Kantok

Kantok

Joined Last seen Member # 2964807
1 Posts 507 Replies 964 Reputation

[quote who="DarkGaldred" reply="15" id="3079967"] Did you read the post, though? I only asked for an ironman option that you could check at startup... Like there is in some other game (Armageddon Empires, Chaos Gate, Warlords Battlecry 3, Dominions 3...). It's not about feeling I shouldn't, it's just not the same at all when you know you cannot do it.[/quote] Sure, and I'd be fine with an Ironman option that you check when setting up each game. I played Moun

21 Replies 23,016 Views

[quote who="DarkGaldred" reply="9" id="3079816"] But if there is no option in the game forcing me to do it, I will have a hard time not reloading whenever one of my pokemons champions get slain.[/quote] Discipline yourself better. Don't force others to play with a mechanic they might not like purely because you're unable to stop yourself from playing in a manner that you feel you shouldn't. That's like a guy saying non-marital sex sh

21 Replies 23,016 Views

Agree with the first two. Disagree with #3. A dude with a club should get his ass kicked by a demon. Disagree with #4. The tension of the first 100 turns on a difficult start is the best part of the game so far. It's the only part I feel they've nailed their vision (that the world is hostile). Disagree with #5. If you mean monsters, it makes perfect sens

16 Replies 49,883 Views

[quote who="Barrynor" reply="3" id="3078515"] - Once you are dedicated to kill something, KILL IT! Currently the AI switches targets, especially against superior numbers, and attacks all of em a bit. If its dead, its not doing damage anymore. He who slaps the most wins... dead things dont slap. A unit with 1 HP leftover is still 100% more effective than a unit with 0 HP. [/quote] There are times that you absolutely want to switch targets before fully destroying

91 Replies 207,043 Views

[quote who="DsRaider" reply="17" id="3078500"]Compass shouldn't exist period. It simply is too good and to be balanced would have to be ridiculously expensive. Tactical and Strategic movement should also be two very different things. Quoting seanw3, reply 16My problem is that playing on a large map requires a different scale of movement than a small map. It really comes down to this. No in fact it doesn't. Whats the point of large maps if they play ex

28 Replies 111,489 Views

[quote who="DsRaider" reply="6" id="3077640"]I would like to add that champions should require a trait to use a mount. There is no reason as it stands to not just put every champion you have on a horse or wolf.[/quote] I think this is a terrible idea. I don't think it adds much to gameplay except making horses slightly less useful and it's terrible from an immersion perspective as well. These are the best and most capable people in the world and they need

28 Replies 111,489 Views

[quote who="Bellack" reply="41" id="3077620"] Also there needs to be a way to heal injuries. It would be no fun to have a useless champion hanging around for the reset of the game. Maybe either have the inguries be in effect for so many rounds and/or have healing spells that can heal them. But if you do have healing spells that can heal them then it needs to be only one injury healed per casting. And should be limited to one casting per Champ or Sov per turn.[/quote] So you

144 Replies 345,277 Views

[quote who="Mumblefratz" reply="34" id="3075896"] Quoting Kantok, reply 33 Quoting Mumblefratz, reply 31 And speaking of arrogance how them Jets doing? I love how Rex Ryan "guaranteed" a Super bowl win. Instead he's home sucking on his wife's toes. Who gives a damn about the Jets? How does mentioning them add to the discussion in the slightest? Because as a Giants fan you simply jump on the bandwagon of whichever NY t

62 Replies 239,304 Views

[quote who="Mumblefratz" reply="31" id="3075874"] And speaking of arrogance how them Jets doing? I love how Rex Ryan "guaranteed" a Super bowl win. Instead he's home sucking on his wife's toes. [/quote] Who gives a damn about the Jets? How does mentioning them add to the discussion in the slightest?

62 Replies 239,304 Views

[quote who="Mumblefratz" reply="29" id="3075827"] Quoting Uvah, reply 1I remember the last time I saw these two teams clash. I had picked New England and as luck would have it the Giants steamrolled 'em. It was as if the Giants loosed the 'Giants', bringing out the heavies and trouncing the Pats big time. This time around I'm going with the giants because I think they'll try the same thing again.What planet do you live on? 17-14 is hardly a "trouncing" or being "steam

62 Replies 239,304 Views

[quote who="demondred1979" reply="9" id="3075473"] Quoting joasoze, reply 7 Sometimes you should get a nasty surprise and start over, or at least you should have to be a bit careful. No. No we shouldn't. Good game design shouldn't include "nasty surprises" out of the gate. That's not fruitful to a company that's trying to absorb new players. A customer playing a demo shouldn't get nasty surprises...there's

26 Replies 20,517 Views

[quote who="mastroego" reply="42" id="3074234"]Well it's been implied dev-side, as a "rough guess" at least.[/quote] Where has it been implied? As a rough guess or otherwise? And even if they were 77% done, how on earth do we know what the last 23% accounts for? Maybe the first 50% was all engine based? Since then its been rough systems and base work? They're just starting to put in FE art assets, right? Maybe they base their vers

98 Replies 229,107 Views

[quote who="Wizard1200" reply="8" id="3072938"]I think that is a great idea and if it is done right this: Quoting Stupidity10, reply 4You do realize that your suggesting an entirely new game right? One where half the games content is thown out? should be no problem. The general could be immune to attacks and could only cast spells until the last unit in his army dies. After that the general is no longer immune to attacks and can attack with melee or ranged weapons,

33 Replies 129,984 Views

There is pretty much no reason that these shouldn't update when your number of shards update. If they're worried about balance (ie, you cast them early and then they get upgraded for free as the game goes on) then make them more expensive or tie the upkeep cost to the number of shards. Otherwise it trivializes a large part of the shard mechanic. Magic is supposed to be tied to shards and owning shards to increase your magic power is supposed to be a viable g

6 Replies 2,726 Views

[quote who="Zygwen" reply="22" id="3071328"] Quoting Kamamura_CZ, reply 20all unnecessary chores that don't give present you interesting choices or dilemmas should be either automated, abstracted, or removed altogether. So why don't we replace the whole game with one big I win button since the whole thing is a time waster? Tactical Combat is in because some people enjoy it. You can always bypass it by auto resolve if it isn't your cup of tea. That being

24 Replies 13,587 Views

Here are a series of zip files. Crashed early game while exploring. First time crashing multiple times in a play session since beta started. Zip1 Zip2 <a href="http://dl.dropbox.com/u/8680349/EFE%20Beta/FallenEnchantress0_77-2012-0

0 Replies 572 Views

I've always thought a late game, expensive city improvement that acted like MOO2's star gates would be better than the various incarnations of teleport.

38 Replies 95,151 Views

[quote who="Trojasmic" reply="2" id="3064237"]My only gripe with magic right now is that we need an autoplay (no magic) button for tactical battles. I hate watching my mana getting used up for a battle that I could win without it... and no I don't want to have to play the battle just to ensure my mana isn't used.[/quote] This would be a fantastic addition.

29 Replies 20,054 Views

If a resource is in a tile connected to a city building it takes up a spot in the build queue. If it is not next to a city, it does not. Even when it does take up a slot in the build queue it is still built simultaneously with anything listed before it in the build queue, however once the resource becomes the first item in the queue all other items wait for the resource to be constructed. It's inconsistent. Seems like you mean to have the resources built r

1 Replies 1,404 Views

I agree. I think there needs to be an option to make faction owned territory clearer (darker faction colors or something) when you're zoomed out. The zoomed out map is much less useful than it should be for gathering a high level strategic look at your situation.

1 Replies 1,888 Views