So excited... it's like Christmas - and thanks for the reminder to uninstall, Cari, as was far too excited to think of sensible things.
MisterAedan
Drath: let the invadees think [I]they [/I]won... they'll never suspect a thing... It also amuses me a little that the Korath can use information warfare as an invasion strategy: that must be one hell of a PR company...
[quote]That or the game has anxiety issues.[/quote] Some of the epic crashes I've experienced suggest it might be the latter :NOTSURE:
[quote]Using the Fleet Warp Bubble on the Terran Tech Tree wouldn't it make it feasible to have a large carrier/support ship traveling with tiny spacefighters? They wouldn't be docked but it would give you a nice carrier wing to deploy into battle with a little imagination. Also since you only see 3 ships in a fleet it would look like your carrier and 2 fighters flying escort. When the battle begins the whole wing of ships would launch.This is assuming that your fighters won't have engines ad
I find it very annoying that my allies consider it an act of war if I accidentally blow up a few (dozen) of their ships in an enemy system I'm destroying... haven't they heard of friendly fire?
It's a different module, called Constructor Lite... let me go and check price diff... Update: It's "Lite Constructor Module" and costs 30 as opposed to 70, same size as regular. Don't think it's used in existing designs, so you'll have to custom-build.
Thanks for the invite, I uploaded a game last night - the most aggressive and evil I've played yet. Scares me a little how easy it is to get into the Kzinti mentality.
[quote]That's a Political Machine screenshot, obviously. They're probably on their way to attack Hillary in Bosnia.[/quote] *Zing!* I love it ;) [quote]Being able to play with (hopefully) well-balanced tech trees, the metaverse, and a good AI... I get all excited just thinking about it.[/quote] Well said - I want to see what sort of fight these non-PBoD Thalans Draginol was showing us can put up. Intrigued by the possibilities.
Very good news, can't wait. Am I reading the map right that the Arceans are actually conquering planets? Haven't seen that in a long time, very happy as I like the Arceans & want them to be a challenge. Has the Iconian AI been updated recently? Playing a metaverse DL game yesterday against Iconians and Arceans, and the Iconians were [I]smart[/I]. As in, quite seriously pwning me for two or 3 game years before I broke their momentum. A nice surprise, as when I saw which opponents I'd dra
[quote]I was getting message after message: "We've been well paid to take care of you" until every race but the Drath had declared war on me. It's pretty obvious who was responsible for the bribery. BUT . . . I was playing the Altarians. And every time the Drath bribed someone to attack me, they would have to declare war on them in response thanks to my super ability. In the end it was me and the Drath vs. everyone else. Maybe they wanted to be at war with everyone and need
[quote]And I was planning to build the shrine on Thala, which the stupid bugs handed over to me with a 32B pop cap[/quote] I swear that the game deliberately gives the Thalans either a +100% or +300% bonus tile every frickin' time. Oh well, at least there's a steady supply of soldiers...
Interesting... could this be related to why the AI Korx isn't building warships? I'm six years or so into a loooong game and they haven't even reached the dizzying heights of the Terrans' favourite 0/0/0 0/0/1 fighters... Will have to start a game as the Korx and have a look...
Having an interesting game at the moment, on painful. At war with both Drengin and Terrans. Drengin are behaving exactly as the Korath above, while the Terrans have gone the opposite route: I traded them Space Weapons but the only fighter they build is armed with a single particle beam, but they've started spamming transports that can't possibly penetrate the defences on my planets. Maybe if they work together...
Great first couple of chapters, will certainly be back to read more.
[quote]In all fairness, two things. One it, at least in DA, and I was under the impression it was the same for TA, that it affects ALL races, not just non-evil. Two, I've had the JE event SAVE me from my destruction. It's all in the eye of the beholder my friends. Look it at this way, now with the JE, all the other AI are basically screwed, and you, the intelligent, enduring, and enterprising Player, can now invade all the worlds that were previously held by your glorious neighbors without even
1. Like others, see the Drath and Terrans and being among the best player races because of money & diplomacy. With the introduction of the negative starting bonuses certain races with strong positives in the same ability are able to exploit certain others especially well: Drath>Thalan or Krynn>Korx, for example. I've actually found Arceans to be great if you're patient and don't get a terrible starting position - once Super Warrior really kicks in you're laughing, and conquest* later in the game
[quote]It still plays by the same rules as any human player-in fact, more stringently, because there are things we as humans can think up that the AI simply can't. It's on as equal footing as can be-in the case of Painful onwards, it just gets a stat boost to keep it, well, Challenging. As far as the tournament goes, that's beyond the scope of my experiences, as I haven't had time for it yet, but it irks me when people claim the AI cheats-and I imagine it annoys Brad as well.[/quote] A
Regarding point D, I saw this in one of my earliest games of DA, happening to the Korx. If I'd realised at the time it would be so rare I'd have kept a saved game and worked out how it came about, as I've never seen it since - but it has happened. There's also the Fundamentalist event, where huge proportions of evil empires can break away and take a "good" alignment - only time I've seen this was in a good v evil races game (DA again) in which good were getting whipped. Unlike Jagged Knife who t
Agree with Loupdinour and others, it's actually quite fun to be involved as the game evolve. There are those terrible moments when you realise that, for example, that Hyperion starbase module you just installed contains more armour than god, but not a single weapon; but these are countered by the equally satisfying times that the Torians (the TORIANS) give you a decent run for your money, or the first time you see a Carinoids battleship, or your beloved but much maligned Arceans get a special co
Agree that the AIs have changed completely from DA to TA - used to hate Torians as belligerant but feeble, now they're one of the most formidable early-game opponents, while Terrans have gone the other way and are now hopeless space miner addicts who consider space weapons an optional research path. I've always found the Drath AI quite a tough opponent because they're one of the races who use their super ability to best effect - that said, they're always a pushover once I get into a straight-up
Same thing, on painful, although the Drengin did colonise the nearest world to their home system shortly before my invasion fleet arrived. The AI not building survey vessels really hurt them though, not least since I could use all the money I got to conduct information warfare invasions of their home systems despite having no functioning economy and relying solely on anomaly income. Good scenario in principle though, looking forward to replaying once the AI gets its mojo working.
I get number 2 (incorrect "strongest") all the time with most races (including sometimes more than one "strongest" at a time) until they develop a real military, although sometimes it changes to "unknown" after a while.
"The Torians, Altarians, and Arceans" isn't necessarily a typo - it's an Oxford comma and it's more a matter of preferred style than whether it's correct or not - it might be intentional. See http://www.askoxford.com/asktheexperts/faq/aboutother/oxfordcomma and http://en.wikipedia.org/wiki/Serial_comma for the various pros and cons.
The trouble is, that with the emerging different ship building priorities for the racial AIs, it's making games predictable. Races who prefer to research up to mediums/larges or build lots of freighters instead of warships, like the Altarians and the Korx, seem to be surrendering left, right and centre in my games and everyone else's. Interestingly, the Terrans seem to have found a way around this with their no-attack defenders, which I'm guessing is just enough of an illusion of a military to k
I think I read elsewhere that it doesn't work... certainly my flagship can pick up whole bunch of these and be no more experienced when I upgrade it (though I always do upgrade eventually as the +hit point anomalies are lovely...)