seanw3

seanw3

Joined Member # 2990919
3 Posts 1,220 Replies 30,228 Reputation

As a Collectivist (wiki it if need be) the knight could never stand alone against 1000 peasants as long as 999 of us are willing to give up our lives for the common good. It is an illogical statement to say that the attack/defence would ever be a factor, however. The only thing that should allow a better equipped soldier to lose is pure exhaustion from being attacked by 1000 peasants. Eventually his muscles would give out and he would just faint. No matter how many times you try it, a c

130 Replies 3,367,571 Views

A really good strat is to get the briliance spell first thing and zap three cities within the first 20 turns. Then get all areas of study up to level three and start teching your military so that you can get money from the earlier level creatures. Use that money to build more soldiers and continue to tech warfare until you can get blunt weapons and parties of four at training level 2. By that point you are unstoppable and you can just start a new game. If you continue, I like to go after all

40 Replies 128,451 Views

Here are some suggestions for increasing the level of immersion that people do not seem to be getting from what is in so far. I would pay special attention to the part about adding new art into the game, but I understand that you guys may not have time until much later to add these things. https://forums.elementalgame.com/394780 What is Stardock's policy for creating a place for users to help fill out the descriptions

326 Replies 941,538 Views

Elemental to me feels like an old storybook I had as a child. Monsters live in the forests, a great mystery calls from the past and a hero rises to reclaim the lost world, fighting demon and sorcerer to bring it back to its former glory. The art style plays into this well as the units look drawn and perhaps painted in some aspects. The buildings have a painted and almost three dimensional paper look as I look closer. When I marry my queen I even get a fan

7 Replies 6,452 Views

I don't think anyone likes the current system. On the other hand I don't think the devs are going to change this. I have seen frogs post about this a few times and it seems that he is gunhoe about the 0-N system, though I really really don't see why. I would hope that after enough complaints and counter-arguments they will at least make it easily moddable, but there are some things a designer will not change no matter how much his patrons dislike it. Goog luck though!

130 Replies 3,367,571 Views

We will have to wait some time before I can even mod the necessary files to make these automatic upgrades. The idea is that your city gets bigger as it levels. Unfortuneately, I fear they are changing too many things for me to attach any buildings to the current ones. I will send more pics as I finish them.

41 Replies 101,606 Views

The strange thing is that GalCiv2 used the same system being suggested here. Why would they change it to uberpwn system when the old system was tried and true. As I recall, first strike was also available in that game.

30 Replies 20,452 Views

Great tutorial. I find myself thinking of magical counter spells against the much feared ogre, the one with 300 strength that can use that stat to fire off a boulder at your Sov. I am thinking a strength zapping spell would me a smart counter. This helps.

25 Replies 23,882 Views

Here are some modded tiles I am implementing for level 4+ cities. http://screencast.com/t/YWQ1Y2NlYzg http://screencast.com/t/ZGJjYjI3 http://screencast.com/t/M2FiMzZiN I am trying to make the cities feel like cities and that means tall spires with tiny spaces inbetween. Also, lots of peop

41 Replies 101,606 Views

Its seems that the problem is that we are ironically playing a fantasy game that is too realistic. An army should be able to wipe the floor with a "hero" in all logical worlds. The issue seems to be how much fantasy we are allowing into the game. I leave it to the devs to balance.

30 Replies 20,452 Views