HybridTheory006

HybridTheory006

Joined Member # 2970263
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[quote]"Auxiliary Power" is a cap ship ability we are considering (Shield/Weapon buff). The versatility of Federation ships will make it hard to determine which ships will receive which abilities. Most fed ships are "jack of all trade/master of none" with 2 exceptions. Those being the Defiant, and the Sovereign. Those two ships will be easy to add on abilities, because their purpose was clear.[/quote] Any chance I could sneak a peak at the ship lists for each race? I realise you al

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Glad to hear things coming along so nicely :) I had an idea the other day for a possible Galaxy-Class ability... "Warp Power to Shields" Something they did in at least a couple of episodes of TNG, an ability that could be ported to the game... perhaps doubling the total shields of the Galaxy Class at a cost of movement and/or phaser fire rate.... just an idea though :P True i suppose ANY ship could do that, but it would make sense for the Galaxy since she lacks maneuverability

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AWesome to see that a Star Trek mod is in the works... any website up yet? And if you need someone to help with beta testing the mod let me know... dont really have much experience with modding but I'd love to offer any help/suggestions along the way... SINS is definately a game that is well suited for a great Star Trek mod :) (P.S. -- don't worry... I promise not to suggest adding the borg :P

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