[quote who="Heavenfall" reply="27" id="3016879"]A "wait X turns until you can fight" is fine if it is done like in Shogun 2. There, you can starve the city in X turns, and if they don't get assistance or charge out they surrender. But really, at that point there's very little reason not to fight. So the siege mechanic really works like a build-up to an epic tactical combat (which isn't dependent on strategic manoeuvring, but more how much force you can muster in a year or so). Tha
Kantok
I'm actually curious about the difference in the graphs. What caused your population to flatline for two large sections of years while the AI's was steadily increasing? On the research graph does the Y axis represent research generated per turn? If so what caused your sharp increase followed by a matching sharp drop? Did you destroy a research generating building? Lose an outpost? All of these graphs make it look like an even match up between you
[quote who="seanw3" reply="23" id="3011229"]I hope Gamestop dies. I also hope that any other company that puts the dollar before the user dies along with it in some sort of corporate apocalypse. Capitalism in its most evil incarnation is ruining the gaming industry. There should be laws against C&C4![/quote] I was going to let this go as it isn't really apropos the thread, but I just can't. Capitalism isn't ruining the game industry. Consumers are.&
Should there be a book 2? The first one was entertaining enough that I'd buy a book 2. Guess that's the only measure that counts.
Bought two games on Impulse since it went to Gamestop (including one just today because of a sale). Both times I got a "Your order has been added the the processing queue. It will be processed sometime in the next day." And it actually has taken hours to process. In the time that Amazon can MAIL me an item Gamestop can't even process my f***ing credit card. I'm done with Impulse.
[quote who="Edwin99" reply="3" id="2999302"]Ah, finally news on the Elemental RPG.[/quote] I somehow missed this part my first time through. Now I want to know, what is the second one that's in the works? WOM, FE, RPG, ???
I'll admit I was pleasantly surprised by Destiny's Embers. Not because I doubted Brad's story or ability, but because there is a glut of poorly written (and especially poorly plotted) fantasy out there. Meaning this as only compliment (and not a snide WOM comment) I'll say that Destiny's Embers is my favorite part of the Elemental Universe so far. Followed closely by the cancer.. err excitement over Fallen Enchantress.
[quote who="marionesi" reply="145" id="2998491"]I think we all wholeheartedly agree that the game should not be entirely "plannable", nor entirely "unplannable". Devils is in the details, as always. I believe there will be a lot of uncertainty in this game: in the World - starting position, monsters, crystals, lairs and so on - in random events, random quests, random heroes, in randomly drawn traits that can pop up differently in each game. Having different opponents playing differ
[quote who="gunnergoz" reply="50" id="2998243"]Definitely a wrong turn somewhere. I appreciate humor as much as the next guy and this is a fantasy game, but some comments here are just a bit much. If this is the route that Stardock is taking the game, I will just have to look elsewhere for my games. This is just too juvenile.[/quote] So you can annihilate a city of a thousand or more with a volcano, start war after war to conquer the world, killing thousands in the p
[quote who="DsRaider" reply="141" id="2997595"]Are there factors other than taxes that cause workers to become dissidents, like annexing a city, magic or events?[/quote] I would hope that there are spells and/or special units for inciting other nations populations. The dissident mechanic has way too many uses to simply be another economic indicator.
[quote who="Climber" reply="132" id="2996694"]Yes, I like the direction FE is going. I do have some concerns other posters have, but let me focus on getting Random improvement when city level up. I understand it has to resolve the all city look the same issue, but removing gamer's ability to plan city precisely is also an disadvantage. Can pre-requisite be implemented for improvement? It is not the traditional pre-req but it is civ4 Wonder style pre-req. E.g university needs 5
[quote who="Alstein" reply="12" id="2996415"] Borders are more likely to form on natural features, so the influence cost to cross a border such as a river or mountain should be higher, to increase the likelihood that borders meet there.[/quote] Fine by me. I think this makes the feature even more interesting as you haggle or war over regions say between a mountain range and a river or what have you. [quote who="AlLanMandragoran" reply="14" id="2996445"]I think
I like the idea. I like anything that makes diplomacy more interesting. I've always thought it a horrible game mechanic that cultural increases push borders back and forth with no consequences* in most games that feature the mechanic. How many wars have been fought over where a border lies? Once to borders meet, they should stay where they are until something actively changes them. War, treaties, founding of another city, destruction of a border-producing c
Fantastic game with good, varied gameplay options, good level design, and an enjoyable story absolutely ruined by a completely contrived ending that invalidated everything you had done up until that point. I'm not talking about the possible endings and the story consequences, though I thought those were a bit weak, I'm talking about the way the game ends. Hours and hours of gameplay leads to... pick one of four buttons? Seriously? No matter what
It couldn't have any WORSE effect on the economy than the President speaking. Give it a try!
"As things are now a wizard alone builds a city (should be a small group of units) he is supposed to be a leader, but he is alone. Also he builds a city and suddenly there are people in there... still he walks around alone for 100s turns (25 years!!), heroes don't come out from his village or his troops, but instead he has to find them around. The guy is the owner of a city but inexplicably he doesn't have the money to get nice clothes or a horse until he finds money around... That
[quote who="Ausland" reply="2" id="2979367"] And whats up with teleporting, huh?[/quote] I'm sensing a troublemaker in the area...
[quote who="StarReaper" reply="24" id="2978907"] This isnt soley about the fact i got dupped into buying a game i thought would work multiplayer... [/quote] This sentiment is crazy. You chose to pre-order instead of waiting to see what reviewers said of the game. You chose to skip the early, open refund stage where Brad himself was posting in many threads like this one telling people how to get a refund. 
I'm sure D3 will be successful and have a ton of people playing it. I just can't get passed always on, kicked out of your single player game if you DC concept. I realize that D3 is in some (significant for me) ways a fundamentally different game than D2 was. I remember hours and hours of D2 and LOD LAN games with one of my closest friends. We'd often order pizza, crack a case of beer, and kill a weekend. We can still do that with D3 I
Ive always thought that rather than a teleportation spell they could include an expensive late game city improvement for magic gates a la MOO2's Jump Gates. It accomplishes the "only in your own territory" goal without the side effect of being the ultimate "oh shit" button. If you're main force is out of position attacking in a foreign land, you're still screwed. There are also plenty of ways to limit it to make sure that it's useful, but not
Reading back through this thread I notice that the discussion revolves around D2: LOD, Homeworld Cataclysm, DA: O, and similar stuff and complains that all DLC quality isn't in that vein. It strikes me that this seems like complaining that every game isn't as good as D2, Homeworld, and DA. You're going to play and enjoy plenty of games that aren't as good as any of those three, but apparently DLC has to be on a "classic" level in order to be worth the money
[quote who="Emperor_Nero" reply="34" id="2971537"]But you are paying 10 dollars for a mission that may only be 2 or 3 hours of gameplay, when I can wait a month or two more and get a completely new questline that is going to be 10 times that.[/quote] It's easy to make up numbers. You're using random numbers without any backing to support your argument. You can certainly point at SPECIFIC DLC that was $10 and only gave 2 or 3 hours of gameplay, but I can point at $10 DLC
[quote who="Emperor_Nero" reply="30" id="2971516"]The only DLC I would buy would be a full expansion pack, back in the day I had Starcraft, then the expansion came out so I got it. Added entire campaigns, I mean that is the way it should be. It should add something to the game that wasn't there before. 1 or 2 mission DLCs are a rip-off, but when you get something like Dragon Age: Origins Awakening - that would be worth the 30 dollars you pay for it. It added like another 20+ hours to game
[quote who="Lord Xia" reply="19" id="2961241"]People just feel entitled to everything. If you don't want to pay for something, then don't. you have no right to steal it. You do not deserve it. And you are an idiot if you think games are over priced. 20+ years ago I was spending the exact amount of money I am today for 8 bit Nintendo games. If you illegally download a game or dlc, you are not fighting the Man and their outrageous price gouging, you a
[quote who="jpmcconnell" reply="75" id="2971478"] Right now only magic has an early use opportunity cost: if I use magic early I'll be weaker later. All the others (except maybe diplomacy, depending on implementation) are the reverse, the earlier I start using it the better off I am at endgame. My champions will have more levels, my troops will be experienced and upgraded, my economy will grow exponentially. Thus if these systems really are balanced then best path is to special