Neither is doomed, I would say. They are merely evolving into two types of gaming. Consoles have awesome CoOp potential for first/3rd person shooters, where you are in the same room and dont have to deal with all the jerks that play l4d2 on PC. The PC is really the only option for strategy games like you mentioned. So I think its fair to say that they simply appeal to different types of gamers and different types of games. I have to admit though we the PC are much more hardcore
seanw3
Well, everyone seems to have minor pet peaves with the game, many of them being lack of buying the most recent game, TA. I would like to petition you, dear frogboy, to fix the ill-formed editing tools that were generously given with TA. The only reason I even bought that expansion was because it loftily claimed and easy and accurate way to build custom races. The all too well known problem of the tech tree missaving the adamantium's prerequisite for the tech below it would take maybe a fivve
I've recently been trying to create an Imperial Remnant civ for TA and I finished the tech tree and improvements but when I tried to add the components to GalCiv2/Mods/Example/Data/ShipComponents and start the game, it crashes. What am I doing wrong? Is the Comp editor working yet? Does it have something to do with the mod folder replacing the existing Gc2Types?
I too would like more indepth battle transactions. Like having pilot training to supplement fighter ability would allow cruder ships to take on high tech trainees. And as to warp being in a straight line, there are no straight lines, so it would be hard to implement this strategy, though I always mod my life support tech trees to be less effective so that the outer rim of my systems become chokepoints and starbases actual millitary targets as the computer guns for those anyways. <b
Freeman43, you bring up an interesting point. Can anyone give me a link to a modding technique forum? I bet there are a lot of things I could do myself. -How do you modify invasion tactics for one thing? And also making small fighters harder to hit is probably possible if you just make a better fleet defense component that only affects smallish ships. I'm trying to create a more intensive fleet system. So far I've managed to increase fighter effectiveness but I'd like to have
Outposts sound great! I think maybe small scale building could be the next big thing. It would also be cool to have and array of starbases, listening posts, Massive Scaled Carriers and other things that could repair ships or possibly be integrated into the upgrading system, which is currently convenient but a little unrealistic. If they implement new resource ideas too, these outposts could be used to say mine cortosis (Xinanthium) or a starbase could even double as a mining base for a
So I just ponied up and bought TA and I was thinking its about time to start wishing I could do things that are impossible in Gal Civ 2. -First off I really think cloaking technology is essential for the new game, even though it probably won't be out for several years and by then cloaking technology will probably be as common in america as toast and soup. I mean how cool would it be if while going into a cold war with the Iconians of more likely the Krynn, you had to develope tachyon
Do you guys use the arcean special ability at all? Not receiving damage during a battle is a great ability. I rely on that and an early high logistics ability to avoid waiting for repairs and reinforcements. Also I find medium ships when they are new and a high warp capability basically allows you to destroy anything sent at you. I tend to stack fleets by the enemy's highest producing planets once their initial fleets are destroyed rather than trying to dominate a specific sector of their territ
I'm planning on using the new death stars (let's just say what we all mean) to make race from chronicles of riddick movie. Hated the movie but the idea of nomadic sorched earth(s) policy seemed like a really great idea. Granted the support costs will be immense but in a big enough galaxy I could tear a path of desolation right through the galaxy without having to manage the puny slaves on all those useless planets. My biggest concern is finding a four headed ship design like the one in the movie