If you are just replacing the PNG, you need to make sure there is not a DDS of the same name, as the game will use the DDS if it is avalible. Since on some systems it can improve performance. If you want to use the PNG as a new asset you just need to call out the proper file in the xml of the unit. Trog_Skin_M_02.png gfx\Eyes\blinks\eyeblink_m5_Amber.png</Texture_Eyes&
mormegil
You can also give old items away, to NPC's our even trained units. This can be helpful. You can all sell items that you do not have equipped. However this is not to say we you should not be able to trash items.
[quote who="Rath3130" reply="34" id="2656063"] Does this mean that units will simply be knocked up into the air regardless of what they are based upon their combat rating? Like if I have a farmer who has a higher combat rating than a dragon (just go with it) and that farmer hits the dragon with his hoe, the dragon will be knocked up in the air comic-style? I mean I like the idea of specialized death/defeated animations. But some more varieties in there would be appreciated. Though, going
Walls around the ZOC would be sweet, problem is they would have to move when it grew, but it might be cool if they just stayed were you ZOC was when you built it. Would have to be SUPER expensive. But i like the Idea.
No one is sitting around making dancing monsters, this is a exporting error. We just hat to video it because it was so willed. Normally exporting error end up with crazy mutants.
Im hoping to get one more pass at the UI of the particle workshop, before it gets into the hands of user, at the moment is very "Designed by engineers", however that dose not stop it form being awesome.
I have the same issue on one of my systems, if you go into your pref.ini file and change to Fullscreen=0 you should be able to run in a window, it also tends to work if you set your game to run full screen but at your monitors native resolutions. We are looking into this as we speak.
Stumbled upon this on my iPhone last night, very cool mention, and some cool screenshots. http://www.gamesradar.com/f/2010s-most-promising-pc-games/a-2010012214819298020/p-3
Life and Death magic are two sides of the same coin so to speak, The Sovereign of you race is a channeler, and his nature determines the nature of the “the 5 th mana” If he/she is good then it si what we would call “Life” mana, if he/she is evil that it becomes what is called “Death Mana” but is all drawn from the same source, which is easiest to just call Life.
Once you have the tech, you can build a settlement that is just the outpost, and what ever, so you could have A Wizzards tower, with a small settlement around it.
Not that Elemental will work on anything, but we have not even begun to optimize video performance. I have a Intel setup on my laptop so I will be pushing right along with you to get it supported.
Currently, there are plans to have 12 official factions, 6 kingdom, 6 empire. But you will be able to play up to 32 in a game, and create as many as you like. The truth is there is not theoretical cap, in a large game, by the time kingdoms start to break up in to vassaldoms, etc, it could get quite high. Since you will be able to create new factions using the same tools we use, you should be able to have quite a variety of to choose from.
The above sample, posted by Jonny is a different set entirely, the second one is with no HDR at all, you would get that on very low end video cards. The issue brought up in brads post, is separate. It is simply a question of what we want the "Look" of Elemental to be, largely dew to different settings of the HDR, and the Bloom. What the true battle is, to come up with a lighting system that complement the "illustrated" of the game. We
Lets make it a game, shall cast your vote? 1 or 2. Though the truth is tht these two pictures are quite differant compostions, so its not really a apples to apples comparision.
Oh I got passed buy quite a few... ;)
Despite the risk to my poor IPhone, I drug it along on the Mayors marathon yesterday so I could record a special thank you to everyone who bought the Marathon icons. http://www.youtube.com/watch?v=na2MBQqZp3o With your help, my wife and I were able to raise over $8000 dollars for LLS, If you include all the Team In Training runners who came to Alaska we raised over 1.7 million dollars. I will be able to
The first taste is free. ;)
Thanks for the support. I will see what I can do to get the iconpackager issues adressed.
Michael, Do you happen to have Appogee, and if so do the subpacks work for you with that? I think that the problem is not with the pack, but with the way the 64 bit version of iconpackenger is istalling them?
The marathon Icons have been up a month now, and I 3 weeks ago I ran my first Marathon for the Team In Training, raising money for the The Leukemia and Lymphoma Society. Tomorrow I run the Flying Pig marathon in Cincinnati, for Team in Training. this will be #2 of the 3 marathons that I will be doing. However my main fundraising tool i
The marathon Icons have been up a month now, and I 3 weeks ago I ran my first Marathon for the Team In Training, raising money for the The Leukemia and Lymphoma Society, Tomorrow I run the Flying Pig marathon in Cincinnati, for Team in Training. this will be #2 of the 3 marathons that I will be doing. However my main fundraising
I am pritty sure it works on the 64 bit version if you manualy install the folders from the ip file. But I will have to check in when I get back to the office.
This is because we are trying to reach a goal, before june 21st.
I just dont have a deal with Team in training after that. I will make sure it is avalible in some form or another after that.
It will be avalible untill the end of june, as 100% charity sale.