most appropriate thing to do. Suppose, for example, someone wanted to write an AAR with screenshots of the alpha. Would it be ok to post that publicly on the Stardock Forum?
[quote who="NelsMonsterX2" reply="8" id="3444482"] Korx, for the money! I love how they're the Ferengi of the GalCiv universe. Money is power. [/quote] I like the Korx too! In my last game they ended up being my Best evil buddy forever. Game long trade partner and ally while the rest of the galaxy wanted to obliterate us.
I always play custom Civs but I gotta say I think I like the Yor best too. `OMG we are surrounded by meat based civilizations, WHY!! ' I ought the make a pure Yor game next, instead of my usual custom civs.
[quote who="sleepyx732" reply="23" id="3444305"] Quoting EvilMaxWar, reply 1 Kind of an interesting idea. If Stardock are looking for features to add, be it for the game or future expansions. I would say moons and Gaz giants would be a nice place to look at. I like complex games, but how complex is too complex? Endless space allows you to colonize gaz giants and use moons but it is also a simpler game than GalCiv in several regards. What'
[quote who="Starchaser12" reply="43" id="3444332"] Actually, I couldn't play without the planet/ship tag. When I am in colony rush stage, occasionally I will miss right clicking on a "colony ship done' icon, and the ship won't launch. Every 20 turns or so I will page through my colony ships and see if one or more are still in orbit. But that's the minor use I have. My main use is still during colony rush. Launch a colony ship, click planet/ship tag
Well, because this whole "fluff number" thread is really fun, I decided to make a poll about it. :D VOTE VOTE VOTE VOTE http://www.easypolls.net/poll.html?p=530d5079e4b0bec4ad7a7870
The description of "elemental 3" ( Can we call it like that? ) really reminds me of Master of Magic. Which is not a bad thing :p I am curious as to what the visual style of the game will be. Honestly I was not a big fan of the Cartoonish style of the other games. Glad to hear that StarDock is doing well. You guys are my favourite company when it comes to PC games.
[quote who="Tridus" reply="12" id="3444164"] Quoting EvilMaxWar, reply 1 Kind of an interesting idea. If Stardock are looking for features to add, be it for the game or future expansions. I would say moons and Gaz giants would be a nice place to look at. I like complex games, but how complex is too complex? Endless space allows you to colonize gaz giants and use moons but it is also a simpler game than GalCiv in several regards. <
[quote who="Renney77" reply="53" id="3444179"] DON@T GET RID OF THE B + BC WHATEVER YOU DO!!!!![/quote] I really like the B for Billion of people in GalCiv. Why? Because it highlights how ludicrously insane (awesome) planetary invasions are in this game. That's right, just cram a couple billion suicidal maniacs in tin can spaceships. Nuke the surface of the target planet with some handy asteroids or whatever flood the who