Davabled

Davabled

Joined Last seen Member # 2973265
4 Posts 25 Replies 1,864 Reputation

Hrm, I'm wondering if that'll help me with the problem I was just about to post. Dark Avatar 1.80g/Gold Edition I'm using multiple mods, and now space miners don't work. I can build the default miners, and the graphic showss the module there, but they can't actually mine. The 'proper' space mining module is also no longer available. I'm assuming that one of the mods somehow over-wrote the code for the miner module, but I'm having difficulty locating which file that i

8 Replies 7,035 Views

Sorry no, but that would be nice, please post if you find it. About the only thing I can think of that might work is to use [link="https://forums.galciv2.com/103430"]Kryo's Hull Mod[/link]. I'm not sure if this mod is compatable with Twilight of the Arnor or the Metaverse. I've used it succesfully in Dark Avatar, but I was creating styles back then. (been a while since I played with this)

4 Replies 3,369 Views

[quote]My best guess for how the order works now is that the game goes by some sort of GUID that's invisible to players.[/quote] That's my best guess. In games with hundreds of colonies, I've even been tempted to rename all my planets as 001, 002, 003... etc. lol

5 Replies 9,531 Views

[quote]I dont know. I use the colony management screen, where you can sort your planets by a bunch of different ways. I find doing a lot of things from that screen to be very convenient.[/quote] I find the colony management screen to be very sluggish. Plus, it tends to re-sort itself every time I make an action. It's actually a great screen early on when I only have a handful of planets, but as the number of planets goes up the sluggishness and auto re-sorting of the lists make it su

5 Replies 9,531 Views

What is your treasury at? Once your treasury hits 10,000 BCs, you trade income is reduced (by half I believe) When it hits 20,000 BCs, all of your income goes down significantly, somewhere between 20-50% depending on various factors. As for morale, look at the population of each planet. If you have even one planet above 20 billion people, that can bring your overall morale down quite a bit. Generally speaking, a population of 20 billion is about the most a planet

5 Replies 44,874 Views

Does anyone know what criteria the game uses to sort planets, ships, etc.? E.g. : 1) While using the 'x' key on the main map to select the next planet 2) On the planetary window, when using the 'Next' or 'Previous' buttons to select the next/previous colony 3) Using the 'tab' key to select the next ship with moves available Further, is it possible (for end users/modders) to change the sort criteria? Thanks.

5 Replies 9,531 Views

I see there's a minor new point release to Dark Avatar, I was curious what the changes were from 1.80g.100 (posted this question in another thread, but it got buried quickly)

1 Replies 3,209 Views

[quote]Be sure to zip up the game save and give us some instructions about what the bug is and the necessary steps to recreate it. Email it all to [email protected],~C[/quote] Didn't see this reply... I emailed a report with saved game, debug.err, and instructions on two separate occasions earlier this year, first to [email protected] (waited a little over a month, didn't get a response), then in early May CariElf suggested in IRC that I send it to support@stardock

7 Replies 6,161 Views

Another for team C... [img]http://home.comcast.net/~lukefencejumper/MVLgame1.JPG[/img]

300 Replies 167,841 Views

[quote]1 year 50,400 JustinSane5 character timestamp 6/17/2008 4:38:52 PM.I am glad with the result, but very glad to be done with that game. That was a serious grind for a 1 year game. The only other game I recall being that much work was a gig/abundant all suicidal.[/quote] Impressive! I'll hold off posting my ZYW game for a while ;p But seriously, that had to have been a lot of hard work.

300 Replies 167,841 Views

How do early submission points work? spent a lot of time searching the many MVL pages, haven't been able to find anything. Based on the chart shown in the [link="https://forums.galciv2.com/314007"]Season Three Draft[/link] I'm guessing that the first four people to submit their games to the MVL thread get +1 point? As an extension, how is this handled, say if player A submits their game to the MV faster than player B, but player B is quicker to add his/her post to the MVL Round thread

300 Replies 167,841 Views

[quote]Ok guys, i have reset all the permissions for the team threads over on the ToE forums. For those that have not yet registered there yet here is the link, ToE Forums and i will give you the required permissions as soon as your active.Lord Arkham, once your set up there mate you'll get access to our team private thread and then we can all start brainstorming the demise of the other teams, won't be to hard to do..... Long live the Villainy!!![/quote] Is this just for your team Neil

128 Replies 336,890 Views

I think I covered this by posting in the other thread, just trying to play by the rules here. I'd like join the MVL using my secondary character a.k. a. [link="http://metaverse.galciv2.com/index.aspx?g=player&id=18514"]Captain Oblivious[/link], that I use for fooling around and testing things. Looking forward for a chance to try this out.

363 Replies 829,976 Views

Thanks... I was in the middle of editing my post, and the edit got lost as well as the button... So, I just wanted to point out that I'd like to do this on my secondary character a.k. a. [link="http://metaverse.galciv2.com/index.aspx?g=player&id=18514"]Captain Oblivious[/link], that I use for fooling around and testing things. Looking forward for a chance to try this out.

128 Replies 336,890 Views

It's even more of a bummer seeing your ships lose their movement points when there aren't any races in the game with the super-isolationist ability *sigh* I guess the reason for this reply is to point out that there is a bug with ship movement that results in random loss of movement points (random in amount of points as well as random to which/how many ships as well as random to game turn and whether being atuo-piloted or hand-moved). I don't know the cause, but when it does h

7 Replies 6,161 Views

[quote]It really just involves taking the galaxy as quick as possible in order to spend the rest of the game developing/building score. In the above game I had 465 total planets, by 14 months in I had I think 427 of them and before the end of reported year one(or shortly thereafter) had 464 planets.[/quote] How the frak can that be done?!? (I assume you're playing on suicidal as well) I can see rushing spore ships and such on low-density maps, but 400+ planets in little over a year? T

24 Replies 20,942 Views

Just tested it in my current DA 1.80g game, the Research Coordination Center does indeed give me a roughly 25% increase in planetary research points with both civilization and planetary focus set to 100% research. edit: And the Stock Market costs me 1158 to purchase, while the Banking Center costs 948 on a fresh planet.

2 Replies 4,603 Views