USAF_Ronin

USAF_Ronin

Joined Member # 2985422
1 Posts 40 Replies 1,340 Reputation

I got your e-mail. I just haven't done anything with it yet. I'm swamped. And no more mods for me unless something really cool comes my way. It'd be nice to be able to play the actual game from time to time.

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The beauty of a custom race is that you can do anything you want with it. I got no more major race slots open but it doesn't stop you from playing a custom race in the mod.

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[quote]Will the Borg be playable or will they take the place of the Dread Lords? Will the Jagged Knife be the Maquis or some other rebel group?[/quote] Andromedan Invaders will be be the Dread Lords so the Borg are a playable race. The Jagged Knife is being substituted for one of the Orion Pirate Cartels. There will also already be an Orion Pirate minor race running around. [quote]Can't wait for this to be finished - I'm already enjoying thouroughly t

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Zyxpsilon convinced me to add Borg Collective, Cardassian Union, and Ferengi Alliance to the set. I do want to add 24th Century ships so they will be included with extra tech trees that will have the races mimic their weapons in the TV/movies rather then the board game by Star Fleet Universe. Also I say this since I was just playing Star Fleet Command 3 today and I was like, "I can make that." <div class="user

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Neo-Tholian(312th Battle Squadron): 215,85,102,255 221,146,172,255 215,85,102,255 215,85,102,255 215,85,102,255 255,121,0,255 <Tri

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Borg Collective -- Borg Queen would make most sense. 80,80,80,255 41,0,0,255 80,80,80,255 80,80,80,255 80,80,80,255 <br

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I see all my ship sets are back on sweet. Enjoy while I keep on working. Oh and the colony ships for Tholian, Hydran, and Romulan will change with the Mod release.

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Not sure they are blonde. And personally I'd prefer a brunette. Dark hair, blue skin. Very hot. :)

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I have decided to use this for the Deian one that Seth suggested. If that helps you. Humans with goddess like beauty and slight blue skin tone. Can't wait to see what you got for this one.

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[quote]you simply reject the Tholians (too blurry?)[/quote] I wanted it to match the neo-tholian one that I had that's why. [quote]I have opted for the Afrosian UFP president Ra-ghoratreii[/quote] I like that. Also no rush but have you been able to take a look at the begining of the mod I sent to see where I messed up on the Tech Tree? I'm kinda demoralized with the mod now since I can't seem to get it to work.

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[quote]Besides, a free trial version of ObjectX by SD certainly wouldn't be any more dangerous than the GC2 games setup you've been playing.[/quote] once you start down that dark path forever will it . . .

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[quote]I still think any McKee 'drawings' would suffice for the eventual distributable library file here, btw. His Tholian is kinda neat and accurate. The all colored ones can be found at MemoryAlpha in the Universe section[/quote] Yes but I want all color ones and not all of them are available in color.

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Call it "Carrier Support Bays". Basically it will do the same thing as Warp Field bubbles but not only could it apply to fighters but smaller craft can receive support thus making sense when you don't use it for carriers. Ships passing shuttles between each other share resources and logistics makes sense that they could travel faster.

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[quote]Ronin....I know you and I have talked about this before. About the use of Fighter Carriers in the game. I know you want to leave them out and see if they would be included in GC3. But I have read several "official" statements. That the designers will not do that class of ship. That it seems to complicate the program too much.I have played with Carriers in my game to a limited degree and with a good simulation of the operations. All I do is build the

969 Replies 1,823,740 Views