ShotmanMaslo

ShotmanMaslo

Joined Member # 2977716
11 Posts 113 Replies 778 Reputation

...Carrier weapon is a good idea.. im not a carrier spammer, but i think its stupid to have a combat unit without some sort of meelee weapon for self-defense.. even hoshikos, cielos and colony ships have something, so why not a military carrier? just give them 1 weak laser with 4 damage points so they dont look so silly on the battlefield. I dont think it would make them unbalanced... Solution to carrier spam is to lower their HP, along with antimatter drain. Carriers should be l

48 Replies 89,727 Views

[quote who="Craig Fraser" reply="24" id="2140165"]I almost forgot: why do starsystems look like galaxies? I know that most people dont know the difference, but space game developers ought to know. Maybe u should consult an astronomer? They are just for fun. [/quote] ok... I give up, you won. [e digicons]:rolleyes:[/e]

27 Replies 99,076 Views

[quote who="N3rull" reply="21" id="2139858"]Like where? You mean plasma storms/magnetic clouds? Or the background artwork? Either way, without them the game wouldn't be so beautiful. Even if they shouldn't really be there. It would be plain dull. [/quote] no i like plasma/magnetic clouds.. i mean, when you zoom out of a starsystem like this. Those look like two galaxies, dont they? <img style="vertical-align: middle;" src="http://img165.imageshack.us/img16

27 Replies 99,076 Views

I almost forgot: why do starsystems look like galaxies? I know that most people dont know the difference, but space game developers ought to know. Maybe u should consult an astronomer? [e digicons]:grin:[/e]

27 Replies 99,076 Views

my first game was FreeSpace. [e digicons]:thumbsup:[/e] Still playing it sometimes with SCP ofcourse..

255 Replies 658,492 Views

[quote who="RS-fx" reply="13" id="2137185"]Quoting ShotmanMaslo, reply 12Could you add a button to divide fleet in two fleets with equal numbers of ships of every type? Dividing fleets for example into one attacking and one defending fleet is generally pain in the ass. I think this could be automatically done with some clever algorithm. Also, I would like to see something like fleet manager in Galactic Civilisations. ..oh, and ability to name a fleet would be truly orgasmic...&nbsp

27 Replies 99,076 Views

Could you add a button to divide fleet in two fleets with equal numbers of ships of every type? Dividing fleets for example into one attacking and one defending fleet is generally pain in the ass. I think this could be automatically done with some clever algorithm. Also, I would like to see something like fleet manager in Galactic Civilisations. ..oh, and ability to name a fleet would be truly orgasmic... ..and i have noticed that strikecraft can fly straight through a star..

27 Replies 99,076 Views

[quote who="Sarudak" reply="1" id="2122400"]I really liked the idea of being able to fleet down. You can drop as many tech levels in fleet support as you want at any time if you really need econ back... BUT to fleet back up you have to research all over again investing the resources (and time!) necessary to do so. [/quote] thats the way... seconded. [e digicons]k1[/e] [e digicons]:thumbsup:[/e]

27 Replies 45,786 Views

[quote who="Sotris" reply="16" id="2090411"]You know, it would be great if we had a strategic choice between nuking a planet and occupying it. Nuking would be much easier and faster, but result in a planet with zero infrastructure anf pop, and extremely low growth rates- mking it a burden to colonize and maintain. Strategic conquest, on the other hand would take more time and resources, but result in a planet with only diminished health and population (or even a level of infrastructure intact

98 Replies 248,147 Views

[quote who="ryecoal" reply="14" id="2100480"]Of all the research trees I find the Fleet tree woefully under developed. In real life organizations don't simply have plateaus of scale that they can support. There is a better way to impliment the idea that more fleet costs more to support and maintain. I think of the research cost as the cost to support capacity and the fleet upkeep tax as maintanace cost. Here's the Idea: Get rid of the plateaus. Instead employ a con

27 Replies 45,786 Views

[quote]16) Revised method for calculating fleet support.[/quote] I would suggest that you pay part of your income based on actual fleet size(used slots), not some research, like in GalCiv2. It is just not realistic to have your whole fleet wiped out and still pay 90% of your income... research should only influence max fleet slots...

272 Replies 439,673 Views

-add some way to upload .dmp files directly to Ironclad server instead of mailing them.. it would be easier for players and developers too... -add planetary defenses located on planet surface(ground to orbit missiles, lasers....) -include bailknight graphic mod by default, it looks GREAT, especially missile explosions

272 Replies 439,673 Views

DrathKar-s ideas from another thread: -asteroid fields IN systems that have some tactical effects(only fighters/bombers and frigates can navigate them, caps and cruisers cannot) -Diffrent gas clouds alot like armarda some that drop shields.. some that increase shield regen or interfere with diffrent kinds of weapons. Example a cloud that interfers with the targeting on missiles so missiles attempting to hit things in the cloud have a 20% reduced chance of hitting. A

272 Replies 439,673 Views

DrathKar-s ideas from another thread: -asteroid fields IN systems that have some tactical effects(only fighters/bombers and frigates can navigate them, caps and cruisers cannot) -Diffrent gas clouds alot like armarda some that drop shields.. some that increase shield regen or interfere with diffrent kinds of weapons. Example a cloud that interfers with the targeting on missiles so missiles attempting to hit things in the cloud have a 20% reduced chance of hitting. A

272 Replies 439,673 Views