I'm looking for help deciphering the numbers displayed by ships for destination. For example: Thalan Fleet Destination: 174,159 Where is 174,159? I thought this was an x,y notation using parsecs, but the numbers don't always add up (occasionally, but not often enough to make sense), even when I factor in the fact that the first row and column of sectors is zero and not 1. Anyone else figure this out? Thanks
Davabled
I asked a similar question myself not long ago, and the sad answer was no :( I'm in a similar boat as you, playing a long gigantic map regretting the color choices I made. Metaverse is a way for you to submit your high scores to the website, so all players can compare their high scores. To do this, you need to select the metaverse button at the beginning screen of the game. Metaverse games don't allow cheats or mods. A regular saved game can't be switched to a Metaverse game and vic
While perusing my prefs.ini file (Dark Avatar) I found this entry: ConqueredShipsSurvive=1 I'm wondering if this toggles the tie-rule on/off? I probably won't get a chance to test it myself for a while, does anyone else know?
1)Ship movement. (bugs, getting stuck, pathfinding) 2)Gaurd Mode, Sentry Mode, Retreat mode working predictably 3)Typos, missing text, grammer mistakes corrected 4)Interface Tweaks (drop down menues, keyboard shortcuts) 5) Implement [link="https://forums.galciv2.com/311027"]this [/link]for the AI ;) those are my ASAP requests.
Yeah. I hope this wasn't just some quirk. 1.80g has been out for a while, so I doubt this is some new code added in. I haven't tried ToTA yet (although I did pre-order it) Wonder what Frogboy would have to say?
Playing Dark Avatar 1.80g, suicidal difficulty... I'm playing as the Thalans, in a long, drawn-out war with the Drath. Each turn when I hit the turn button, I had become acustomed to clicking through the numerous battle sequences. Clicking almost too fast, I thought I saw the Arceans attack one of my ships! I thought perhaps this was just a graphical glitch. I had been at peace with the Arceans throughout the enitre game, had great relations including trade a
Sweet! I was just thinking about this game the other day too lol... But the one I remember was monochrome, on the original Apple II, didn't have graphics like the one in the link 2 posts above.
I'm sort-of having the same problem. My ships randomly lose movement points. doesn't matter if they're in a fleet, freshly built, or deep in enemy teritory. I'm aware of the fleet movement bug that was corrected in 1.80g.100. I was able to do a full uninstall and get the 'real' 1.80.g.100 after following the [link="https://forums.galciv2.com/167594/page/3"]steps CariElf posted[/link]. Doing so fixed the problem with fleets not wanting to auto-pilot long distance, but alas now I must anticipa
Yes, I'm looking forward to and think it'll be worth the wait. That being said, I'm going to do my best to wait a couple weeks to allow for more patching. I pre-ordered the expansion but have yet to download it. In the meantime, I'll continue this huge suicidal (and frustratingly buggy X-( ) DA Metaverse game that should keep me tied up for another week. (I'm SO hoping that the bugs I've been unable to get resolved will be resolved in ToTA)
Is it possible to change your race/ship colors mid-game? All too often for me, what looks good in the game setup ends up looking awful mid-late game. I found the color values in the customrace xml files; So I saved and exited the game, changed the values and then loaded my saved game back up. The colors remained the same, so I'm guessing GalCiv ignores that file once the game first begins... *shrug* Anyone have a light bulb they could shine over my h
Debug Message: Version v1.80g Dark Avatar last updated on: Wed Dec 19 15:10:23 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 4/14/2008, 11:26:21 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: ALIENWARE Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) Languages: English (Regional Setting: English) System Manufacturer: ali
Playing Dark Avatar v 1.80g.100: First off, the behavior I am reporting is not the common "fleet movement bug" that was resolved in 1.80g.x In my 2 most recent games, I noticed that my ships would randomly lose one of their movement points. These are metaverse games, prior games did not have this issue. 2 examples to illustrate: 1) A ship with a movement speed of 3/3 is moved 2 squares in open space, all is fine, but when trying to move to a third square
[quote]Is there any way to change difficulty levels during a game? I have a really good game going right now, but I should have played on a harder setting.[/quote] I sure wish there was! All too often in 4x genre games, I find myself at the "I've basically already won the game" point, but wanting the game to continue. Inevitably, I find myself giving the opponents money, technology, planets, etc. in an attempt to artificially raise the difficulty level without having to start a new ga
[quote]Metaverse shouldn't mind so long as you use the exact same serial on both. We don't mind either way.[/quote] Wonderful! Of course, it just had to start snowing again :(
I would like to install Galactic Civilizations II and the expansion(s) on my laptop, with the intention of being able to continue my saved games from my primary machine while on the road, or, more likely in my case, on the backyard deck once the weather here in Michigan starts to improve (sometimes it's nice to get out of the basement office and watch the deer and rabbits run through the trees :) ) Any problems with this? I haven't tried it yet. <
Would disabling sounds in the game options be the easiest solution to this problem, if it is indeed caused by the Miles Sound System? I've been getting the CTD problem frequently in late-game on gigantic maps, with the debub.err showing many "Out of sample handles" messages. Just a thought.
What makes a good 4x game? Maybe it's the 5thX - experience
[quote]Firstly: Speed! [/quote] The first thing I thought of when reading the opening post was SLOW! I agree with everything else Zyx and GW wrote though. I just prefer 4x games to go extremely slow; the closer a 4x game gets to RTS speed (or even the feeling of speed), the more I usually get turned off. Thankfully the speed of some (most?) games can be adjusted by the player. One thing I would *love* to see in a 4x game such as MoOII or GCivII is an option/scenario
Does the "Force AI to use Max CPU" option in the game options screen overide the "CPU Use" slider in the edit race screen? To put the question another way, does enabling "Force AI to use Max CPU" make the "CPU Use" slider useless/ignored by the game? Searching the forum and wiki I've seen similar topics, but haven't found anything that clears this up for me.