[quote who="OsirisDawn" reply="41" id="3021752"] You come off very ... trollish here. Even if it might not be your intent. [/quote] Trollish and "disagrees with me" are not synonyms.
Kantok
[quote who="Jafo" reply="44" id="3021772"] Quoting kryo, reply 43 then saying that those natural results were an accident or something that "happened to them" rather than something they brought on themselves. Once upon a time Motor vehicle collisions were NOT referred to as 'accidents'. They're never accidents, but 'natural results' of [typically] stupidity on one party or another...or both/all. When I make a race-call in Formula One o
Damn you kryo. Every time I read something and get ready to make a point you steal my thunder! [e digicons]>:([/e] [quote who="seanw3" reply="36" id="3021671"]So do we apply the same hardlined philosophy to every part of life? If that were so I would be fine with it, but this country favors the 1% over all others, even the law. Law only applies to the poor. The rich get off pretty damn easy, even for murder. People make mistakes, like pregnancy, and there should be a way
[quote who="Lord Xia" reply="24" id="3021396"]Holy fuck, this thread sounds like the ramblings of a syphilitic mind. We bitch about how are children ion school don't know math and science, well I say fuck math and science, maybe we need to teach them logic and reason. This topic and thread is filled with the mad rantings of racial and socio-economic class prejudice, and we pretend that it's not. People, if you want this kind of bullshit in your world, then k
[quote who="seanw3" reply="32" id="3021622"]In my mind accidental pregnancy is when you intend to enjoy sex but do not intend to have a baby. Then you find out you are pregnant and decide that abortion is not an option. Sure, the argument can be made that every sex act comes with the responsibility of what that act was originally intended for, but many people delude themselves into thinking that the two things are separate events and are therefore surprised when they become pregnant. Then the
[quote who="Alstein" reply="22" id="3021608"]I liked the Civ 5 transport model. With some modification it could work in Elemental, but only if the AI can handle it. [/quote] Please no. Civ 5's boat model was terrible. It completely removed all strategic planning necessary to move between continents. Invading another continent should be a serious undertaking requiring planning and preparation. It absolutely should NOT be "oh hey, I hav
[quote who="seanw3" reply="18" id="3019048"]I forgot that you can bring them back. That is a big relief. [/quote] I missed that info whenever they said it. That is good to know.
If you'd like someone that is significantly worse than Derek to make your AI look better give me a yell.
I think the point about garrisons and and rebellion is a good one and in your implementation would help with the SOD problem. I just thing that there are other ways to go about it that also give the game greater strategic and tactical depth. Given the choice between no rebellion and nothing, I'd certainly take your rebellion mechanic. I just thing other concepts go farther and provide more (and that rebellion could be incorporated into those anyway)
[quote who="seanw3" reply="91" id="3018951"] Is that what we learned from WWII? In my book the evil side is the one that slaughters millions of innocent people. That puts America at the top of the list. Next would be Russia and after that Germany. Dresden and Hiroshima were much greater travesties than anything the Nazis did. Evil is an empire that puts any goal above human life. America is by far the worst. We were the cowards of WWII, waiting till the last possi
[quote who="HenriHakl" reply="90" id="3018924"] Quoting Kantok, reply 81 The winter was a problem, but the scorched earth defense had nothing to do with Germany's problems with the Eastern Front. Scorched Earth is a viable tactic against enemies that use the land they conquer to resupply themselves. Relevant for Napoleonic invasion. Not (particularly) relevant for 2nd World War. Also, it's wrong to suggest that the Nazi advance into Russia was ill-planned. It'
[quote who="seanw3" reply="86" id="3018673"]*The French and American Revolutions were part of the industrial era. *Rome fell apart largely due to factionalism, lack of a unified nation, among many other factors. It is fine to talk about the abstract concepts that cropped up in WWII, but I am noticing alot of people making comparisons that don't correlate to the era this game takes place in. It is a good notion that magic can in some ways take the place of techn
[quote who="Cruxador" reply="7" id="3018640"] Outposts! What is the function of outposts in FE?They're for placing near resources and things in cases where it's not worth putting a full city. To my knowledge, we don't know anything about specific mechanics yet.[/quote] I get that. I was hoping to get a little more info out of Brad. Those unknown specifics you mention.
[quote who="Frogboy" reply="4" id="3018611"]There's an outpost in there, a couple of keeps, some mines. I think town centers have to be at least 10 tiles away. Obviously you could build up the land but I think what your'e seeing is an outpost (in FE, outposts != settlements).[/quote] Outposts! What is the function of outposts in FE?
[quote who="seanw3" reply="84" id="3018606"]It is rather unrealistic to assume anything about WWII is comparable to this fantasy game. It would be more useful to talk about Napoleon's attempt. There was little nationhood before the industrial era. To peasants, one King was as good as any other as long as there was gruel and water on the table. Taking over a city should have economic costs initially, but it is both unrealistic and bad for gameplay to have rebellion past the
Looks great so far.
[quote who="Alstein" reply="80" id="3018567"] That was a common tactic in Kohan (old RTS that I really wish Stardock would make a spiritual successor to) You need superfast units for that. Speed is a force multiplier in TBS, you have to be careful implementing it. [/quote] This could also be from infrastructure upgrades between your cities. By itself it doesn't solve the stack of doom problem, but it is a start. Maybe I
[quote who="Ausland" reply="79" id="3018565"]My above points are pretty much how Germany lost World War 2. Germany basically stacked their army and marched into Russia. Russia kept withdrawing further and further into their territory, and the German stack moved with them leaving German cities lightly defended. Because the stack had moved too far away, the stack couldn't come back and help defend Germany when it was then attacked by England, USA, etc. <br
[quote who="seanw3" reply="71" id="3018275"]While I had already suggested flying monkeys, you bring up an interesting point: what about the world creatures? Making defense too strong will cause expansion into new territory too easy. [/quote] At this point we all just have to make the assumption that SD will properly balance all the gameplay elements against one another. As long as they do, this isn't a concern. I imagine it's something we'll discuss a lot
[quote who="Vandenburg" reply="67" id="3018046"] Let's add some buildings for the civ guy that gives high attrition damage to attackers (%-based to simulate starvation and diseases which the attacker has to deal with). Add a new category of super-combatants that do increasing damage the more enemies there are. Problem is, balancing those is much harder then adding some spells that are able to combat the worst of a stack of doom. (And also spells make more sense then some mobs that ju
[quote who="Vandenburg" reply="63" id="3017940"] Well, we have magic in the game for some reason: I can think of tons of spells that make big stacks very very costly to use if they're not necessary and would help against stacks of doom. [/quote] Right, except you just chose every players' play style for them. If the player doesn't go high enough into magic to get your super-duper anti-SOD steam rolling spells than any compete
[quote who="Trojasmic" reply="60" id="3017889"] Quoting HenriHakl, reply 59Wouldn't this problem be solved to some extent by having more ways to slow-down the march of a stack of doom? that's not a bad idea dude... stacks of 1 or 2 have full movement points... 3 or 4 lose 1 movement point... 5 or 6 lose 2 movement points, etc. i always hated getting steamrolled while playing Civ. i had to learn how to be a steamroller to finally have any success with that g
[quote who="Campaigner" reply="52" id="3017640"]Alstein & Grizzlyloins, It's my firm belief that acting (attacking) MUST defeat defense (being passive), otherwise the incentive to attack is lost. [/quote] Your firm belief might not survive contact with Napoleonic or World War II history. Not only should a defensive strategy be possible, but is has been shown to be historically viable. Like in all things, your execution matters.&n
[quote who="Itharus" reply="33" id="3017581"]I'll be honest, even with the screwed up launch, SOTS 2 looks to be a great game. Kerberos has a pretty solid history with good and frequent updates. I believe the game will be cleared up within a week or two and then made successively more B.A. all the way up to their expansion point. Furthermore, when you compare SOTS to SOASE, I hate to say it - SOASE comes up short (even just compared to SOTS1, let alone 2). SOTS is a far more co
Frogboy, I'm curious how you steamrolled the AI when all the indicators showed that they were competitive. What did they do wrong? Not trying to stir trouble, just curious what the AI got wrong that caused such a drastic change in the picture so quickly.