Norska

Norska

Joined Member # 2972722
28 Posts 60 Replies 14,883 Reputation

I agree. Why would color blindness be a problem if their were color modes for that? A lot of games gave color blindness modes, or team color modes. These modes also fix the dev teams concerns that people won’t be able to differentiate custom color schemes or icons.

13 Replies 27,863 Views

Please just give players a color pallete and brightness slider as per dawn of war 1. Everybody can do what they want for their faction. Those that want it to look less immersive and less realistic can have pokemon cartoon looks and those that want to feel they are in star wars or star trek can do that as well. It does not need to be either or. As you know. If I had to to choose. I’d choose non acid trip colors.

13 Replies 27,863 Views

Irony is that now we are told we have less cartoonish colors and some people of course want the brighter ones back. This was solved by an adjustable brightness meter in dawn of war one’s painter. Once again I would humbly suggest letting people choose their own colors and brightness from a pallete rather than controlling presets.

8 Replies 33,012 Views

https://steamcommunity.com/app/1575940/discussions/1/4515506995733514504/ “ Q: If I bought the game on Epic, can I get a Steam key? <span style="-webkit-text-size-adjust: auto; caret-color: #dbdbdb; color: #dbdbd

4 Replies 11,553 Views

I would say it is now unlikely given how close release is with no word. I will probably just buy it on steam to get away from epic. None of my friends will see me pop up playing it on epic. The question for me now though is if I miss any goodies by making a clean break from epic?

4 Replies 11,553 Views

Something else I would add for the devs. If you guys are worried about giving control to players through complex order options being something that is too easy to beat the AI with in the early game. Perhaps lock more advanced orders behind fleet training that is only available to formed fleets and the fleet in question must go back and attend training at a facility for before those orders are unlocked. You could have individual fleets only trained with specific commands and others trained in

38 Replies 106,840 Views

I apologise David. Did not mean to sound preachy or insulting. I get excited about spreading the word on the benefits of toggles. I knew that you probably knew about the visual aspect. Another point if I may. RTS games have lately tended to fail to register clicks when giving orders or selecting units. Company of Heroes 3 is a great example of this. Visual toggles that show your current orders and stance are at least confirmation that your orders will go through correctly and succinct

38 Replies 106,840 Views

David if I was in your situation i’d simply look down, make sure I had toggled jump together visually and simply right click out of the system. Things don’t move fast enough for me to need more. Additionally if it’s a toggle it means if your visual check shows jump together not being toggled, you right click or use the hot key to enable it. Additionally a toggle allows people to flick through the options visually in game in the toggle rather than le

38 Replies 106,840 Views

I guess the other thing to ask is whether you have given the player latitude to fail with the new commands or are showing the player how to win instead. More granular contol would make the player think and be creative about target choices, hopefully setting out a plan through toggles (doctrine) before entering battle. i need to try the new features though before judging. Downloaded the latest patch last night.

38 Replies 106,840 Views

I miss toggles. Why are key combinations better than pre-determined behaviour toggles that are one simple click that lasts forever? When a decision like this is made it makes me think there is some future plan for console release which would suit this kind of control scheme but to the detriment of pc controls. Homeworld 3 made me think the same when the first thing you see is “press any button to continue”. Company of heroes 3 of course just gave up on consoles. On

38 Replies 106,840 Views

For the record I love that ships now exit ship construction frames properly. You might only watch it a few times but you form an attachment to the ship and at that point probably name it. Much like watching the enterprise leave space dock. Development time should not be measured in time a player spends using a feature but how that feature weighs on a players impression of the game.

12 Replies 45,604 Views

A missed opportunity. I know the other factions economies don’t run on trade, but they could have vulnerable salvage ships that need to go clean up after combat and such instead. Have always wanted supply lines as well. Be nice for offensives to drain your economy and have to stock and victualise ships for long campaigns. Enabling them to go longer without supply ships or having to return to base. I know, I know. Supply mechanics are not fun because players get up

12 Replies 45,604 Views

You don’t mention that destroying trade ships does not prove negative for your economy but only positive for the enemy destroying the trade ships economy? missiles and trade ships might be physical but the economy is a mish mash of physical aspects like destroying a mining asteroid facility and abstract mechanics like not being able to target earth bound mines specifically or having trade ships which when destroyed do nothing to the owners economy instead being just another boun

12 Replies 45,604 Views

By mess I just mean that information is harder to find, less structured and just harder at a glance to find anything with. You basically have to be their in the moment on discord to participate. obviously their are special places to put things that can be created but once again their are a myriad of places that information could be. It’s strewn everywhere. it’s just the way discord is. Discord is a comic book with noise in the form of immediate “throw away&rd

19 Replies 55,256 Views

The link below is from epic games. I don’t know if it is relevant to your issue or would work. Always consider changes like this carefully as I am not recommending this just providing it for your own research. it kind of sounds like the epic launcher may have become disconnected from the game somehow. Also usually there is a settings folder for each installed game that can be cleaned to ensure no settings are in the way of launch. <a href="ht

17 Replies 32,234 Views

I had a quick look at the new colour chooser and I have to give feedback that it looks cool but really only gives one extra colour option; grey. This is because stripes especially for TEC are tiny. From a aesthetic in game standpoint I don’t see much difference. Is this colour chooser the first step in a larger feature being tested in this patch perhaps? Metaphorically, it still feels like I am using colourblind mode restrictions rather than a modern 8k colour pall

8 Replies 33,012 Views

I don't know what just happened with the last edit but it removed a whole section on my vision for the game which might not be yours but gave you an idea of what I as a single player of thousands wanted from sins2. It was basically that I saw: An RTS with a massive 4x scope A game that promotes fleet tactics with 3D model ships that encourage the player to adapt and overcome while enjoying looking at the model fleets and enjoying the battles. The competition. <l

2 Replies 12,412 Views

First of all I really appreciate the lengthy explanation and agree that trade "results" in specialistation and thus more efficiency of your economy. But first the trade must happen and then the efficiency must be realised after that. The trade element is not physically the efficiency element of an economy, they are separate issues. In sins2 the trade is not happening physically even to the extent it was in sins1. When I said <span style="background-color: #191919

2 Replies 12,412 Views

Who knows. The siege frigates may be hoping to create a hole. Why shouldn't they try? Do they know that the planet is listed as invulnerable? Only a player would know that. But I guess that is what you want the AI playing like to an extent? A lot of players would not realise a planet is invulnerable and maybe this is the point. I think half the point here is that the AI should perhaps not be as perfect as the perfect player. It needs to have built in flaws mistakes and personality tra

4 Replies 4,753 Views

I don't mind this at all. I like seeing my shields at work. The Novalith should have no idea it's having no effect without recon. Bombardment from close in though by siege frigates I guess would have them wondering though. Star Wars: How can they be jamming us if they don't know we're coming?

4 Replies 4,753 Views