Granery (behind the farm and near labor pit) And I tried wooden disk on orchard... didn't like it... the dark wood takes too much focus in the tile instead of being -just- a floor. Looks good in the editor, but kind of off when placed near the city right now. Might experiment a bit more with it being a slightly larger floor underneath the water square that doesn't quite reach the
oddrheia
But it is a greenhouse! It's just groundbased/floorless because I'm trying to watch object count and dislike most of the decals :P Edit: tried it with a decal to make it more greenhouse-like. Thinking I'm going to have to take my words back. They are useful in some cases. John, like it better?
Well, the dome shape is going to show itself again in several more buildings (not too many, so it doens't become too repetitive, but some). And there are more food storage tiles to go through... Edit: ArcElement: Archivist is a a basic building for tech research. It upgrades to Master Archivist later. :)
That's some seriously cool tile, John :). Looks like something out of fairy tale. The emerald palace though, for all its grand name and being a unique lvl 5 improvement, is a 1x1 tile. It's going to take some effort to make that sucker live up to its name. Guess I'll be building up, since there is no space to go sidewise... Also, made the orchard. Why go through the trouble to suck all the life out of land plunging it into eternal winter and then cultivate green stuff? Bits me
[quote]Hey, you didn't mail any wallset yet. Your latest mail didn't have attachment. Was that intended?[/quote] Forgot to add the attachment [e digicons]XD[/e] . Even better though. I'll just send you updated versions later today. By the way, thank you very much for the tutorial for reskinning existining models. I did the crystals, and while I am yet to use them anywhere I've ideas :). Emerald palace and Order of Draginol come to mind. And shard structures. Didn't want to bother you
Took a look at how kingdom farm+core look, sizewise. Looks like my lvl 1 and lvl 2 cities got a too low of a fence issue. It's not the farm that dwarfs them... well. The pool size contributes. Reduced it. Made the built tile. Will fix up core 1 and core 2 and see how they look back to back with a farm. *crosses fingers* Oh. And I know I haven't been showcasing a lot of built tiles, I
Winnihym: have you tried hooking those improvements up to the TESTBUILDING.xml that Heavenfall provided and taking a look how things appear in game? Might make it easier to make a judgement on which design you prefer once you see how things look when repeated a few times inside the city :) I've a gut feeling that with the pattern you have established with previous tiles your first house will fit in better, but I'm usually wrong more times than I'm right, hehe. Onto golems...</
Winnihym: yup, I agree with John, you can do a pretty neat things with platforms and variating height. The trick is, as he said is to watch your height settings across the board. It would be odd to see a house go higher than a city core, or a warcollege, or a beacon, etc. Also, you might find this useful... that woodplatform John is talking about... there is another one in the editor with a stone frame around the wood. Flipping it over the xz plane creates a different l
Warning! Wall of... wallsets. Actually. Lemme do links instead, this is reeealy image heavy. In those is the written destiny improvement inside of a city... I'm not sure if in game it'll be in a city or just close to it... but eh. Not enough tiles to fill in the space for a good screenshot otherwise, yet! Bunch of tiles under construction with basic fence <a href="http://img801.imageshack.us/i
Sir_Linque, thanks for dropping by! I have the effect sorted out, though, with the help of Nimbyjester. If you are curious a couple of pages back there is a screenshot of the Master Archive with the lightening effect attached. That youtube demonstration was close how it turned out (differnt renders/colors and zx plane). Kronik83: Hey... you making me actually like the default empire building components... hated them before. Those buildings look great, very much fitting with the desert
Love the loreshop shape! :) Written Destiny resource (produces golems) Would look better with couple more golems on 'spawning' platforms, but eh. Zoom out past medium distance and that sole one I have now goes 'poof' too. And for size comparision with a shard: I'm of half a mind
[quote]You have until wednesday.[/quote] Well then! I'm renaming the unique golem tile 'Heavenfall's demise'. And sending golems after ya. All that brainpower will be put to good use! Promise! :P
Haha, well, my brain has declared me insane after compiling that list and taking a mental stock of objects to build with. :P Updated with corrections. I figure... it'll take a month-ish, give or take a few days.
M. Agrippa: *waves* Thanks! Winnihym: You've no idea how many times per tile building session I wish for separate scaling :P It would open up soooooo many options. I believe it was asked for multiple times in the thread for modding improvements, but it never hurts to bombard the devs with that request some more! Study/Library looks very nice. And, from what I remember of the elven tileset (made a part of it, after all, lol) it will mesh great with it. Lots of arches there too.
Heavenfall: You got it! Or err... will, eventually :P. Will take a bit of time, but I'd love to do the full set. Walls first though, might as well get the most frustrating thing out of the way. Also, mind I try out your crystals from elementium churners mod to splice up some more advanced buildings? Not saying I'll need to, but if they mesh well. John: house is great. I do like how you fit things together, and the use of rock and plants. Pure white elements bother me a little th
[quote]oddrheia: were you looking for a series of lightning strikes (falling) in a row?[/quote] No, no... I was actually doing my darned best -not- have them falling, but to have them go diagonally and horizontal :P. I'd still be at it if not for Nimbyjester! Got what I wanted done. Actually, got EXACTLY what I wanted done.:) Lookie! Off to finish up built tiles!
Oh, my god. With game perspective, this looks absolutely fricking PERFECT. I tweaked the rotation values a little now that I actually understand they are in radians, changed color values a bit, added another pair... and... take a look yourself :). Thank you so very much! And for explanation too! I can't believe I let the radians measure slip by me!
I want them :P Will play with those after I get you other tiles :)
Hey, kronik83 :) The default envoronment for golem king faction is arctic, not fallen, so the screenshot is fairly true to how the final appearance is going to be (minus green trees and wooden fences, feh. I've some concerns about how it will mesh with default empire buildings, mostly due to the fact that quite a few of them use cobbled ground decal. Bleh. But I honestly like the current look. I mean, sure, I can scrap and make it look more generic and "gloomy empire" but I'd rather n
Nimbyjester: Whenever you have time to, please :) I've played around with zx/xy etc render options for emitters (can't do that with beams at all?) but I can't get the effect to rotate around the plane at all. There are values to do it, I think I saw... but how they are determined and measured is all... chineese to me. Trial and error (LOTS of trial and error) resulted in absolutely nothing so far.
Hi, everyone. Particle cauldron has beat me, fair and square, I guess, LOL. I am in the process of trying to create a visual effect for a tile: an indefinite duration lightening beam that goes horizontally from one corner of a 1x1 tile to another. To help visualize, here is the tile: I want the beam to originate in between one pair of horizontal crystals up top, and en
You know, I did the same thing :P My very first version of the hovel actually became a shanty... before I scrapped it and redid due to scale issues (too small). Another version of golem city, this time with shanty, master archivists (that are lacking a visual effect of a lightening beam between horizontal crystals because I am completely inept with a particle editor) and an advanced city core (not finalized, but probably lvl 4-ish. Sans proper walls, again. <img src="http://im
Have any of you guys played with particle editor? I'm trying to create a a pair of (indefinite) horizontal (I can manage vertical, lol) lightening strikes that kinda goes diagonally from one corner of the 1x1 tile to another. And I'm about ready to throw a white flag. I have a new appreciation for Icecrown skills now, too, sheesh!
Aw, that's too bad. Totally understandable, though! Tell you what, I'll do what you will include first. And if I won't run out of inspiration I'll do the rest and maybe learn how to handle the tech tree/updates to lend a hand. No need to put the cart ahead of a horse, hey? :) Also, what do you mean by 'rotating' the workshop? It's just like regular built tile in game... select it, and before you click to place it, press shift and use mouseweel to rotate which way you want the building
Ooh, that arcane lab is nice! Hrm. Early snapshot: random city core (prolly 2), bunch of hovels, 3 labor pits, few archivists (crystalline stuff), few lore shops (spiraly things), monument and tower of dominion. Oh, and ignore the city walls. They don't belong. And it looks better in full