Allright, didn't mess with .xmls, just including the plain files from the sovereign creation and their cards. Units bundle Equipment on the Dark sister is going to need to be stripped of stats... and I've changed her pose. Looks more sinister and dark-elfy now :P Her quote: 'The best knife is the unseen one...' <img src="http://www.mediafire.com/imgbnc.php/a38ecc77906840ec49704913ace7dff46g.
oddrheia
Could you point me where the original spider unit .xml is? I can then pass the dark (venomous) sister to you today, along with the sov.
Ookay... I probably just have a really, really perverted mind, but I'm seeing a slightly distorted male anatomy part there... sorry! *goes to hide* :P Heavenfall, what's happening with the scenic view? The old link still works for me... here's the resaved copy of the tile, just in case: scenic view (copy)
Okay, I can't edit my posts for some reason.:/ And font got screwed up. Hope you guys can read the tiny script above, lol. Re: workshop: I like how you placed the stone parts in the workshop. I, for one, used that column lots in my tiles :P. Maybe try criss-crossing two at a small angle, kinda like one laying on the other, to take a little bit more space at the right bottom square?
Yeah, thin objects can be a pain. I remember trying to place a sword on the anvil. Spent more times doing that than making the smith tile itself :/. First pass at the Spider cultists: [quote]Tech: Dark Brethern Flavor text: This tech allows for construction of Spider Lab which produces ingestable venum, a compomenent highly valued by the dark elves. The Sundering of the elves was the event rarely mentioned in the annals of surfacer
And no problem at all about dropping the tiles. I actually really like doing castle-like structures, so I had fun with them :)
Oh. Didn't know that. Okay, not going to fix :P
John: Yup, like the mine. Couldn't decide on the entrance and went with both I see :P. Looks good. I noticed that the rails are a bit submerged into the ground. Terrain irregularity, or you meant them to? About the future projects, the street decal is an idea, but placing it on one side of the tile only is problematic, I think. First, you pretty much take away user's ability to rotate tiles. While it benefits the modders in that the city can be made more structural, some may dislike t
John: I like the back mine more. Add trees :P Kalin: Have you tried rounded tents with color roof instead of the towers? Just throwing ideas out :) Also, maybe scale down the whole thing a tiny, tiny bit. I think, if the building touches the border of the tile square, then when you place it next to the building that's also touches a square border they going to connect and not look pretty :P
I like that one. Alternatevly, you could try a hedge hoop on top, with a prolonged hedge half-sphere in the middle. Might work, might not :P. It looks good with the roof though. Righty. Fort progression spam incoming. Hedge fort: Fort: <img src="http://www.mediafire.com/imgbnc.php/f8d59ec13670504654fd9ca87c145b0e6g.jpg" alt="" width="
Not making a WIP tile then :P. I'll toss it to some modders' repository after the mod's done, along with few others that didn't make the cut :).
Seeing that waterwheel is making me really wish there was a small stream/puddle/lake -like object that isn't a decal :P Ookay. I set to work on the spider cult building today, but it took on the mind of its own, apparently. Looking at this, does anyone else feel that it would make a better mint of ruvenna than my old one? (Might need a couple more things inside the big dome) <img src="http://www.mediafire.com/imgbnc.php/bd362f0b6530b021b5052faf894aec356g.jpg" al
If you really want to take them out, you could try keeping one and replacing the others with scaled down pines that don't block the detail as much. Maybe. Or ferns.
Put together the wip tile for scenic view: xmls: Scenic View Scenic View WIP
Sure, gimme all of them. Those my other work-in-progress tiles will probably last me till the release. We'll see, though :).
The elves would never be weak again, hey? ;) Also, first pass at the general composition of the wall structures. This one's hedge. May need more greenery and defence related stuff in the courtyard, hrm. Pass, fail? If this one works, I can do the rest of them similar style, upgrading the building structures, changing wall and moving stuff in the courtyard. </
With John's suggestions inn's good :). Will look nice near the pub! I'm not sure what happened with embassy in progress file.. it's still there. Well, was. I just deleted and reuploaded, sorry for the trouble.Dragon roost WIP is also done. Nothing to see there, removed all architectural things, slapped 2 pieces of wall towers being built, a light rock pile, and 2 workers. Embassy_WIP <a href=
Heh. Dragons are the only thing I train in my games, sadly. No other unit is worth their upkeep and training cost, imho. You can design better ones when you aren't even that deep into the warfare tree. Grab a rank in logistics, and well... What I love the diplomacy units for is their uniqueness factor. They are, pardon my inner nerd, make the story of the faction I play more interesting. Too bad their balance is off the kiter. Havenfall, do you think sometime after relea
...no build tiles? *cough* I knew that. Really *stashes away the built tile* :P Finished Dragon Roost: xml: Dragon Roost Flavor text: Feel free to add to it, or fish for typos :P I figured the buggers cost an arm and a leg for the upkeep, so that gold got t
I'll grab the spider cultists and their building then, and that'll round up diplomacy related things, I think? Meanwhile, I'm fixing up the dragon roost with some greenery, so that one will be up soon. I've used 'dragon 4' creatures there, they are kind of greenish-black, the closest to 'forest' coloring I could find in the editor. By the way, do you guys think I could get away with changing the original rock formation shape for the elven scenic view? Also, I'm goin
I like :). The diplomacy explanation is also very cool! The only thing is, I'd really like to keep dragon units, not the dragon champions (elf units)... they were a highlight of the game for me along with that dragon quest... the background itself about seeking them out is great though. Is there a way to add flavor text to the techs?
About Elementium... it isn't from a 'built' resource, like a mine or a craig. It's found once you research higher level notable locations up in Adventuring (or Domination for Empire). I think I remember seeing it after Ereog's Journals (Kingdom).
Okay, back to the drawing board for the scenic view. If it urges to go explore, it's definitely not 'claimed' :P. Meanwhile work in progress forest dragon roost. Walls need more green, and dragons are missing, but I was thinking overall shape's this: <img src="http://www.mediafire.com/imgbnc.php/c8e4bb7110a8332a49899b3a201db3d66g.jpg" alt="" width="4
I actually shamelessly borrowed Kalin's style for that element :P Crossed arches and stacked apple trees (recolored here) are in several of his designs :). That one on the embassy is scaled up 'straight' apple tree plus 4 more bent ones that are smaller scale and further rotated to stick out from the side of the main stem. Different y offset too.
Guys, I'd like some opinions, please. For the reference, this is unclaimed scenic view resource: How do you feel about it forestified with unintrusive architectural structure? I kind of like this one, since it is supposed to be a beautiful view and it felt kind of wrong to slap another castle-like structure on it. Then again, I like do