Mohobie

Mohobie

Joined Member # 2990987
7 Posts 38 Replies 1,113 Reputation

[quote who="Stalker0" reply="1" id="3539214"] I think this was a great guide for beginners or people new to the series, good job! That said...this doesn't begin to answer my questions:) My main question is around combat. We haven't really heard much about how combat works in Gal Civ 3, and from snippets of dev conservation its pretty different. Also one possible error: The guide says you place influence starbase

13 Replies 127,372 Views

[quote who="Avatar137" reply="25" id="3538582"] You sneaky SOBs! [e digicons];)[/e] You released the latest patch today without "warning" us. I was planning on finishing my current game but because we can't turn of auto updates it updated on me, otherwise I would have logged in offline with Steam. Oh well, time to start over. Thanks for the new patch, btw. [e digicons]:D[/e] [/quote] This is an opt in. You can opt out and remain at the previous version.

51 Replies 208,046 Views

When it comes to trading tech's the option to just disable it would fit some cases. I personally like being able to buy some techs. They do need to tweak the values a bit more though.

4 Replies 1,810 Views

I just wanted to go on record saying that multiplayer lives and that the 0.82 patch has made it stable. Game: 4 human players (3 custom & 1 Krynn) + Many AI (All standard races + 2 custom) + Abundant Minors / Gigantic = Playable without stability issues. 1 little jab is I don't want it limited to 4 humans. I get the logistics of more humans = slower turns, but thats why they invented cattle prods. Last night we had to have an odd man out, and if th

4 Replies 1,810 Views

The shipyard decay could be a result of a racial trait. If you are playing as Terran or possibly a custom race, then you could have the ability to ignore shipyard decay. I have not personally watched for effects of an economic base on planets, but it does take a turn to complete. I'll have to check that out.

3 Replies 4,390 Views

GNN Is proud to bring you our multiplayer news report! Ok maybe it's a bit to early for the dramatics so I'll stop there. Setup: 4 Human Player(3 custom 1 standard), Many AI (All standard races plus a few custom), Maxed Minor races. We had smooth game play and observed the bugs listed in this post. No events, and whenever an AI would speak to one of us it prompted us all to speak to them on the same matter. In addition to that when prompted

3 Replies 5,941 Views

Having low memory will limit greatly what you can do. Thats something they are working to improve, but even at 8Gb thats still not ideal. Though having 8 vs having 4.. yes that will help a lot. Also Have you updated to the opt in beta yet? I noticed improvements in turn speed from beta 5 when I updated to the 5.1 update. Playing an insane map with max opponents, is going to have far stiffer needs then playing a tiny with a few. When you get the additional 4 Gb in, I would test out some map si

29 Replies 158,430 Views

Currently you can plan anything but ship movements during another players turn. Research, building, govern, etc. Ship movements have to occur on your actual turn though. The above comment about twitch play is correct. I am a fan of not having twitch in. I'm far to focused on the many other outlets of this game to even try to beat someone else to the punch on ship movements.

8 Replies 6,744 Views

That sounds like a bug. I recall your prior post. I would submit the save. The only game options would be the 50 turn pragmatic cease to war followed by the UP declaration of peace. It is possible I suppose. You can check the UP screen to see if the war ban is current. Another possibility is that your starting the game teamed up with the AI? That would prevent any aggression for the entire game as your treated as allies forever.

3 Replies 2,087 Views