Kantok

Kantok

Joined Last seen Member # 2964807
1 Posts 507 Replies 964 Reputation

[quote who="seanw3" reply="18" id="3034619"] I mean you don't even have to aim your gun... how is that acceptable? [/quote] If I recall correctly, and it's been a while so I may not, but you don't aim your gun in KOTOR either.

41 Replies 48,522 Views

[quote who="ElanaAhova" reply="195" id="3034535"]Hey, can anyone tell me if chunks of soul crystals are anything but items to sell to vendors for coinn?[/quote] I have a whole stack of them, but have found nothing to do with them yet. I should sell them I guess, because as soon as I do I'll find the quest that uses them [e digicons]:annoyed:[/e] . At least then I can tell you what they do.

228 Replies 494,678 Views

[quote who="RavenX" reply="190" id="3033894"] True, it can get boring after the hundredth time or so. When you think about it though it is somewhat realistic for that type of old style lock, and, it's better then just a boring "under the hood" dice roll/skill check. Basically, it's better than nothing IMO. It could have a lot worse I'm sure. With the mod on Skyrim nexus it shows you a color coded bar on top and all you have to do is put your cursor in the right spo

228 Replies 494,678 Views

[quote who="seanw3" reply="186" id="3033864"]Well then what are you guys complaining about?[/quote] Because after the 200th or 300th lock picked it gets annoying. There's no skill or game about it. Pick a random starting spot, carefully test if you have it right. Repeat until you run out of picks or get the lock. This works regardless of skill of the PC or the lock requirement. *YAWN*

228 Replies 494,678 Views

[quote who="seanw3" reply="176" id="3033412"]Fallout has an awesome lockpick function. Why didn't they just have someone from Obsidian come over and show them how to use it?[/quote] Skyrim's lockpick mini-game is exactly the same as Fallout 3s. That's where they got it from.

228 Replies 494,678 Views

[quote who="ElanaAhova" reply="7" id="3033793"]Perhaps its time to apply 'corporate personhood' in a fair and balanced manner. If and when convicted - give the corporation jail time, not just a 'fine' which is just passed along as a 'cost of doing business.'[/quote] I'm sorry, but this issue just isn't that cut and dry. See my meandering and way too long post above.

22 Replies 48,787 Views

Useful information for those concerned: Trevor Eckhart, the guy at the center of this exposure, has posted a very useful security tool that people here may find useful. Here is his apk for scanning your phone for CIQ (and other loggers) with the option of removing them. It requires a rooted Android phone. I'm not advocating rooting or not (it may void your warranty).

22 Replies 48,787 Views

There are plenty of ways to handle defense of roads/caravans without making the user move troops around constantly. As long as theirs a logical system that allows the player to make those choices without adding to the micromanagement then requiring roads/caravans to connect cities and outposts adds to the game. Just off the top of my head: Caravan's have levels like cities. Level 1 is an undefended caravan (dude in a covered wagon). Level 2 is that s

52 Replies 66,639 Views

[quote who="Achul" reply="20" id="3029788"]Wow man I would be pissed if I bought a 130 dollar card to play a game I didn't like. I wouldn't laugh about it. But maybe you have so much more money than me so that you can. I did browse the forums but felt as if the patches were making progress and thought they would continue. I don't take "risks" when I purchase things, I assume certain standards. [/quote] T

96 Replies 64,927 Views

The WOM caravan system was terrible. However, there does need to be some sort of supply line mechanic to deal with outposts. Not only does it make realistic sense but it makes gameplay sense. We shouldn't be able to plop outposts down anywhere we want and receive immediate benefit. Think of having an open borders agreement with a neighboring kingdom. I can travel through their kingdom and then drop an outpost in empty territory on the other s

52 Replies 66,639 Views

[quote who="Savyg" reply="120" id="3028247"]LAA is still easily done. You just need to run a tool instead of the game directly. http://www.skyrimnexus.com/downloads/file.php?id=1013[/quote] Nice job. I was just coming to post this. Anyone who has consistent CTDs should try this fix. It removed my 1/hour CTD problem completely. I played for ~25 hours with zero CTD after making the exe LAA. Which Bethesda then promptly screwed up. The fi

228 Replies 494,678 Views

[quote who="wbino" reply="95" id="3027035"]I'm curious at what difficulty everyone is playing at?[/quote] I'm playing a fire mage and have basically the same complaints as Heavenfall on the same difficulty level. Only time I was challenged by dragons was a random encounter with two dragons attacking me while fighting bandits. I barely survived, but somehow I did. If they're supposed to be the "boss fights of Skyrim" as Todd Howard claimed, I shouldn't

228 Replies 494,678 Views

[quote who="Nenjin" reply="60" id="3024603"]So I'm torn on Skyrim. On the one, it may rank among the "best of" categories for anything Bethesda has ever done. Performance, visuals, story-telling, expansiveness. They're probably going to be able to license the engine out to tons of people based solely on how great it shows an open world and the level of fidelity it keeps. On the other, I can't see how anyone thinks this isn't a dumbed down version of TES.

228 Replies 494,678 Views

[quote who="tetleytea" reply="143" id="3024419"]The problem I have with TBS is the time it demands from you. Your typical RTS game is over in like, 45 minutes? A large TBS game, 45 minutes is one turn.[/quote] How does that matter? You play 10 RTS games over the course of a month or 1 TBS game. To me, that's all the difference. I enjoy the occasional diversion while in class or at work thinking about whatever the situation was in the TB

169 Replies 340,852 Views

[quote who="Jafo" reply="96" id="3024374"]Capitalism....Communism...two extremist ideals. Both flawed.[/quote] Without a doubt. But one allows you the chance to own your own successes as well as own your own failures. The other does not. One is generally accompanied by your individual right to have a say in how you are governed. The other is generally not. To me the choice is clear. Hope and potential win out over equali

106 Replies 323,215 Views

[quote who="DrJBHL" reply="94" id="3024370"] Gone, not missed and never forgotten, I hope. Horrible to think that misbegotten smear on humankind might, by error be repeated in any shape, way or kind.[/quote] I hope too. But I'm not optimistic. Just look at the negative press within the EU elite get for suggesting that countries hold elections and referendums to decide their societies fate (rather than leaving those decisions up to the educated 'elite&

106 Replies 323,215 Views

[quote who="seanw3" reply="93" id="3024357"]I will avoid quoting as there are too many things to address. Based on these quick responses, I am guessing everyone here has a poor conception of what Communism was supposed to be. It was supposed to be a republic. [/quote] This is where the arguments for communism break down. It doesn't matter what it's supposed to be. What matters is what it is (or was). And it was (and is) an ideology

106 Replies 323,215 Views

[quote who="seanw3" reply="90" id="3024313"] Quoting Kantok, reply 89 The Soviet Union wasn't an "experiment". It was one of the worst examples of human evil writ large in our history. It was a totalitarian monstrosity responsible for the wholesale death of millions of innocent people. Calling it an experiment is naive and a gross insult to all of those who lived with it. Would you say Hosking and Suny (two prominent historians of t

106 Replies 323,215 Views

[quote who="Heavenfall" reply="55" id="3024333"] The 3d map is bad because clouds cover a lot, and it's impossible to pick out any details about the environments. The only functional part is the dungeons/cities and quest locations. The white chalk map is bad because it's impossible to tell one thing from another. If I wanted to use it to navigate, I would be hard pressed to do that. This is true ten-fold when there's some sort of 3d layout to the geography.[/

228 Replies 494,678 Views

[quote who="Heavenfall" reply="48" id="3024205"]I'm very surprised at how bad the map is, both the 3d map (can't see anything) and the black sketch (can't see shit). The world is very pretty, I really wish we could get this sort of attention to a world in an mmo The game is supposedly selling extremely well: http://www.vgchartz.com/article/88459/skyrim-sales-exceed-34-million-units-in-two-days/ [/quote] I thought this about the map at first too,

228 Replies 494,678 Views

[quote who="seanw3" reply="87" id="3023377"]While the soviet experiment did not succeed I look forward to a day when the art of labor is motivation in itself to sufficiently propel our society. [/quote] I have a few responses here, but am about to run out the door. I couldn't let this pass though. The Soviet Union wasn't an "experiment". It was one of the worst examples of human evil writ large in our history. It was a totalitarian monstrosity r

106 Replies 323,215 Views