[quote who="RooksBailey" reply="17" id="3061171"] Quoting Malleus_magician, reply 16 Tactical combat should have more tactics involved. honestly, i just set my guys up in a line and when the enemy gets close i pounce. wheres the tactics in that? i think a good idea here is to make more than just a little path for the combat map, and allow groups of the same side to join in a battle if they are adjacent to the defending party (AKA like the idea in Age of Wonder)  
Kantok
[quote who="seanw3" reply="14" id="3060952"] BTW most of us are playing on normal difficulty and medium to small maps I think. That is the focus of this stage of the beta. [/quote] Was that explicitly stated somewhere by Brad or Derek? I'm here quite often and don't remember reading it. I may have missed it though. Although if it was the focus, why wouldn't it be the only available options? If it wasn't said, then it's pretty bol
[quote who="RooksBailey" reply="1" id="3061180"] quoting post Wandering monster armies seemed reluctant to attack even undefended cities. Yeah, I noticed this last night, too. A pack of monsters that were on my territory just sat there for the most part. Occasionally they would wander one square off my territory, but then they would come back again and just sit there. Good thing, too, because my capital city was completely
[quote who="seanw3" reply="66" id="3061023"]I am experiencing a 3:1 ratio of game time to reading people's posts. Nice to see the forum so alive. [/quote] Ha, that's about where I am too. I keep looking to compare my thoughts with other's feedback and to see what interesting bugs people have found.
[quote who="sweatyboatman" reply="5" id="3060996"] Quoting Mtrixis, reply 2Level a mage hero up a bit. maybe with fire magic? i haven't seen it. this game has a balance issue like WoM did in that there's little challenge and every approach works. melee just happens to scale much faster and more effectively than magic.[/quote] Maybe its not balance so much as not playing on higher AI? Or that the higher level AIs aren't completel
My high initiative, impulsive, fire archmage Sovereign disagrees with you. I wipe out 3 to 6 stacks of opposing forces with a fireball before the other side gets to move (because of the impulsive initiative bonus). Stacks of guys with 60 to 100 attack each, gone.
[quote quoting="post"] The best unit is still the one that you pile all your best stuff on. Once your best stuff starts taking up too much encumbrance, stick a horse under them. This makes your units expensive, but a stack of them is the toughest thing around, no matter what. Second issue is that champions are still not very important. Champions simply can't match the damage output of a group, and even as capitar, the gold costs are such that hiring a group of soldie
Anytime you are pathing along a road if you come upon a unit from another faction you are forced off road to go around them to get back on the road and continue on your way on the other side. This happens even if you are not at war with the faction in question. Not a huge deal but it ends up costing you a fair amount of movement points (depending on the terrain around the road) and doesn't make a whole lot of logical sense.
Any chance we'll see more filtering or control of what appears on the empire tree? It'd be nice to be able to filter so we only see what we're looking for. For instance, if I park a unit in an outpost and set him to guard, I don't want to see him anymore. He's just cluttering the list. Personally I'd like to be able to filter cities that aren't idle as well as I find it easier to find my cities through zooming and scrolling than thr
[quote who="PurplePaladin" reply="75" id="3060070"] No MP is not "right". [/quote] Clearly Brad and Derek disagree with you.
So I'm 362 turns into conquering the world with my Air & Fire Archmage Sovereign. The last few small wars I've fought I've steamrolled the opposition. They're low level hordes of soldiers didn't stand up well to my high level fireball. Of the three wars two were all out victories and one they bribed me for peace. Now, 30 or 40 turns later I notice the one that bribed me for peace, as well as the other major power who I have yet to fight have the
This is a bug I used to see in WOM too. Every so often the game will swap the colors of all the kingdom/empire borders around. Altar was red, and is still listed as red in the Faction Power screen, but suddenly the borders to their realm are yellow. My custom kingdom was dark red, now they're light blue. Gilden was yellow, now orange. Etc. Here's a save game with the issue
I'm consistently seeing this. If you give an item to a champion that is above their level the item becomes grayed out. Not only can't you equip it to them (obviously, they don't meet the level requirement) but you also can't selected or drag the item in order to trade it to another champion. The item becomes locked in place, useless, until that champion reaches the appropriate level.
Ring of Embers and of the Glacier cost 10 labor to add to a unit. Ring of Storms costs 0 labor.
It doubles mine. 14 instead of 7. 30 instead of 15. etc.
The buff doubles tactical spell cost, not halves it.
Anytime a Shrill Lord hits one of my champions after they've started a cast time, but before the spell has gone off, the UI goes haywire. If the champion does not resist Titan's Breath they are knocked down. When their init comes up they are unable to cast (the UI is gray no matter where you place the spell, in my case Blizzard) and you can't skip them. Only option is to hit auto resolve. Even if you cast blizzard at a spot where there are no friendly troop
Because of my tech level I can only have 5 armies stationed in my city at one time at the moment. However when I go to put a sixth army in the city the only feedback I get from the game is a gong sound. It took me a moment to figure out why, but no big deal. To knew players, I imagine this would be frustrating and/or confusing.
On the main screen the "Show Tile Yields On Map" button, located above the faction power list does nothing. Whether the icon is enabled or disabled I never see yields on the map. Edit: Check that. It shows them only in certain portions of the map though not necessarily where I'm looking at the moment.
At the end of two successive battles in my capital caused by wandering monsters my peasant defenders performed the death animation after combat, as the victory screen was coming up. In both cases the peasants were fine and still there after the battle. It was just a wayward animation. In both cases the peasants WERE attacked during combat but lived. I don't have a save, but now I have autosaves happening every turn in case the issue repeats itself.
[quote who="Werewindlefr" reply="32" id="3058248"] His argument that the Demigod and WoM samples are biased is sound though, so his dismissal of them is acceptable. This is why Frogboy gave other examples. [/quote] The assertion that " Also, most multiplayers will learn a game in singeplayer before they bring their game to the lobby. Is there anything to disprove that 60% of users didn't buy Demigod with the intent of playing multiplayer, but
[quote who="srw46" reply="22" id="3058202"] Can we agree that quoting numbers from two of your own titles and one other 'that a friend told me' is a million miles from an exhaustive canvassing of the TBS playing demographic? [/quote] Frogboy's "from a friend" is not Joe Schmucko down the block. It's the people that work at Firaxis. You know, the people that would know better than anyone else in the world just how successful Civ's MP ha
Downloads are supposed to go live at 3pm today. Brad said in another thread that the emails don't really matter. If you are supposed to get the beta today based on date of purchase, then it'll show up in your downloads on stardock.com at the same times as everyone else's regardless of whether or not you got the email. [quote who="Frogboy" reply="37" id="3058178"]You don't need the email if you're here already. The
[quote who="scyldSCHEFING" reply="28" id="3057987"]AHAHAHAHAHA.... so what is this, now!??! I just got the email. I truly hope that Stardock delivers what it set out to with Elemental:WoM. It was very generous to offer Elemental:FE free of charge to those who trusted enough and wished to desire new voices in the game industry to buy WoM relatively early in its beta. Thank you, and I sincerely look forward to your FUTURE SUCCESS IN ELEM
[quote who="Quacko" reply="12" id="3057604"]I'm guess Fallen Enchantress isn't showing up yet? I look through my history and it shows I got Elemental Limited edition August 1, so I should get early access, just don't see anything about FE on there yet.[/quote] Official launch for beta is the 19th.