[quote who="GW Swicord" reply="14" id="1895344"]Maybe there was an unnoticed but in 1.95? When I use Galactopedia against my 1.96 installation, I see Shock Troops in most of the trees. The Thalans, Torians, and maybe a few others don't have them. Maybe there's something wacky about the new XML files that means Galactopedia thinks a tech is available but the game doesn't?[/quote] For the record, my information comes from the most recent TA (1.99rc aka 2.0 beta), and I'm usin
Sole Soul
[quote who="Greatergood34" reply="12" id="1894924"]Still can't find Mini Soldiers... The "Ultimate shock troops" is in the front of the tect tree, it gives me 15 soldiering and unlocks "Planetary Bombarment". The last technology in "Planetary Invasion" is "Advance Troop Mod".[/quote] Ultimate Shock Troops gives me mini soldiers as Drengin/Korath. Further, it gives me 25 soldiering. This may be a dumb question-and given the discrepancy above I believe we may ha
[quote who="mrakomo" reply="23" id="1894020"]I personally avoid Vista whenever possible, but let's be honest. XP was a greedy system. It required 1GB RAM, while the other OS were working fine with one quarter of this amount. It took about 5 GB from the harddrive, while e.g. Win98 something about 0.5 GB (with virtual memory file). And it used to have compatibility issues too.[/quote] XP SP2 took 1.3GB of HDD space installed. I don't have clean drive numbers on SP3.
[quote who="Greatergood34" reply="7" id="1894096"]Speaking about techs. I can't find "shock troops" in ToA normal game anymore. It's only available in "Battle of the Gods" game mode (researched). Note that I'm playing 1.95.[/quote] If you're looking for mini-soldiers, only the Drengin and Korath have them now, via a tech called ultimate shock troops. If you're looking for the tech itself, perhaps for its additional 15 soldiering, it isn't in any of the racial trees in TA, but
[quote who="Siegebreaker" reply="1" id="1893775"]Never mind. I was doing the cheat thing with the launcher instead of with the actual exe. I got it to work now. No more re-starting because I don't like the set of planets I got. [/quote] Ctrl+N doesn't require cheat mode active to function, FYI.
[quote who="LedZerggelin" reply="1" id="1893592"]The YOR have the Super-Ability (Super Isolationists) that anyone who moves through their space has their speed droped by 2 (in sand box mode). It sounds like it is affecting the campaign also. Maybe the ability is beefed up for the campaign. Take a look and see if your speed is only dropping when in their space.[/quote] Correction: The Yor super ability restricts ships to 3pc/wk within their borders, not X-2.
I've never heard of that. Care to define these "several places"? Did you perhaps read it in the "what we want for 2.0" thread? It sounds interesting, at least.
[quote who="Iceciro" reply="12" id="1892199"]The best and (I would think) simplest idea here might be the ability to tell the AI to use some of the planetary governors at its discretion. Sometimes the AI makes REALLY horrid decisions in city planning. I *should* be getting smacked around by the Krynn except for the fact that my specialized focused factory planets are churning out ships much faster than his larger empire composed of "lets make the planets do research/influence
In TA (which you appear to be playing), there's an option at the galaxy setup screen for Tech Stealing on/off. You might also try the Tech Brokering on/off option in the 2.0 beta (toggle so races can only trade those techs they have researched).
[quote who="GW Swicord" reply="8" id="1891778"]I've read and heard a few different versions of "this number." My favorite is from the Comedy Central News Hour, and, IIRC, the practical meaning is about 2,000 fast-food hot apple pies. The harder parts of the question have to do with the immediate use value of whatever it is that is exchanged for the hot apple pies and the future use value of both that mysterious "whatever" and a given lot of hot apple pies.[/quote] I like pie.
There goes my theory, then. Depending on how old the savegame in question is, anyway.
@Chris I see you're on DL (the initial colony gave it away). What's the version number?
Slight corrections: 2) Focus (within the planet/colony screen) takes a portion of your funded production and channels it into other funded (or unfunded) production. This is a way to get, say, research production without actually funding research. You'll notice if you have research at 100% funding, focusing on research has no effect whatsoever. (In DL & DA, it takes 25% of the base funded production, truncated, and passes that value to the focused production. 
This is Galactic Civilizations, not Galactic Espionage. Have you noticed any of the other things they've done in the past year? GCII is not all they do with their lives. I fail to see how the new system is not better than the old.
[quote who="serptico" reply="22" id="1891510"]Tell me this, is having 1 spy without getting nulified theoretically has the same effet in espionage advancement in terms of less time reaching a level as having 10 spies with the old system? And lets say with this latest system, I want to hurt their diplomacy and moral? is there a way to do that with spies and does it really have an effect? I never noticed any considerable damage regarding those ... And if spies wo
[quote who="trickofthehand" reply="5" id="1891477"] /sigh this needs to be changed[/quote] Have you tried the governors? I believe that's what Moosetek13 is referring to. It's not what you're looking for, but it might help.
[quote who="serptico" reply="19" id="1891465"]I'm trying to find out some strategies, at least everytime I used espionage not only I placed my spies on the closest race but their home planet which usually had the most bonuses? Their home planet which I haven't even explored on the starmap and yet was able to put spies on them and most people put spies on planets which are class 10 and up. Because lets face it, thats where the meat and patatoe is regarding bonuses to shut down. So now, p
[quote who="treborblue" reply="17" id="1890511"] missing something obvious.. having created a Govenor build list how do I tell colonies to follow it? Go to the planet in question, select details, select govenor. A drop down list will appear. Request; can we have the "Govenor build list" selectable from the colony screen please.[/quote] Ctrl + P on a planet also brings up this screen, or a miniature version of it. (Which also means they wound up
[quote who="Garvick" reply="10" id="1890566"]Quick question, is this beta only for TA? I wanted to try the new espionage system on DA but I can't see the update on Impulse. The only step I didn't try is the one where I should remove TA, which is kind of difficult as I don't have it yet.[/quote] Yes, the beta is only for TA.
[quote who="LordCarlos" reply="2" id="1890246"]Yeah well i was just thinking, if you can make a better custom civ that uses all of drath abilities than drath should be changed. Yes of course custom have to be balanced against the standard civs but if you can just make a custom civ just like the standard but without the negative points then what are we using standards for?, wich brings the question, really what are we using standard for?, for all you guys that have metaverse games a
Question-because I figure you guys will know. I'm considering running some ZYWs on one char, and some "real" games on another char. This is an intent, not a guarantee, so don't be surprised if I don't wind up posting an MV game for another six months. My question is whether there is a restriction on two or three of the three character slots that a person has being in the same empire. This seems to me to be a separate issue from what has been discussed above, but I
[quote who="BoogieBac" reply="4" id="1889854"]So has nobody been able to download it? And, I hate to ask this, but can someone with a fast connection uninstall and reinstall to see if the Beta comes through? Oh, and please give Impulse a restart (and your PC, if you're feeling frisky) to see if that kicks the file into cooperation. (Boogiebac stomps off to scold the download.)[/quote] Worked fine for me first time through, downloaded it about...two hours ago.&nbs
What's your logistics? If, for instance, you haven't researched beyond basic logistics and are trying to put two large/huge hulls into a fleet, you'll have insufficient logistics for it. Alternatively, you may have been hit by the Plague mega event, which sets all abilities (including logistics) to zero for its duration (so if you've got it, you'd better research plague cure ASAP).
@Jetheren Read dknippe2's reply on page 4, 4th post on the page.
@randomkeypress They're called MEGA events for a reason. There is a perfectly non-mega pirate event that occurs with megas turned off that should satisfy you (and the majority of gamers, including myself). And, just for the record. Peacekeepers > Mega Pirates.